Cybernoid: The Fighting Machine: Difference between revisions
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Federation storage depots have been raided by pirates, taking valuable minerals, jewels, ammunition and the latest battle weaponry. In '''''Cybernoid-The Fighting Machine''''' you have been commissioned by the Federation to retrieve the cargo and return it to a storage within a specified time limit. The pirate craft have activated all planetary defense systems which you will have to negotiate as well as the pirates themselves. If you fail to reach the depot within the time limit or the value of your retrieved cargo is insufficient you must forfeit one of your Cybernoid ships. | Federation storage depots have been raided by pirates, taking valuable minerals, jewels, ammunition and the latest battle weaponry. In '''''Cybernoid-The Fighting Machine''''' you have been commissioned by the Federation to retrieve the cargo and return it to a storage within a specified time limit. The pirate craft have activated all planetary defense systems which you will have to negotiate as well as the pirates themselves. If you fail to reach the depot within the time limit or the value of your retrieved cargo is insufficient you must forfeit one of your Cybernoid ships. | ||
<!-- To edit the Commodore 64 VC Global Problems, navigate to "Template:GlobalProblems/Commodore 64" (copy to the search box) --> | |||
{{GlobalProblems|C64}} | |||
== Problems == | == Problems == |
Revision as of 21:30, 12 August 2013
Cybernoid: The Fighting Machine | |
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Developer(s) | Hewson |
Publisher(s) | |
Platform(s) | Virtual Console, Commodore 64 |
Release date(s) | Commodore 64 Maximum number of loops have been performed Virtual ConsoleEU June 27, 2008 NA November 9, 2009 |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
Input methods | Wii Remote, Classic Controller, GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Search Dolphin Forums |
Federation storage depots have been raided by pirates, taking valuable minerals, jewels, ammunition and the latest battle weaponry. In Cybernoid-The Fighting Machine you have been commissioned by the Federation to retrieve the cargo and return it to a storage within a specified time limit. The pirate craft have activated all planetary defense systems which you will have to negotiate as well as the pirates themselves. If you fail to reach the depot within the time limit or the value of your retrieved cargo is insufficient you must forfeit one of your Cybernoid ships.
Problems
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Cybernoid: The Fighting Machine since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
Gameplay Videos
- Hewson (Developer)
- Europe (Release region)
- North America (Release region)
- 2008 (Initial release year)
- Shoot 'em up (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Untested
- Virtual Console games
- Commodore 64 games