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|developer = Noise | |developer = Noise | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|series = Custom Robo | |||
|released = {{vgrelease|JP=March 4, 2004|NA=May 10, 2004}} | |released = {{vgrelease|JP=March 4, 2004|NA=May 10, 2004}} | ||
|genre = Action role-playing | |genre = Action role-playing | ||
| | |modes = Single-player, Multiplayer (4) | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = http://forums.dolphin-emu.org/Thread-gc-custom-robo--26933 | |forumlink = http://forums.dolphin-emu.org/Thread-gc-custom-robo--26933 | ||
}} | }} | ||
'''''Custom Robo''''', known in Japan as ''Custom Robo Battle Revolution'' (カスタムロボ バトルレボリューション, ''Kasutamu Robo Batoru Reboryūshon''), is a 2004 action RPG developed by Noise and published by Nintendo for the [[Nintendo GameCube]]. It is the fourth title of the ''Custom Robo'' series and the first to be released outside of Japan. | '''''Custom Robo''''', known in Japan as '''''Custom Robo Battle Revolution''''' (カスタムロボ バトルレボリューション, '''''Kasutamu Robo Batoru Reboryūshon'''''), is a 2004 action RPG developed by Noise and published by Nintendo for the [[Nintendo GameCube]]. It is the fourth title of the ''Custom Robo'' series and the first to be released outside of Japan. | ||
''Custom Robo'' uses a real time battle system with the goal of obtaining better Robos and parts to improve your game. In additional to the traditional RPG like "Story Mode" from [[Custom Robo V2|previous games]] in the franchise, ''Custom Robo'' also adds "Arena" and "Grand Battle" (tournament) modes. | ''Custom Robo'' uses a real time battle system with the goal of obtaining better Robos and parts to improve your game. In additional to the traditional RPG like "Story Mode" from [[Custom Robo V2|previous games]] in the franchise, ''Custom Robo'' also adds "Arena" and "Grand Battle" (tournament) modes. | ||
== Problems == | == Problems == | ||
=== | {{Problems|{{#vardefineecho:problems| | ||
=== Aspect Ratio Handling === | |||
Dolphin's auto aspect ratio handling can be confused by this title, sometimes improperly vacillating between 16:9 and 4:3 aspect ratios. Set aspect ratio to 4:3 to address this. | |||
}}}} | |||
== Enhancements == | == Enhancements == | ||
=== Widescreen | === Widescreen === | ||
To play properly in 16:9 and | To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use the following Gecko code. | ||
*Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window in Graphics/General. | *Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window in Graphics/General. | ||
==== NTSC-U ==== | ==== NTSC-U ==== | ||
<pre>16:9 Aspect Ratio (Widescreen) | <pre> | ||
$16:9 Aspect Ratio (Widescreen) | |||
0444C438 3FD70A3E | 0444C438 3FD70A3E | ||
C2091780 00000006 | |||
3DC03F40 91C20000 | |||
C2220000 C0030000 | |||
EC110032 D0030000 | |||
C003000C EC110032 | |||
D003000C 38800001 | |||
60000000 00000000 | |||
</pre> | </pre> | ||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config}} | {{Config | ||
|aspectratio = 4:3 | |||
|aspectrationotes = Maintain appropriate AR | |||
}} | |||
== Version Compatibility == | == Version Compatibility == | ||
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{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3350p|GPU=NVIDIA GeForce GTX 650 Ti|result=FPS drops to 40-50 if more than two robos are on the screen. Exact extent depends on the specific holoseum being used. Gameplay is otherwise a silky smooth 60FPS. Game didn't crash once, even during the twins scene, without special configuration (i.e. Skip EFB access not enabled, and dual core enabled). I noticed a minor graphic glitch during battle - During a rebirth robos tend to run around in place for less than a second in random directions - But don't actually move.|tester=ErinsonMan}} | {{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3350p|GPU=NVIDIA GeForce GTX 650 Ti|result=FPS drops to 40-50 if more than two robos are on the screen. Exact extent depends on the specific holoseum being used. Gameplay is otherwise a silky smooth 60FPS. Game didn't crash once, even during the twins scene, without special configuration (i.e. Skip EFB access not enabled, and dual core enabled). I noticed a minor graphic glitch during battle - During a rebirth robos tend to run around in place for less than a second in random directions - But don't actually move.|tester=ErinsonMan}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=Intel HD Graphics 3000|result=Needs DX11 else you will get textures missing. Works fine stable FPS. But FPS drops when doing double battles.(extra info I have 8GB RAM installed so my "GPU" gets more Memory)|tester=Warlordsander}} | {{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=Intel HD Graphics 3000|result=Needs DX11 else you will get textures missing. Works fine stable FPS. But FPS drops when doing double battles.(extra info I have 8GB RAM installed so my "GPU" gets more Memory)|tester=Warlordsander}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3470|GPU=AMD Radeon HD 7770|result=SETTINGS: config: dual core enabled, idle skipping enabled. Graphics: General: D3D11, 1080p, | {{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3470|GPU=AMD Radeon HD 7770|result=SETTINGS: config: dual core enabled, idle skipping enabled. Graphics: General: D3D11, 1080p, aspect ratio auto. Enhancements: internal resolution 4x, AA 2(quality 4), AF 1x, Scaled EFB copy, Force Texture Filtering. Hacks: Skip EFB Access from CPU, Ignore format Changes, EFB Copies=Texture, Texture Cache=Fast, External Frame Buffer Disabled, Cache display lists, OpenMP texture decoder, Fast Depth Calculation. OUTCOME: Near perfection, 60FPS almost all the time, even during 2vs2 battles, very rarely ever drops FPS very slightly for a second or 2, never during battles I don't think. No crashes, ever. This is after playing through the entire game, amazing game, highly recommended. 99.5% perfect emulation. |tester=spyder256}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 10|CPU=AMD FX-8350 @ 4.2GHz|GPU=Radeon R9 | {{testing/entry|revision=4.0.2|OS=Windows 10|CPU=AMD FX-8350 @ 4.2GHz|GPU=AMD Radeon R9 270X|result=Everything ran great except I was experiencing crashes every 10 minutes or so. I downloaded the latest build as of 11-7-15 and now it runs flawlessly. Running at 3X resolution with 60FPS and widescreen hack plus force 16x9. If you are running similar hardware and or have Windows 10, I recommend snagging the latest build as Windows 10 wasn't even around at the time of the current stable release.|tester=CheatingSoi}} | ||
{{testing/entry|revision=5.0-3408|OS=Windows 10|CPU=Intel Core i7-7700k|GPU=NVIDIA GeForce 980 Ti|result=Flawless outside of auto resolution stretching to 16:9 at random moments. Force 4:3 to rectify this issue.|tester=IceStrike256}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | {{VideoGallery | ||
|vid1=1jnXDYuSvAQ|cap1=Dolphin Emulator 4.0.2 - Custom Robo (1080p HD) - Nintendo GameCube | |vid1=1jnXDYuSvAQ|cap1=Dolphin Emulator 4.0.2 - Custom Robo (1080p HD) - Nintendo GameCube | ||
|vid2=NZKPqlrmItw|cap2=Custom Robo Tool Assisted Speed Run created using Dolphin (Part 1) | |vid2=NZKPqlrmItw|cap2=Custom Robo Tool Assisted Speed Run created using Dolphin (Part 1) | ||
|vid3=iOg0JVd74mQ|cap3=(60 FPS) Custom Robo on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | |vid3=iOg0JVd74mQ|cap3=(60 FPS) Custom Robo on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | ||
|vid4=BM2AweHF-Xs|cap4=Custom Robo on Dolphin 5.0-3408 | |||
|vid5=BjotPsQGvVs|cap5=Custom Robo [Gamecube] Dolphin 5.0 [1080p HD] | |||
}} | }} | ||
[[Category:GameCube games]] | [[Category:GameCube games]] |