Dragon Ball: Revenge of King Piccolo: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:DragonBallRevengeOfKingPiccolo.jpg|300px|Dragon Ball: Revenge of King Piccolo]]
|image     = [[File:DragonBallRevengeOfKingPiccolo.jpg|300px]]
|developer     = Media.Vision
|developer = Media.Vision
|publisher     = Bandai Games
|publisher = Bandai Games
|released     = {{vgrelease|JP=July 23, 2009|NA=October 20, 2009|EU=October 23, 2009|AUS=October 30, 2009}}
|series    = Dragon Ball Z
|series        = ''Dragon Ball Z''
|released = {{vgrelease|JP=July 23, 2009|NA=October 20, 2009|EU=October 23, 2009|AUS=October 30, 2009}}
|genre         = Platform, Adventure
|genre     = Platform, Adventure, Anime
|modes         = Single-player, Multiplayer (2)
|modes     = Single-player, Multiplayer (2)
|input         = Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|input     = Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-dragon-ball-revenge-of-king-piccolo
|forumlink = http://forums.dolphin-emu.org/Thread-wii-dragon-ball-revenge-of-king-piccolo
}}
}}


'''''Dragon Ball: Revenge of King Piccolo''''', released in Japan as '''''Dragon Ball: World's Greatest Adventure''''', is a video game based on the anime and manga series ''Dragon Ball''.
'''''Dragon Ball: Revenge of King Piccolo''''', released in Japan as '''''Dragon Ball: World's Greatest Adventure''''', is a video game based on the anime and manga series ''Dragon Ball''.
== Emulation Information ==
{{Problems/Controller Map Overlap}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


=== Flickering ===
=== <s>Flickering</s> ===
This game requires the External Frame Buffer (XFB) to be on and set to either Virtual or Real to avoid flickering - flipping between normal game video and solid black every other frame. Virtual XFB is set by default in the GameINI, but if you open the graphics configuration window while the game is running, the GUI settings will override the GameINI and this problem may occur.
This game requires the External Frame Buffer (XFB) to be on and set to either Virtual or Real to avoid flickering - flipping between normal game video and solid black every other frame. Virtual XFB is set by default in the GameINI, but if you open the graphics configuration window while the game is running, the GUI settings will override the GameINI and this problem may occur.
 
Corrected with Hybrid XFB in {{revision|5.0-5874}}.


}}}}
}}}}
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== Configuration ==
== Configuration ==
{{Config
{{Config
|xfb      = Virtual
|xfbnotes = Avoid flickering
}}
}}


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{{VersionCompatibilityVersion|4.0.2|***|Verified game crash during the game}}
{{VersionCompatibilityVersion|4.0.2|***|Verified game crash during the game}}
{{VersionCompatibilityVersion|5.0|****|Game Crash fixed sometime before release}}
{{VersionCompatibilityVersion|5.0|****|Game Crash fixed sometime before release}}
{{VersionCompatibilityVersion|5.0-5874|*****|XFB flickering resolved}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{VideoGallery
{{VideoGallery
|vid1=SUfCaV7-MSc|cap1=Dolphin Emulator 4.0.1 - Dragon Ball: Revenge of King Piccolo (1080p HD) - Nintendo Wii
|vid1=SUfCaV7-MSc|cap1=Dolphin Emulator 4.0.1 - Dragon Ball: Revenge of King Piccolo (1080p HD) - Nintendo Wii
|vid2=TDLwe3qtrE0|cap2=(WII Emulator) Dolphin 5.0-202-DX12 Dragon Ball: Revenge of King Piccolo (1080p)
|vid3=rA-739QS8_Q|cap3=Dragon Ball: Revenge of King Piccolo - Dolphin Emulator 5.0-10432 [1080p HD] - Nintendo Wii
|vid4=TqdIuqduTQs|cap4=Dragon Ball: Revenge of King Piccolo - NVIDIA SHIELD Android TV - Dolphin Emulator 5.0-10222 - Wii
}}
}}


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