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Dragon Ball Z: Budokai 2
|Dragon Ball Z: Budokai 2|
|Publisher(s)||EU Bandai Games|
|Series||Dragon Ball Z|
|Release date(s)||NA December 15, 2004|
EU March 18, 2005
AUS April 8, 2005
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
Dolphin Forum thread
Go to the next level in the Dragon Ball Z saga. Dragon Ball Z: Budokai 2 improves upon the first installment by adding an all-new single player mode, new characters and explosive attacks. Experience the new match-ups, character cameos and challenging missions in "Dragon World." Pick your favorite DBZ hero or enemy and take on a friend in "Vs." and "Tournament" modes. If you're really good, you will soon come face-to-face with Buu, the most lethal DBZ villain.
Dragon Ball Z: Budokai 2 forces interlaced rendering causing its output to jitter vertically. Dolphin doesn't currently support interlaced output and attempts to convert all output to be rendered progressively. When progressive rendering can't be forced, delinterlacing doesn't occur appropriately, causing output to shift up a row for one frame and back down on the next. Refer to issue 10473.
As a workaround for this game, there's a deinterlacing Gecko Code available at the Enhancements section further below.
No configuration changes are known to affect compatibility for this title.
16:9 Widescreen Gecko Code
$16:9 Widescreen C21A1278 00000005 C22D0000 C0030000 EC110032 D0030000 C003000C EC110032 D003000C 38800001 60000000 00000000 04668A80 3F800000 C20087B4 00000005 3CE0802F 80E72D40 3D004480 7C074000 4082000C 3D003F40 910D0000 80FA0008 60000000 00000000 C20087C0 00000002 3F803F80 938D0000 C0BA0020 00000000 202F2D50 3F4CCCCD 042F2D50 3F19999A E2000001 80008000
Deinterlacing Fix Gecko Code
$Deinterlacing Fix 002C9C0C 00000000 00625DC8 00000000
The graph below charts the compatibility with Dragon Ball Z: Budokai 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|2.0||Windows XP||Intel Pentium E2180 @ 2 GHz||NVIDIA GeForce 7100 GS||Playable: 60FPS|
|r7019||Windows 7||AMD Phenom II 555 @ 3.52 GHz||ATI Radeon HD 5670||Playable: 50FPS|
|3.5-290||Windows 7||Intel Core i3-2350 @ 2.3 GHz||NVIDIA GeForce 410M||Playable, just one bug audio sync at the beginning (when the file is not generated ShaderCache)||Dratal|
|3.5-367||Windows 7||Intel Core i3-2330 @ 2.2 GHz||Intel HD Graphics 3000||Playable, BGM audio stops playing: 50~60FPS||Oddlyoko2K|
|3.5-2319||Windows 7||Intel Core i3-2330 @ 2.2 GHz||Intel HD Graphics 3000||Perfect, BGM audio is fixed. 50~60FPS||Oddlyoko2K|
|4.0||Windows||Intel Core 2 Quad Q9450 @ 3.4 GHz||AMD Radeon HD 6950||Dragon Ball Z Budokai 2 HD Widescreen Hack||Spartacus|
|4.0.2||Windows 8||AMD E-300 @ 1.3 GHz||AMD Radeon HD 6310||Unplayable 17FPS, Audio cracked||SimonStreakio|
|4.0.2||Windows 7||E350 @ 1.73 GHz||AMD Radeon HD 6310||Half playable 30~40FPS||Dante4K|
|4.0.2||Windows XP SP3||Intel E5300 @ 3.5 GHz||ATI Radeon 5750||Plays flawlessly 60FPS at 4x native(2560x2112)& 8x anisotropic filtering||DDVIL74|
|4.0.2||Windows 7||AMD FX-6300 @ 4.1 GHz||NVIDIA GeForce GTX 750 Ti||Plays well at a solid 60 FPS. Occasional graphical glitch where characters may look deformed but does not change game play. Settings: HLE Audio, Direct3D11 2x Resolution, Widescreen hack, 2x AA & 16x anisotropic filtering. Played the game for many hours + beat the story mode without any issues.|
|4.0-8520||Windows 7||Intel Core i7-3820 @ 3.8 GHz||NVIDIA GeForce GTX 980 Ti||Other from the flicker (fix it one day please) which occurs during the entire game, it is perfect. Everything works as intended and netplay (online) works flawlessly.||JohnFromSteam|
- DBZ Budokai 2 GC Dolphin SVN r4804 Gameplay buu (480p)
- (60 FPS) Dragon Ball Z: Budokai 2 - NVIDIA SHIELD Android TV - Dolphin Emulator (1080p) - GameCube (4.0-7941)
- Dragon Ball Z: Budokai 2 [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p60 HD]
- Dimps (Developer)
- Bandai Games (Publisher)
- Europe (Release region)
- North America (Release region)
- Australia (Release region)
- Atari (Publisher)
- Dragon Ball Z (Series)
- 2004 (Initial release year)
- Fighting (Genre)
- Anime (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Games that use interlaced output
- Tested On (Release): 2.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested On (GPU): Intel
- Tested On (Release): 4.0
- Tested On (GPU): AMD
- Tested On (Release): 4.0.2
- Untested for 10000+ revisions
- GameCube games