Dragon Ball Z: Budokai: Difference between revisions

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|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-dragon-ball-z-budokai
|forumlink = http://forums.dolphin-emu.org/Thread-gc-dragon-ball-z-budokai
|wikipedia = Dragon Ball Z: Budokai (video game)
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'''''Dragon Ball Z: Budokai''''' is the first game of the Budokai series of fighting games based on the Dragon Ball media franchise. Released on the [[GameCube]] with additional cel-shaded graphics.
'''''Dragon Ball Z: Budokai''''' (aka '''''Dragon Ball Z''''' in Japan) is the first game of the Budokai series of fighting games based on the Dragon Ball media franchise. Released on the [[GameCube]] with additional cel-shaded graphics.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
 
{{Problems/Interlaced Output}}
=== Interlaced Video ===
There are a few rendering issues with this title due to it's use of interlaced video modes unsupported by Dolphin:
*The screen will shake, as the image is rendered off by one pixel on alternating frames.
*Windowed modes will render oddly, squeezed to half height with black bars on left and right.
The DirectX backend on older releases, such as {{revision|4.0.2}}, is not effected by shaking. However this is likely due to it dropping the intermediate frames. Refer {{Issue|7332}}.


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