Eternal Darkness: Sanity's Requiem: Difference between revisions

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|developer = Silicon Knights
|developer = Silicon Knights
|publisher = Nintendo
|publisher = Nintendo
|released  = {{vgrelease|NA=June 23, 2002}}{{vgrelease|JP=October 25, 2002|EU=November 1, 2002|AUS=November 7, 2002|KO=2002}}
|released  = {{vgrelease|NA=June 23, 2002}}{{vgrelease|JP=October 25, 2002|EU=November 1, 2002|AUS=November 7, 2002|KO=February 14, 2003}}
|genre    = Horror, Survival horror
|genre    = Horror, Survival horror
|modes    = Single-player
|modes    = Single-player
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}}
}}


'''Eternal Darkness: Sanity's Requiem''' is a psychological horror video game released for the Nintendo [[GameCube]], developed by Canadian developer Silicon Knights and originally planned for the Nintendo 64. It was the first video game published directly by Nintendo, rather than a third-party developer, to be rated M for mature by the Entertainment Software Rating Board.
'''''Eternal Darkness: Sanity's Requiem''''' (aka '''''Eternal Darkness: Manukareta 13-nin''''' in Japan) is a mature, third-person horror adventure from the makers of the original Legacy of Kain. Featuring 12 playable characters throughout history, including a Roman Centurion and a priest during the period of Inquisition, the story follows Alexandra Roivas, a young, beautiful woman whose grandfather's body has just been found in his dark and moody mansion, bloodied and torn apart, his head missing. When she learns that the local police have been unable to uncover any clues regarding the obvious murder, she decides to take matters into her own hands. It's when she arrives at her deceased relative's mansion to investigate that the tale of Eternal Darkness truly begins.


== Emulation Information ==
== Emulation Information ==
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
{{Problems/Blurry Distant Textures}}
{{image|Eternal Darkness-Sanity's Requiem GPU Decoding Off.jpg|Arbitrary Mipmap Detection On}}
{{image|Eternal Darkness-Sanity's Requiem GPU Decoding On.jpg|Arbitrary Mipmap Detection Off|br}}
=== Green / Purple Transitions ===
=== Green / Purple Transitions ===
Before and after a chapter, the screen momentarily turns green or purple. Prior to Hybrid XFB in {{revision|5.0-5874}} turn on Real XFB or after disable "Store XFB Copies to Texture Only" to avoid this.
Before and after a chapter, the screen momentarily turns green or purple. Prior to Hybrid XFB in {{revision|5.0-5874}} turn on Real XFB or after disable "Store XFB Copies to Texture Only" to avoid this.
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=== Aspect Ratio Distortion ===
=== Aspect Ratio Distortion ===
While pausing the game, the aspect ratio can momentarily stretch to each side with default settings, causing a distorted image. Disabling Dual Core corrects this. See {{issue|10801}}.
While pausing the game, the aspect ratio can momentarily stretch to each side with default settings, causing a distorted image. Disabling Dual Core corrects this. See {{issue|10801}}.
=== <s>Transparency Issues</s> ===
In Lindsey's chapter the character can sometimes disappear when underneath hanging vines. This can be avoided by turning on Per-Pixel Lighting for this section. Fixed sometime before {{revision|5.0-6157}}.


=== <s>Hang Post Initial Quote</s> ===
=== <s>Hang Post Initial Quote</s> ===
Since {{revision|5.0-69}}, Dolphin will hang in Dualcore and SyncGPU modes when the Edgar Allen Poe quote displays. Refer {{issue|9706}}. Use Deterministic GPU or Single Core to avoid the issue. Deterministic GPU is now set by default as of {{revision|5.0-4788}}.
Since {{revision|5.0-69}}, Dolphin will hang in Dualcore and SyncGPU modes when the Edgar Allen Poe quote displays. Refer {{issue|9706}}. Use Deterministic GPU or Single Core to avoid the issue. Deterministic GPU is now set by default as of {{revision|5.0-4788}}.
}}}}
== Enhancemetns ==
{{Problems|{{#vardefineecho:problems|
{{Problems/Blurry Distant Textures}}
{{image|Eternal Darkness-Sanity's Requiem GPU Decoding Off.jpg|Arbitrary Mipmap Detection On}}
{{image|Eternal Darkness-Sanity's Requiem GPU Decoding On.jpg|Arbitrary Mipmap Detection Off|br}}


}}}}
}}}}
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|vid1=sFK3VTRk7xc|cap1=Dolphin Emulator 4.0 - Eternal Darkness: Sanity's Requiem (1080p HD) - Nintendo GameCube
|vid1=sFK3VTRk7xc|cap1=Dolphin Emulator 4.0 - Eternal Darkness: Sanity's Requiem (1080p HD) - Nintendo GameCube
|vid2=zr4FSk5X9vI|cap2=Dolphin 4.0 (1080p HD) - Full Playthrough
|vid2=zr4FSk5X9vI|cap2=Dolphin 4.0 (1080p HD) - Full Playthrough
|vid3=FdFlj-Qz3gE|cap3=Eternal Darkness: Sanity's Requiem - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator)
|vid3=mTk5AKQRiFE|cap3=Eternal Darkness: Sanity's Requiem [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
|vid4=w4ZXTfrTn0Q|cap4=Eternal Darkness - Prologue: A Death in the Family Part 1 - Nintendo Gamecube HD (Dolphin emulator 5) 
|vid5=mTk5AKQRiFE|cap5=Eternal Darkness: Sanity's Requiem [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

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