| Progress Continues
We've already had 12088 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: April 2020 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Cybernoid: The Fighting Machine
|Cybernoid: The Fighting Machine|
|Platform(s)||Virtual Console, Commodore 64|
|Release date(s)|| Commodore 64|
EU June 27, 2008
NA November 9, 2009
|Genre(s)||Shoot 'em up|
|Input methods||Wii Remote, Classic Controller, GameCube Controller|
Federation storage depots have been raided by pirates, taking valuable minerals, jewels, ammunition and the latest battle weaponry. In Cybernoid-The Fighting Machine you have been commissioned by the Federation to retrieve the cargo and return it to a storage within a specified time limit. The pirate craft have activated all planetary defense systems which you will have to negotiate as well as the pirates themselves. If you fail to reach the depot within the time limit or the value of your retrieved cargo is insufficient you must forfeit one of your Cybernoid ships.
There are no reported problems with this title.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Cybernoid: The Fighting Machine since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below: