Cybernoid: The Fighting Machine

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Cybernoid: The Fighting Machine
Cybernoid-The Fighting Machine.jpg
Developer(s) Hewson
Publisher(s) Commodore 64
NA/EU Hewson
Virtual Console
EU/NA Commodore
Platform(s) Virtual Console, Commodore 64
Release date(s) Commodore 64
NA/EU 1988
Virtual Console
EU June 27, 2008
NA November 9, 2009
Genre(s) Shoot 'em up
Mode(s) Single-player
Input methods Wii Remote, Classic Controller, GameCube Controller
Compatibility 0Stars0.pngEdit rating: Cybernoid: The Fighting Machine
Unknown
GameIDs C9IEGX, C9IPGX
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Federation storage depots have been raided by pirates, taking valuable minerals, jewels, ammunition and the latest battle weaponry. In Cybernoid-The Fighting Machine you have been commissioned by the Federation to retrieve the cargo and return it to a storage within a specified time limit. The pirate craft have activated all planetary defense systems which you will have to negotiate as well as the pirates themselves. If you fail to reach the depot within the time limit or the value of your retrieved cargo is insufficient you must forfeit one of your Cybernoid ships.

Problems

There are no reported problems with this title.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Cybernoid: The Fighting Machine since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-9208 (current)
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester

Gameplay Videos