Difference between revisions of "Custom Robo"

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(Testing)
(Testing)
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{{testing/entry|revision=7435|OS=Windows 7 x64|CPU=AMD Athlon II 1075T|GPU=nVidia 460 GTX 1GB|result=Must be run in DX11 or OpenGL to have any visual. Works great including multiplayer.|tester=}}
 
{{testing/entry|revision=7435|OS=Windows 7 x64|CPU=AMD Athlon II 1075T|GPU=nVidia 460 GTX 1GB|result=Must be run in DX11 or OpenGL to have any visual. Works great including multiplayer.|tester=}}
 
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=AMD Phenom II X6|GPU=ATI Radeon HD 5750|result=Needs DX11 or OpenGL. Runs great, but occasionally locks up randomly. Savestate often and restart the game, then go back to the savestate. The Twins scene, which normally crashes, works if "Skip EFB access from CPU" is on in graphics settings.|tester=}}
 
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=AMD Phenom II X6|GPU=ATI Radeon HD 5750|result=Needs DX11 or OpenGL. Runs great, but occasionally locks up randomly. Savestate often and restart the game, then go back to the savestate. The Twins scene, which normally crashes, works if "Skip EFB access from CPU" is on in graphics settings.|tester=}}
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{{testing/entry|revision=7584|OS=Windows 7 x64|CPU=Intel Core i7-2820QM @ 2.3GHz|GPU=AMD Radeon HD 6970M|result=Video runs perfectly with DX11. Background music glitches, but no effect to the game. Slowdown only outside of battle during cutscenes. Battles run perfectly.|tester=sol}}
 
{{testing/end}}
 
{{testing/end}}
{{testing/entry|revision=7584|OS=Windows 7 x64|CPU=Intel Core i7-2820QM @ 2.3GHz|GPU=AMD Radeon HD 6970M|result=Video runs perfectly with DX11. Background music glitches, but no effect to the game. Slowdown only outside of battle during cutscenes. Battles run perfectly.|tester=sol}}
 
  
 
== Gameplay Videos ==
 
== Gameplay Videos ==

Revision as of 02:53, 20 January 2012

Custom Robo
CustomRobo.jpg
Developer(s) NOISE
Publisher(s) Nintendo
Platform(s) GameCube
Genre(s) Fighting
Input methods
Compatibility 4Stars4.pngEdit rating: Custom Robo
Playable
GameIDs GXCJ01, GXCE01
See also...

Search Dolphin Forums
Open Issues

Search Google
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Custom Robo is a science fiction robotic fighting video game franchise developed by NOISE and published by Nintendo Co., Ltd.. The series currently spans five games, and has titles on the Nintendo 64, Nintendo Game Boy Advance, Nintendo GameCube and Nintendo DS. The most recent title in the series was first released in Japan on October 19, 2006, while it was later released in North America on March 19, 2007, in Europe on May 25, 2007, and in Australia on September 20, 2007.

Problems

Display Broken with DX9

This game will not display when using the DirectX 9 engine.

Crashing

Certain parts of the game tend to crash (i.e. the part near the end with the twins).


Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Custom Robo since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-11700 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7435 Windows 7 x64 AMD Athlon II 1075T nVidia 460 GTX 1GB Must be run in DX11 or OpenGL to have any visual. Works great including multiplayer.
3.0-235 Windows 7 x64 AMD Phenom II X6 ATI Radeon HD 5750 Needs DX11 or OpenGL. Runs great, but occasionally locks up randomly. Savestate often and restart the game, then go back to the savestate. The Twins scene, which normally crashes, works if "Skip EFB access from CPU" is on in graphics settings.
^r7584 Windows 7 x64 Intel Core i7-2820QM @ 2.3GHz AMD Radeon HD 6970M Video runs perfectly with DX11. Background music glitches, but no effect to the game. Slowdown only outside of battle during cutscenes. Battles run perfectly. sol

Gameplay Videos