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EA Sports Active
|EA Sports Active|
|Release date(s)|| NA May 19, 2009|
AUS May 21, 2009
EU May 22, 2009
JP August 6, 2009
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||Wii Remote + Nunchuk, Wii Balance Board|
|GameIDs||R43P69, R43E69, R43J13|
Dancing, inline skating, tennis and volleyball are just a few of the more than 25 exercises and activities that combine fitness and fun in an EA Sports Active workout. You'll be breaking a sweat in no time with exercises that target your upper body, lower body and cardio. With so much variety, you'll never be bored with your workout again.
Wii Balance Board
This title supports Wii Balance Board, though no emulation is provided for the Wii Balance Board. The real Wii Balance Board may be required to access some features.
- In Bluetooth Passthrough mode, a Balance Board can be synced just like any Wii Remote, without any special configuration. Refer to the article for details.
- Otherwise, set the Balance Board option in the Controller Configuration dialog from "None" to "Real Balance Board". Then press the red "Sync" button in the battery compartment of the balance board, and press "Refresh" if Continuous Scanning is disabled. There is no fast sync (Wii Remote 1+2) in the Balance Board, so the sync button must be used each time.
Exercises display hot pink.
EA Sports Active uses the VP6 video codec, common in Electronic Arts' titles, causing it's videos to have vertical line artifacts and other glitches on NVIDIA graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with EA Sports Active since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below: