Double Dungeons: Difference between revisions

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'''''Double Dungeons''''' is a two-player role-playing video game developed by Masaya and published by NCS for the TurboGrafx-16 in 1989 in Japan, and in 1990 in North America. In the game, players select from 22 levels, earning gold and experience by killing enemies. The last level is not accessible until the player beats the others. This gold can be used to buy items and weapons at a shop, or rest at an inn, while the experience points help to raise the player's level. The player(s) cannot die, but are sent back to the start of the dungeon if they lose in battle. The two-player split-screen mode is co-op.
'''''Double Dungeons''''' is a two-player role-playing video game developed by Masaya and published by NCS for the TurboGrafx-16 in 1989 in Japan, and in 1990 in North America. In the game, players select from 22 levels, earning gold and experience by killing enemies. The last level is not accessible until the player beats the others. This gold can be used to buy items and weapons at a shop, or rest at an inn, while the experience points help to raise the player's level. The player(s) cannot die, but are sent back to the start of the dungeon if they lose in battle. The two-player split-screen mode is co-op.
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== Problems ==
== Problems ==

Revision as of 21:28, 12 August 2013

Double Dungeons
Double Dungeons.jpg
Developer(s) NCS
Publisher(s) NEC Interchannel
Platform(s) Virtual Console, TurboGrafx-16
Release date(s) TurboGrafx-16
JP September 29, 1989
NA 1989
Virtual Console
EU March 9, 2007
NA March 12, 2007
AUS July 13, 2007
Genre(s) Role-playing
Mode(s) Single-Player, Multiplayer (2), Co-op (2)
Input methods GameCube Controller, Classic Controller
Compatibility 5Stars5.pngEdit rating: Double Dungeons
Perfect
GameIDs
See also...

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Double Dungeons is a two-player role-playing video game developed by Masaya and published by NCS for the TurboGrafx-16 in 1989 in Japan, and in 1990 in North America. In the game, players select from 22 levels, earning gold and experience by killing enemies. The last level is not accessible until the player beats the others. This gold can be used to buy items and weapons at a shop, or rest at an inn, while the experience points help to raise the player's level. The player(s) cannot die, but are sent back to the start of the dungeon if they lose in battle. The two-player split-screen mode is co-op.

Problems

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Double Dungeons since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21453 (current)
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.5-1722 Windows 8 x86 Intel Core 2 Duo T7100 @ 1.8GHz Mobile Intel 965 Express Chipset No problems. Jogait

Gameplay Videos