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Dig Dug (NES)
|Developer(s)||Namco Bandai Games|
|Publisher(s)||Namco Bandai Games|
|Platform(s)||Virtual Console, NES|
|Release date(s)|| Famicom|
JP June 4, 1985
NA June 9, 2008
JP July 1, 2008
EU/AUS August 29, 2008
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
|GameIDs||FEDN01, FEDJ01, FEDL01|
Dig a little deeper into this thrilling action game as Dig Dug! Take up the role of Dig Dug, the champion of love and justice, as you drill through the ground and defeat any enemies that stray in your path. Clear the stage by avoiding and defeating the persistent Pooka and the deep-dwelling but whimsical Fygars. Hit enemies with the harpoon and pump air into them, or drop rocks from above. Pass through inflated enemies, or defeat multiple enemies in an adjacent passage for an even higher score. To earn a chance at bonus points, don't forget to collect those vegetables that appear! Keep on digging, and outmatch the enemies that dwell deep underground!
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Dig Dug since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|