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|Publisher(s)||JP Sting Entertainment|
EU BigBen Interactive
|Release date(s)|| JP November 22, 2007|
NA October 14, 2008
EU March 26, 2010
|Input methods||Wii Remote + Nunchuk, Classic Controller, GameCube Controller|
|GameIDs||R2DJEP, R2DEEB, R2DPJW|
Dokapon Kingdom is a land of wealth and riches ruled by a gold-loving King and his daughter Princess Penny. One day, monsters begin appearing all over the realm, assaulting the towns and stealing all of the empire's wealth. The King, unable to collect taxes from his impoverished citizens, calls for heroes from across the land to come and rid his monarchy of these monsters. The prize for the hero who is able to free the land: The hand of Princess Penny and rule of the Kingdom itself! Warning : relationship counseling not included!
Controller Map Overlap
Dokapon Kingdom is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
Checking "NPC battle skip" within the game causes a strange bug that randomly overlaps the AI's battle music over the player's music. This is not a problem with Dolphin, as this bug exists on the Wii console. Do not turn on "NPC Battle Skip" to avoid this problem.
There are no reported problems with this title.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Dokapon Kingdom since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||AMD Phenom X4 830 @ 2.8GHz||ATI HD Radeon 4200||Works perfect as long as you don't mess with the in game settings like speed or CPU Battle Skip.||Morgance|
|Windows 7||Intel Core 2 Duo E6600 @ 3GHz||AMD Radeon HD 6870||Had an issue with the Nintendo Wii Remote. Noticeable lag, and sometimes the game wouldn't respond to the controller. Checking "Alternate WiiMote Timing" under the game's properties fixed this for me.|