Donkey Kong Barrel Blast: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Donkey Kong Barrel Blast
|developer = Paon
|image        = [[File:Donkey Kong Barrel Blast.JPG|300px]]
|publisher = Nintendo
|developer    = Paon
|director = Kenichi Imaeda
|publisher    = Nintendo
|producer = Kentaro Nishimura<br>Toshiharu Izuno<br>Rikiya Nakagawa
|series       = ''Donkey Kong''
|composer = Takashi Kouga
|genre         = Racing
|series = ''Donkey Kong''
|modes         = Single-player, Multiplayer
|platforms = [[Wii]]
|platforms    = [[Wii]]
|released={{vgrelease|JP = June 28, 2007|NA=October 8, 2007|EU=January 25, 2008|AUS=February 7, 2008}}
|input         = Wii Remote, Nunchuk
|genre = Racing
|compatibility = {{Ratings|name=Donkey Kong Barrel Blast}}
|modes = Single-player, multiplayer
|ratings={{vgratings|ACB=G|CERO=A|ESRB=E|PEGI = 3+}}
|input = Wii Remote, Nunchuk
|image = [[File:Donkey Kong Barrel Blast.JPG|300px]]
}}
}}
'''''Donkey Kong Barrel Blast''''', known in Europe and Australia as '''''Donkey Kong Jet Race''''', and prior to E3 as '''''Donkey Jet''''' and '''''DK: Bongo Blast''''', is a racing game for Nintendo's [[Wii]] video game console, announced on May 9, 2006, and that year's E3 convention for the Nintendo [[GameCube]] under the title of ''DK: Bongo Blast''. The Gamecube version was ultimately cancelled in favor of a Wii release. The game was released for the Wii in Japan and the United States in 2007, and in PAL regions in 2008.


The game was originally developed to be controlled using the DK Bongos for the [[GameCube]]; the left and right drums would steer in their respective directions, and rolling both drums accelerated. When the game was moved to the [[Wii]], the DK Bongos were replaced with the Wii Remote and Nunchuk, having the player shake the controller in place of hitting the drums. The game has faced with generally negative reviews from critics, criticizing the replaced bongo control scheme with that using the Wii Remote, as well as the last-generation visuals.
== Problems ==
== Problems ==
===White Rectangle Top-left Corner===
=== White Rectangle Top-left Corner ===
If using the OpenGL plug-in a white rectangle may appear in the top-left corner.
If using the OpenGL plug-in a white rectangle may appear in the top-left corner.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore              =
|dualcorenotes        =
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|cpuengine            =
|cpuenginenotes      =
|gfxbackend        = DirectX 9
|gfxbackend        = DirectX 9
|gfxbackendnotes  = Fixes the white rectangle at the top-left corner, caused by OpenGL.
|gfxbackendnotes  = Fixes the white rectangle at the top-left corner, caused by OpenGL.
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|accuratetexturecache      =
|accuratetexturecachenotes =
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspengine            =
|dspenginenotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =
|projectionhack        =
|projectionhacknotes  =
|patches              =
|patchesnotes          =
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)-->
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=7478|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6950|result=Controller disconnects and game becomes unresponsive.|tester=Robodt7}}
{{testing/entry|revision=7478|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6950|result=Controller disconnects and game becomes unresponsive.|tester=|tester=Robodt7}}
|}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=1otx9-MZo6s Donkey Kong Barrel Blast on Dolphin v2.0 - Nintendo Wii Emulator]
*[http://www.youtube.com/watch?v=1otx9-MZo6s Donkey Kong Barrel Blast on Dolphin v2.0 - Nintendo Wii Emulator]


[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Racing games]]
[[Category:Multiplayer games]]

Revision as of 07:13, 9 September 2011

Donkey Kong Barrel Blast
Donkey Kong Barrel Blast.JPG
Developer(s) Paon
Publisher(s) Nintendo
Series Donkey Kong
Platform(s) Wii
Release date(s) JP June 28, 2007
NA October 8, 2007
EU January 25, 2008
AUS February 7, 2008
Genre(s) Racing
Mode(s) Single-player, multiplayer
Input methods Wii Remote, Nunchuk
Compatibility 4Stars4.pngEdit rating: Donkey Kong Barrel Blast
Playable
GameIDs
See also...

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Donkey Kong Barrel Blast, known in Europe and Australia as Donkey Kong Jet Race, and prior to E3 as Donkey Jet and DK: Bongo Blast, is a racing game for Nintendo's Wii video game console, announced on May 9, 2006, and that year's E3 convention for the Nintendo GameCube under the title of DK: Bongo Blast. The Gamecube version was ultimately cancelled in favor of a Wii release. The game was released for the Wii in Japan and the United States in 2007, and in PAL regions in 2008.

The game was originally developed to be controlled using the DK Bongos for the GameCube; the left and right drums would steer in their respective directions, and rolling both drums accelerated. When the game was moved to the Wii, the DK Bongos were replaced with the Wii Remote and Nunchuk, having the player shake the controller in place of hitting the drums. The game has faced with generally negative reviews from critics, criticizing the replaced bongo control scheme with that using the Wii Remote, as well as the last-generation visuals.

Problems

White Rectangle Top-left Corner

If using the OpenGL plug-in a white rectangle may appear in the top-left corner.


Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend DirectX 9 Fixes the white rectangle at the top-left corner, caused by OpenGL.

Version Compatibility

The graph below charts the compatibility with Donkey Kong Barrel Blast since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21453 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7478 Windows 7 x64 Intel Core i7-2600K @ 3.4GHz AMD Radeon HD 6950 Controller disconnects and game becomes unresponsive. Robodt7

Gameplay Videos