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Dead Rising: Chop Till You Drop: Difference between revisions
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=5152|OS=Windows 7x64|CPU=Intel Core i7-920 @ 4.05GHz|GPU=Radeon HD 4890|result=The game can be played at full speed's in HD even with fraps recording. [http://www.youtube.com/watch?v=TYbJt09twpY Dead Rising: Chop Till You Drop on Dolphin Wii/GC Emulator (1080p HD) Full Speed]|tester=iNexXxuS}} | {{testing/entry|revision=5152|OS=Windows 7x64|CPU=Intel Core i7-920 @ 4.05GHz|GPU=ATI Radeon HD 4890|result=The game can be played at full speed's in HD even with fraps recording. [http://www.youtube.com/watch?v=TYbJt09twpY Dead Rising: Chop Till You Drop on Dolphin Wii/GC Emulator (1080p HD) Full Speed]|tester=iNexXxuS}} | ||
{{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core i7-960 @ 3.2GHz|GPU=ATI Radeon HD 5870|result=Played to completion @ Full speed 30FPS with zero drops @ 4x native res with 16x AF and 2x AA using Direct3D 11 renderer. Game locks up when left idle in item menu for extended periods of time (5 mins+). After some cutscenes the game refuses to recognize your inputs if you leave the window the game is running in. Solution is to simply to not alt-tab or otherwise leave the tenderer until the cut-scene is played to completion. Minor sound screeching solved by using "XAudio2" as the audio back-end.|tester=SomeGP}} | {{testing/entry|revision=3.0-377|OS=Windows 7 x64|CPU=Intel Core i7-960 @ 3.2GHz|GPU=ATI Radeon HD 5870|result=Played to completion @ Full speed 30FPS with zero drops @ 4x native res with 16x AF and 2x AA using Direct3D 11 renderer. Game locks up when left idle in item menu for extended periods of time (5 mins+). After some cutscenes the game refuses to recognize your inputs if you leave the window the game is running in. Solution is to simply to not alt-tab or otherwise leave the tenderer until the cut-scene is played to completion. Minor sound screeching solved by using "XAudio2" as the audio back-end.|tester=SomeGP}} | ||
{{testing/end}} | {{testing/end}} |
Revision as of 06:29, 24 June 2013
Dead Rising: Chop Till You Drop | |
---|---|
Developer(s) | Tose Software, Capcom Production Studio 1 |
Publisher(s) | Capcom, THQ |
Series | Dead Rising |
Platform(s) | Wii |
Release date(s) | JP February 19, 2009 NA February 24, 2009 EU February 27, 2009 AUS February 26, 2009 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Dead Rising: Chop Till You Drop (known in Japan as Dead Rising: Zombie Sacrifice) is an action-adventure video game with console role-playing game elements. The game is a remake of Dead Rising from the ground up for the Wii console. The game was first released on February 19, 2009 in Japan, and later that month in other countries.
Problems
Unknown Pointer
On the mission where you need to get the medicine there is a video sequence about the mad shop keeper. After the video two unknown pointer errors have been seen.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | On |
Version Compatibility
The graph below charts the compatibility with Dead Rising: Chop Till You Drop since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r5152 | Windows 7x64 | Intel Core i7-920 @ 4.05GHz | ATI Radeon HD 4890 | The game can be played at full speed's in HD even with fraps recording. Dead Rising: Chop Till You Drop on Dolphin Wii/GC Emulator (1080p HD) Full Speed | iNexXxuS |
3.0-377 | Windows 7 x64 | Intel Core i7-960 @ 3.2GHz | ATI Radeon HD 5870 | Played to completion @ Full speed 30FPS with zero drops @ 4x native res with 16x AF and 2x AA using Direct3D 11 renderer. Game locks up when left idle in item menu for extended periods of time (5 mins+). After some cutscenes the game refuses to recognize your inputs if you leave the window the game is running in. Solution is to simply to not alt-tab or otherwise leave the tenderer until the cut-scene is played to completion. Minor sound screeching solved by using "XAudio2" as the audio back-end. | SomeGP |
Gameplay Videos
- Tose Software (Developer)
- Capcom Production Studio 1 (Developer)
- Capcom (Publisher)
- THQ (Publisher)
- Dead Rising (Series)
- Pages with redlink series
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2009 (Initial release year)
- Action-adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Scaled EFB Copy (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (Release): 3.0
- Untested for 10000+ revisions
- Wii games