Driver: San Francisco: Difference between revisions
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|developer = Ubisoft Reflections | |developer = Ubisoft Reflections | ||
|publisher = Ubisoft | |publisher = Ubisoft | ||
|series = | |series = Driver | ||
|released = {{vgrelease|NA=September 6, 2011|EU/AUS|September 20 2012}} | |released = {{vgrelease|NA=September 6, 2011|EU/AUS|September 20 2012}} | ||
|genre = Racing | |genre = Racing | ||
|modes = Single-player, Multiplayer (4) | |modes = Single-player, Multiplayer (4) | ||
|input = Wii Remote + Nunchuk | |input = Wii Remote + Nunchuk, Nintendo DS | ||
|forumlink = http://forums.dolphin-emu.org/Thread-wii-driver-san-francisco | |forumlink = http://forums.dolphin-emu.org/Thread-wii-driver-san-francisco | ||
}} | }} | ||
'''''Driver: San Francisco''''' marks the return of the established video game series that has sold 14 million copies worldwide. Gamers will play as Detective John Tanner on a relentless manhunt for crime lord Charles Jericho through the hills of the City by the Bay. Thanks to a groundbreaking gameplay feature, players can now seamlessly "shift" between well over a hundred licensed vehicles, keeping them constantly in the heart of the action. With its timeless setting, unique car handling and renewed playability, Driver: San Francisco will revitalize the classic free-roaming, cinematic car chase experience for the current generation of gaming platforms. | '''''Driver: San Francisco''''' marks the return of the established video game series that has sold 14 million copies worldwide. Gamers will play as Detective John Tanner on a relentless manhunt for crime lord Charles Jericho through the hills of the City by the Bay. Thanks to a groundbreaking gameplay feature, players can now seamlessly "shift" between well over a hundred licensed vehicles, keeping them constantly in the heart of the action. With its timeless setting, unique car handling and renewed playability, Driver: San Francisco will revitalize the classic free-roaming, cinematic car chase experience for the current generation of gaming platforms. | ||
== Emulation Information == | |||
{{Problems/DS Connection}} | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
=== Invalid Read Errors === | |||
Starting a new game spews many Invalid Read errors ({{issue|12257}}). Disable Panic Handers to avoid these. Fixed by {{pr|9300}}. | |||
=== Unlimited FPS === | === Unlimited FPS === | ||
This game seems to update at whatever framerate it wants; meaning that on slower computers, even though it is running 60+ fps, the VPS will be under 60; resulting in audio/visual lag. The only workaround for this it to use dualcore and have a fast enough computer to satiate the game's demands for GPU. Single Core seems to be impossible to run full speed. | |||
=== <s> Cutscenes </s>=== | |||
The comic book cutscenes require non-fast Texture Cache Accuracy to display. Refer {{issue|10703}}. Fixed by {{revision|5.0-12656}}. | |||
}}}} | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|panichandlers = Off | |||
|panichandlersnotes = Allow gameplay start without Invalid Read errors | |||
}} | }} | ||
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{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|4.0-8627|****|Extremely demanding on single core}} | |||
{{VersionCompatibilityVersion|5.0-6004|***|Spews Invalid Read errors preventing startup (likely since before this revision)}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
Line 32: | Line 45: | ||
{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=4.0-8627|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Plays well in dualcore, unplayable in single core due to Dolphin's emulated GPU timings in single core being different.|tester=JMC47}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | |||
|vid1=5E-JfuMOaSI|cap1=Dolphin - Driver San Francisco 4K UHD - Wii Emulator Gameplay | |||
}} | |||
[[Category:Wii games]] | [[Category:Wii games]] | ||
[[Category:Games that use MetaFortress Anti-Piracy]] |
Revision as of 13:44, 28 December 2020
Driver: San Francisco | |
---|---|
Developer(s) | Ubisoft Reflections |
Publisher(s) | Ubisoft |
Series | Driver |
Platform(s) | Wii |
Release date(s) | NA September 6, 2011 EU/AUS September 20 2012 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote + Nunchuk, Nintendo DS |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Driver: San Francisco marks the return of the established video game series that has sold 14 million copies worldwide. Gamers will play as Detective John Tanner on a relentless manhunt for crime lord Charles Jericho through the hills of the City by the Bay. Thanks to a groundbreaking gameplay feature, players can now seamlessly "shift" between well over a hundred licensed vehicles, keeping them constantly in the heart of the action. With its timeless setting, unique car handling and renewed playability, Driver: San Francisco will revitalize the classic free-roaming, cinematic car chase experience for the current generation of gaming platforms.
Emulation Information
DS Connection Support
While Dolphin does emulate the IOS modules for broadcasting and connecting to the Nintendo DS, there is no infrastructure to actually connect to any emulator or hardware unit.
Problems
Invalid Read Errors
Starting a new game spews many Invalid Read errors (issue 12257). Disable Panic Handers to avoid these. Fixed by PR #9300.
Unlimited FPS
This game seems to update at whatever framerate it wants; meaning that on slower computers, even though it is running 60+ fps, the VPS will be under 60; resulting in audio/visual lag. The only workaround for this it to use dualcore and have a fast enough computer to satiate the game's demands for GPU. Single Core seems to be impossible to run full speed.
Cutscenes
The comic book cutscenes require non-fast Texture Cache Accuracy to display. Refer issue 10703. Fixed by 5.0-12656.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Use Panic Handlers | Off | Allow gameplay start without Invalid Read errors |
Version Compatibility
The graph below charts the compatibility with Driver: San Francisco since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-8627 | Windows 7 | Intel Core i5-3570K @ 3.8GHz | NVIDIA GeForce GTX 760 | Plays well in dualcore, unplayable in single core due to Dolphin's emulated GPU timings in single core being different. | JMC47 |
Gameplay Videos
- Ubisoft Reflections (Developer)
- Ubisoft (Publisher)
- Driver (Series)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2011 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Nintendo DS (Input supported)
- 5 stars (Rating)
- Use Panic Handlers (Config Required)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- Wii games
- Games that use MetaFortress Anti-Piracy