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F1 2002
F1 2002 | |
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Developer(s) | EA Sports |
Publisher(s) | NA EA Sports EU Electronic Arts |
Platform(s) | GameCube |
Release date(s) | NA June 22, 2002 EU July 19, 2002 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
In F1 2002, kick off a brand-new season of racing with all the speed, glamor, and rivalry of Formula One. Officially licensed from the Formula One Administration Limited, F1 2002 features real drivers, teams, cars, and tracks from the 2002 FIA Formula One World Championship. Join new teams--Toyota and Renault--and complete all-new challenges that test your driving skills. The higher you place in each race, the more points you receive, and the closer you are to the Constructor's Cup.
Problems
Stuttering Cutscenes
As of 4.0-5394, the EA Sports logo during the intro can stutter/freeze using default settings. Setting Texture Cache Accuracy to Medium (middle position) or Safe (left position) solves the issue.
Extremely Long Loads
This game takes a very long time to load (90+ seconds) and has no feedback during the initial chunk. The load times on console are only about 15 seconds, so this is a defect in Dolphin. Fixed by 5.0-2431.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Texture Cache Accuracy | Position 2 | Fixes stuttering cutscenes |
Version Compatibility
The graph below charts the compatibility with F1 2002 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0 | Windows | Intel Core 2 Quad Q9450 @ 3.4 GHz | AMD Radeon HD 6950 | F1 2002 HD Widescreen Hack | Spartacus |
4.0-5394 | Ubuntu 14.10 | Intel Core i3-3220 @ 3.3 GHz | NVIDIA GeForce GTX 650 | Almost perfect with default settings. The intro cutscene fails to update properly without texture cache accuracy medium, and occasionally microstuttering occurs at the beginning of a race, but during gameplay there's zero problems. Constant 100% speed even at 3x IR. | Xerxes |
4.0-9154 | Windows 7 | Intel Core i5-660 @ 3.3 GHz | NVIDIA GeForce GTX 670 | Game takes very much to load (loading screen). playable though | Steven |
4.0-9154 | Windows 10 | Intel Core i5-3570K @ 3.8 GHz | NVIDIA GeForce GTX 760 | Game takes forever to load, seemingly hanging, but watching the file monitor reveals it's not stuck. It eventually does load after quite a long wait. On console this wait is extremely long as well, but, I'm not sure if it is this long. Speedup disc transfer rate removes this long wait. | JMC4789 |
Gameplay Videos
- EA Sports (Developer)
- EA Sports (Publisher)
- North America (Release region)
- Electronic Arts (Publisher)
- Europe (Release region)
- 2002 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Texture Cache Accuracy (Config Required)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested
- Tested On (OS): Linux
- Tested On (GPU): NVIDIA
- Untested for 10000+ revisions
- GameCube games