Dead Space: Extraction
|Dead Space: Extraction|
|Developer(s)||Visceral Games, Eurocom|
|Release date(s)||AUS September 24, 2009|
EU September 25, 2009
NA September 29, 2009
JP October 1, 2009
|Genre(s)||Survival horror, Rail shooter|
|Mode(s)||Single-player, Co-op (2)|
|Input methods||Wii Remote + Nunchuk|
Dead Space: Extraction is a video game for the Wii that is a prequel to the 2008 video game Dead Space. Dead Space: Extraction takes place before the events of Dead Space and during the same time as the animated film Dead Space: Downfall. It revolves around a group of space colonists from the Aegis VII colony fighting against the infection of Necromorphs created when the Red Marker is removed. Necromorphs are the re-animated, mutated corpses of dead humans and serve as the major antagonists of the game.
Texture Cache Issues
Flash Effect / Chapter 8 Shadow Issues
- A flash effect should cover the whole screen, but only covers half.
- Weird black shadow effect that take up half the screen may occur in the chapter 8 boss fight.
Turning off Store EFB Copies to Texture Only and Defer EFB Copies to RAM will correct these.
$60fps (NTSC) 04603B44 42700000
(thanks to maratnugmanov)
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Position 1 (Safe)||Avoids odd glitchy lines|
The graph below charts the compatibility with Dead Space: Extraction since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-920 @ 3.8 GHz||ATI Radeon HD 4890||Dead Space: Extraction on Dolphin Wii/GC Emulator (720p HD)||iNexXxuS|
|Windows 7||Intel Pentium E2200 @ 2.2 GHz x2||Intel G33/G31||Perfect!!! Playable.||DeadPoolAll|
|Windows 7||AMD 955 Phenom II X4 @ 4 GHz||NVIDIA GeForce GTX 560 Ti||PAL version tested. Even with native res, no enhancements, and hacks, absolutely could not get running full speed (50FPS) in game. Average FPS was low 30s.||Royerson|
|Windows 7||AMD Phenom II X4 955 @ 4 GHz||NVIDIA GeForce GTX 560 Ti||PAL version tested. Even with native res, no enhancements, and hacks, absolutely could not get running full speed (50FPS) in game. Average FPS was low 30s.||Royerson|
|Windows 7||Intel Core i5-2430M @ 2.4 GHz||Intel HD Graphics 3000||Playable, PAL version, Average FPS 30, VPS 50, 1.5 res, XFB to virtual, EFB copies to texture, fog disabled to fix blurriness, V-sync on, idle skipping disabled for faster cutscenes.||Talos|
|Linux 4.8.15||Intel Core i5-4690 @ 3.5 GHz||AMD Radeon R7250E||IR 2x, 100% speed with Skip EFB Access from CPU enabled||lmello|