Eternal Darkness: Sanity's Requiem: Difference between revisions

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|developer = Silicon Knights
|developer = Silicon Knights
|publisher = Nintendo
|publisher = Nintendo
|release  = {{vgrelease|NA=June 23, 2002}}{{vgrelease|JP=October 25, 2002|EU=November 1, 2002|AUS=November 7, 2002}}
|released  = {{vgrelease|NA=June 23, 2002}}{{vgrelease|JP=October 25, 2002|EU=November 1, 2002|AUS=November 7, 2002|KO=February 14, 2003}}
|genre    = Horror, Survival horror
|genre    = Horror, Survival horror
|modes    = Single-player
|modes    = Single-player
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}}
}}


'''Eternal Darkness: Sanity's Requiem''' is a psychological horror video game released for the Nintendo [[GameCube]], developed by Canadian developer Silicon Knights and originally planned for the Nintendo 64. It was the first video game published directly by Nintendo, rather than a third-party developer, to be rated M for mature by the Entertainment Software Rating Board.
'''''Eternal Darkness: Sanity's Requiem''''' (aka '''''Eternal Darkness: Manukareta 13-nin''''' in Japan) is a mature, third-person horror adventure from the makers of the original Legacy of Kain. Featuring 12 playable characters throughout history, including a Roman Centurion and a priest during the period of Inquisition, the story follows Alexandra Roivas, a young, beautiful woman whose grandfather's body has just been found in his dark and moody mansion, bloodied and torn apart, his head missing. When she learns that the local police have been unable to uncover any clues regarding the obvious murder, she decides to take matters into her own hands. It's when she arrives at her deceased relative's mansion to investigate that the tale of Eternal Darkness truly begins.


== Emulation Information ==
== Emulation Information ==
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Green Transitions ===
=== Green / Purple Transitions ===
Before and after a chapter, the screen momentarily turns green. This is harmless, but not intended, so turn on the real XFB if you can handle it.
Before and after a chapter, the screen momentarily turns green or purple. Prior to Hybrid XFB in {{revision|5.0-5874}} turn on Real XFB or after disable "Store XFB Copies to Texture Only" to avoid this.


=== Transparency issues ===
=== Aspect Ratio Distortion ===
In Lindsey's section the character can sometimes disappear when underneath hanging vines. Fix by turning on Per-Pixel Lighting for this section.
While pausing the game, the aspect ratio can momentarily stretch to each side with default settings, causing a distorted image. Disabling Dual Core corrects this. See {{issue|10801}}.


=== <s>Hang Post Initial Quote</s> ===
=== <s>Hang Post Initial Quote</s> ===
Since {{revision|5.0-69}}, Dolphin will hang in Dualcore and SyncGPU modes when the Edgar Allen Poe quote displays. Refer {{issue|9706}}. Use Deterministic GPU or Single Core to avoid the issue. Deterministic GPU is now set by default as of {{revision|5.0-4788}}.
Since {{revision|5.0-69}}, Dolphin will hang in Dualcore and SyncGPU modes when the Edgar Allen Poe quote displays. Refer {{issue|9706}}. Use Deterministic GPU or Single Core to avoid the issue. Deterministic GPU is now set by default as of {{revision|5.0-4788}}.
}}}}
== Enhancemetns ==
{{Problems|{{#vardefineecho:problems|
{{Problems/Blurry Distant Textures}}
{{image|Eternal Darkness-Sanity's Requiem GPU Decoding Off.jpg|Arbitrary Mipmap Detection On}}
{{image|Eternal Darkness-Sanity's Requiem GPU Decoding On.jpg|Arbitrary Mipmap Detection Off|br}}


}}}}
}}}}
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend = OpenGL
|dualcore = Off
|gfxbackendnotes = DirectX can break spell graphics
|dualcorenotes = Solves aspect ratio glitches when pausing
|pixellighting = On
|xfb2texonly = Off
|pixellightingnotes = Prevent character disappearances in Lindsey's section
|xfb2texonlynotes = Avoid purple transitions
|xfb = Real
|xfbnotes = Fix green transitions
}}
}}


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{{VersionCompatibilityVersion|791|*|Hangs at boot}}
{{VersionCompatibilityVersion|791|*|Hangs at boot}}
{{VersionCompatibilityVersion|5786|****|}}
{{VersionCompatibilityVersion|5786|****|}}
{{VersionCompatibilityVersion|5.0-69|****|Hangs on start up on dualcore}}
{{VersionCompatibilityVersion|5.0-69|****|Hangs on start up on dualcore, Requires XFB Real.}}
{{VersionCompatibilityVersion|5.0-4788|****|Dual-core hang resolved}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=4.0-8863|OS=Windows 10|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GT 635M|result=Constant 60FPS, using default settings|tester=mbc07}}
{{testing/entry|revision=4.0-8863|OS=Windows 10|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GT 635M|result=Constant 60FPS, using default settings|tester=mbc07}}
{{testing/entry|revision=5.0-286|OS=Windows 7|CPU=Intel Core i7-5930k @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|result=By default hangs after intro poem with 0FPS, (a know issue since {{revision|5.0-69}} see {{issue|9706}}); was able to get it to run again by going into game properties and unchecking "Enable Dual Core" or alternatively setting Deterministic Dual Core to "fake-completion"; haven't check past loading for side-effects.|tester=Kepp}}
{{testing/entry|revision=5.0-286|OS=Windows 7|CPU=Intel Core i7-5930k @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|result=By default hangs after intro poem with 0FPS, (a know issue since {{revision|5.0-69}} see {{issue|9706}}); was able to get it to run again by going into game properties and unchecking "Enable Dual Core" or alternatively setting Deterministic Dual Core to "fake-completion"; haven't check past loading for side-effects.|tester=Kepp}}
{{testing/entry|revision=5.0-6157|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Tested on OpenGL. Needs XFB to RAM for transitions. Whenever you pause the game, there's a bug where the aspect ratio shifts slightly causing some distortion to the image with default settings; playing in Single Core solves this, or using Crop in Dolphin makes it less noticeable. I had terrible screen tearing in exclusive fullscreen without V-Sync, and some particularly bad stuttering without Hybrid Ubershaders. With XFB to RAM, Crop, V-Sync, and Hybrid Ubershaders all enabled, the experience was nearly perfect minus the aspect ratio shifts. The issue with Lindsey disappearing when under vines did not occur for me. Able to complete the entire game.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


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|vid1=sFK3VTRk7xc|cap1=Dolphin Emulator 4.0 - Eternal Darkness: Sanity's Requiem (1080p HD) - Nintendo GameCube
|vid1=sFK3VTRk7xc|cap1=Dolphin Emulator 4.0 - Eternal Darkness: Sanity's Requiem (1080p HD) - Nintendo GameCube
|vid2=zr4FSk5X9vI|cap2=Dolphin 4.0 (1080p HD) - Full Playthrough
|vid2=zr4FSk5X9vI|cap2=Dolphin 4.0 (1080p HD) - Full Playthrough
|vid3=FdFlj-Qz3gE|cap3=Eternal Darkness: Sanity's Requiem - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
|vid3=mTk5AKQRiFE|cap3=Eternal Darkness: Sanity's Requiem [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
|vid4=w4ZXTfrTn0Q|cap4=Eternal Darkness - Prologue: A Death in the Family Part 1 - Nintendo Gamecube HD (Dolphin emulator 5) 
}}
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

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