Custom Robo: Difference between revisions

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|developer = Noise
|developer = Noise
|publisher = Nintendo
|publisher = Nintendo
|series    = Custom Robo
|released  = {{vgrelease|JP=March 4, 2004|NA=May 10, 2004}}
|released  = {{vgrelease|JP=March 4, 2004|NA=May 10, 2004}}
|genre    = Action role-playing
|genre    = Action role-playing
|series    = ''Custom Robo''
|modes    = Single-player, Multiplayer (4)
|input    = GameCube Controller
|input    = GameCube Controller
|modes    = Single-player, Multiplayer (4)
|forumlink = http://forums.dolphin-emu.org/Thread-gc-custom-robo--26933
|forumlink = http://forums.dolphin-emu.org/Thread-gc-custom-robo--26933
}}
}}


'''''Custom Robo''''', known in Japan as ''Custom Robo Battle Revolution'' (カスタムロボ バトルレボリューション, ''Kasutamu Robo Batoru Reboryūshon''), is a 2004 action RPG developed by Noise and published by Nintendo for the [[Nintendo GameCube]]. It is the fourth title of the ''Custom Robo'' series and the first to be released outside of Japan.
'''''Custom Robo''''', known in Japan as '''''Custom Robo Battle Revolution''''' (カスタムロボ バトルレボリューション, '''''Kasutamu Robo Batoru Reboryūshon'''''), is a 2004 action RPG developed by Noise and published by Nintendo for the [[Nintendo GameCube]]. It is the fourth title of the ''Custom Robo'' series and the first to be released outside of Japan.


''Custom Robo'' uses a real time battle system with the goal of obtaining better Robos and parts to improve your game. In additional to the traditional RPG like "Story Mode" from [[Custom Robo V2|previous games]] in the franchise, ''Custom Robo'' also adds "Arena" and "Grand Battle" (tournament) modes.
''Custom Robo'' uses a real time battle system with the goal of obtaining better Robos and parts to improve your game. In additional to the traditional RPG like "Story Mode" from [[Custom Robo V2|previous games]] in the franchise, ''Custom Robo'' also adds "Arena" and "Grand Battle" (tournament) modes.


== Problems ==
== Problems ==
=== Crashing ===
{{Problems|{{#vardefineecho:problems|
Certain parts of the game tend to crash (i.e. the part near the end with the twins). This can be fixed by disabling "Enable Dual Core" and "Enable Idle Skipping" under Options->Configure->General and enabling "Skip EFB Access from CPU" under Options->Graphics->Hacks.
 
=== Aspect Ratio Handling ===
Dolphin's auto aspect ratio handling can be confused by this title, sometimes improperly vacillating between 16:9 and 4:3 aspect ratios. Set aspect ratio to 4:3 to address this.
 
}}}}
 
== Enhancements ==
=== Widescreen ===
To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use the following Gecko code.
*Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window in Graphics/General.
 
==== NTSC-U ====
<pre>
$16:9 Aspect Ratio (Widescreen)
0444C438 3FD70A3E
C2091780 00000006
3DC03F40 91C20000
C2220000 C0030000
EC110032 D0030000
C003000C EC110032
D003000C 38800001
60000000 00000000
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config}}
{{Config
|aspectratio = 4:3
|aspectrationotes = Maintain appropriate AR
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|1.03|****}}
{{VersionCompatibilityVersion|1.03|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7435|OS=Windows 7 x64|CPU=AMD Athlon II 1075T|GPU=nVidia 460 GTX|result=Must be run in DX11 or OpenGL to have any visual. Works great including multiplayer.|tester=}}
{{testing/entry|revision=7435|OS=Windows 7|CPU=AMD Athlon II 1075T|GPU=NVIDIA GeForce 460 GTX|result=Must be run in DX11 or OpenGL to have any visual. Works great including multiplayer.|tester=}}
{{testing/entry|revision=7584|OS=Windows 7 x64|CPU=Intel Core i7-2820QM @ 2.3GHz|GPU=AMD Radeon HD 6970M|result=Video runs perfectly with DX11. Background music glitches, but no effect to the game. Slowdown only outside of battle during cut-scenes. Battles run perfectly.|tester=sol}}
{{testing/entry|revision=7584|OS=Windows 7|CPU=Intel Core i7-2820QM @ 2.3GHz|GPU=AMD Radeon HD 6970M|result=Video runs perfectly with DX11. Background music glitches, but no effect to the game. Slowdown only outside of battle during cutscenes. Battles run perfectly.|tester=sol}}
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=AMD Phenom II X6|GPU=ATI Radeon HD 5750|result=Needs DX11 or OpenGL. Runs great, but occasionally locks up randomly. Savestate often and restart the game, then go back to the save state. The Twins scene, which normally crashes, works if "Skip EFB access from CPU" is on in graphics settings.|tester=}}
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=AMD Phenom II X6|GPU=ATI Radeon HD 5750|result=Needs DX11 or OpenGL. Runs great, but occasionally locks up randomly. Savestate often and restart the game, then go back to the save state. The Twins scene, which normally crashes, works if "Skip EFB access from CPU" is on in graphics settings.|tester=}}
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core i5-3350p|GPU=nVidia GeForce GTX 650 Ti|result=FPS drops to 40-50 if more than two robos are on the screen. Exact extent depends on the specific holoseum being used. Gameplay is otherwise a silky smooth 60 FPS. Game didn't crash once, even during the twins scene, without special configuration (i.e. Skip EFB access not enabled, and dual core enabled). I noticed a minor graphic glitch during battle - During a rebirth robos tend to run around in place for less than a second in random directions - But don't actually move.|tester=ErinsonMan}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3350p|GPU=NVIDIA GeForce GTX 650 Ti|result=FPS drops to 40-50 if more than two robos are on the screen. Exact extent depends on the specific holoseum being used. Gameplay is otherwise a silky smooth 60FPS. Game didn't crash once, even during the twins scene, without special configuration (i.e. Skip EFB access not enabled, and dual core enabled). I noticed a minor graphic glitch during battle - During a rebirth robos tend to run around in place for less than a second in random directions - But don't actually move.|tester=ErinsonMan}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=Intel HD Graphics 3000|result=Needs DX11 else you will get textures missing. Works fine stable FPS. But FPS drops when doing double battles.(extra info I have 8GB RAM installed so my "GPU" gets more Memory)|tester=Warlordsander}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=Intel HD Graphics 3000|result=Needs DX11 else you will get textures missing. Works fine stable FPS. But FPS drops when doing double battles.(extra info I have 8GB RAM installed so my "GPU" gets more Memory)|tester=Warlordsander}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i5-3470|GPU=AMD Radeon HD 7770|result=SETTINGS: config: dual core enabled, idle skipping enabled. Graphics: General: D3D11, 1080p, acpect ratio auto. Enhancements: internal resolution 4x, AA 2(quality 4), AF 1x, Scaled EFB copy, Force Texture Filtering. Hacks: Skip EFB Access from CPU, Ignore format Changes, EFB Copies=Texture, Texture Cache=Fast, External Frame Buffer Disabled, Cache display lists, OpenMP texture decoder, Fast Depth Calulation. OUTCOME: Near perfection, 60 fps almost all the time, even during 2vs2 battles, very rarely ever drops fps very slightly for a second or 2, never during battles I don't think. No crashes, ever. This is after playing through the entire game, amazing game, highly recommended. 99.5% perfect emulation. |tester=spyder256}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3470|GPU=AMD Radeon HD 7770|result=SETTINGS: config: dual core enabled, idle skipping enabled. Graphics: General: D3D11, 1080p, aspect ratio auto. Enhancements: internal resolution 4x, AA 2(quality 4), AF 1x, Scaled EFB copy, Force Texture Filtering. Hacks: Skip EFB Access from CPU, Ignore format Changes, EFB Copies=Texture, Texture Cache=Fast, External Frame Buffer Disabled, Cache display lists, OpenMP texture decoder, Fast Depth Calculation. OUTCOME: Near perfection, 60FPS almost all the time, even during 2vs2 battles, very rarely ever drops FPS very slightly for a second or 2, never during battles I don't think. No crashes, ever. This is after playing through the entire game, amazing game, highly recommended. 99.5% perfect emulation. |tester=spyder256}}
{{testing/entry|revision=4.0.2|OS=Windows 10|CPU=AMD FX-8350 @ 4.2GHz|GPU=AMD Radeon R9 270X|result=Everything ran great except I was experiencing crashes every 10 minutes or so. I downloaded the latest build as of 11-7-15 and now it runs flawlessly. Running at 3X resolution with 60FPS and widescreen hack plus force 16x9. If you are running similar hardware and or have Windows 10, I recommend snagging the latest build as Windows 10 wasn't even around at the time of the current stable release.|tester=CheatingSoi}}
{{testing/entry|revision=5.0-3408|OS=Windows 10|CPU=Intel Core i7-7700k|GPU=NVIDIA GeForce 980 Ti|result=Flawless outside of auto resolution stretching to 16:9 at random moments. Force 4:3 to rectify this issue.|tester=IceStrike256}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|1jnXDYuSvAQ|Dolphin Emulator 4.0.2 - Custom Robo (1080p HD) - Nintendo GameCube|}}
<!--A full list of options is available at Template:VideoGallery/doc-->
{{YouTube|NZKPqlrmItw|Custom Robo Tool Assisted Speed Run created using Dolphin (Part 1)|br}}
{{VideoGallery
|vid1=1jnXDYuSvAQ|cap1=Dolphin Emulator 4.0.2 - Custom Robo (1080p HD) - Nintendo GameCube
|vid2=NZKPqlrmItw|cap2=Custom Robo Tool Assisted Speed Run created using Dolphin (Part 1)
|vid3=iOg0JVd74mQ|cap3=(60 FPS) Custom Robo on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid4=BM2AweHF-Xs|cap4=Custom Robo on Dolphin 5.0-3408
|vid5=BjotPsQGvVs|cap5=Custom Robo [Gamecube] Dolphin 5.0 [1080p HD]
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

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