Dead Space: Extraction: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Dead Space: Extraction
|image     = [[File:DeadSpaceExtraction.jpg|300px]]
|image         = [[File:DeadSpaceExtraction.jpg|300px|Dead Space: Extraction]]
|developer = Visceral Games, Eurocom
|developer     = Visceral Games, Eurocom
|publisher = Electronic Arts
|publisher     = Electronic Arts
|series   = Dead Space
|series       = ''Dead Space''
|released  = {{vgrelease|AUS=September 24, 2009|EU|September 25, 2009}}{{vgrelease|NA=September 29, 2009|JP|October 1, 2009}}
|genre         = Survival Horror, Rail Shooter
|genre     = Survival horror, Rail shooter
|modes         = Single-Player, Cooperative Multiplayer
|modes     = Single-player, Co-op (2)
|platforms     = [[Wii]]
|input     = Wii Remote + Nunchuk
|input        = Wii Remote and Nunchuck
|forumlink = http://forums.dolphin-emu.org/Thread-wii-dead-space-extraction--26548
}}
}}


'''''Dead Space: Extraction''''' is a video game for the [[Wii]] that is a prequel to the 2008 video game ''Dead Space''. ''Dead Space: Extraction'' takes place before the events of ''Dead Space'' and during the same time as the animated film ''Dead Space: Downfall''. It revolves around a group of space colonists from the Aegis VII colony fighting against the infection of Necromorphs created when the Red Marker is removed. Necromorphs are the re-animated, mutated corpses of dead humans and serve as the major antagonists of the game. It is developed by Visceral Games and published by EA Games. The game was released on September 29, 2009 in North America, with the European release following on October 2.
'''''Dead Space: Extraction''''' is a video game for the [[Wii]] that is a prequel to the 2008 video game ''Dead Space''. ''Dead Space: Extraction'' takes place before the events of ''Dead Space'' and during the same time as the animated film ''Dead Space: Downfall''. It revolves around a group of space colonists from the Aegis VII colony fighting against the infection of Necromorphs created when the Red Marker is removed. Necromorphs are the re-animated, mutated corpses of dead humans and serve as the major antagonists of the game.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Texture Cache Issues ===
Texture Cache must be set to Safe or odd glitchy lines appear in textures. Refer {{issue|10705}}.
{{image|Dead Space Extraction Texture Cache.jpg|Odd glitchy lines|br}}


=== <s>Bloom Offset</s> ===
}}}}
This game suffers from the bloom offset bug, causing object glows to be misplaced, refer {{issue|2068}}. Fixed as of {{revision|3.0-421}}.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|accuratetexturecache      = Position 1
|accuratetexturecache      = Position 1 (Safe)
|accuratetexturecachenotes = Unclear if "Position 4" is safe
|accuratetexturecachenotes = Avoids odd glitchy lines
|audiothrottle        = On
|audiothrottlenotes    = Unclear what compatibility purpose this serves
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4968|****|Minor graphic glitches}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4968|OS=Windows 7|CPU=Intel Core i7-920 @ 3.8GHz|GPU=ATI Radeon HD 4890|result=[http://www.youtube.com/watch?v=A2KSz_N82hU&hd=1 Dead Space: Extraction on Dolphin Wii/GC Emulator (720p HD)]|tester=iNexXxuS}}
{{testing/entry|revision=5774|OS=Windows 7|CPU=Intel Pentium  E2200 @ 2.2GHz x2|GPU=Intel G33/G31|result=Perfect!!! Playable.|tester=DeadPoolAll}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD 955 Phenom II X4 @ 4GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=PAL version tested. Even with native res, no enhancements, and hacks, absolutely could not get running full speed (50FPS) in game. Average FPS was low 30s.|tester=Royerson}}
{{testing/entry|revision=3.0-592|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 4GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=PAL version tested. Even with native res, no enhancements, and hacks, absolutely could not get running full speed (50FPS) in game. Average FPS was low 30s.|tester=Royerson}}
{{testing/entry|revision=4.0-5429|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Playable, PAL version, Average FPS 30, VPS 50, 1.5 res, XFB to virtual, EFB copies to texture, fog disabled to fix blurriness, V-sync on, idle skipping disabled for faster cutscenes.|tester=Talos}}
{{testing/entry|revision=5.0|OS=Linux 4.8.15|CPU=Intel Core i5-4690 @ 3.5GHz|GPU=AMD Radeon R7250E|result=IR 2x, 100% speed with Skip EFB Access from CPU enabled|tester=lmello}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=A2KSz_N82hU&hd=1 Dead Space: Extraction on Dolphin Wii/GC Emulator (720p HD)]
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
|vid1=A2KSz_N82hU|cap1=Dead Space: Extraction on Dolphin Wii/GC Emulator (720p HD)
|vid2=6e7MNEecduQ|cap2=Dolphin Emulator 4.0.1 - Dead Space: Extraction (1080p HD) - Nintendo Wii
|vid3=O457_1XEkg8|cap3=Dolphin 5.0 Wii Emulator - Dead Space: Extraction (2009). Gameplay. Test run on PC #1
|vid4=TwoGekgCLys|cap4=Dead Space: Extraction - Chapter 1: Worlds Apart (Dolphin Emulator 5.0)
|vid5=E4xriILzoag|cap5=Dead Space: Extraction - Dolphin Emulator 5.0-9986 [1080p HD] - Nintendo Wii
}}


[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Co-op games]]
[[Category:Rail shooter games]]
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