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FAST - Racing League
|FAST - Racing League|
|Release date(s)||EU May 27, 2011|
NA May 30, 2011
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||Wii Remote|
In FAST - Racing League it's the year 2112 and the masses are fascinated by extreme high-speed races. The latest antigravity racing technology introduced phase-shifting. Perfectly phase-matching tracks and racing machines is the key to survival. Prepare yourself for a whole new racing experience at breakneck speeds. Push your skills to the limit to win races and beat records. Challenge your friends to an all-out split-screen competition. Compete against ruthless opponents and race to the top of all leagues. Warm up your engines – the future is now.
Variable Framerate Mode
Fast - Racing League features a setting called "Variable Framerate" which lets the game run as fast as it can instead of locking to 30 FPS. If you turn this setting on and Overclock Dolphin's Emulated CPU Clockrate, the game will run at 60 FPS without any framedrops.
There are no reported problems with this title.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with FAST - Racing League since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core 2 Duo E7400||NVIDIA GeForce 9600 GT||FAST - Racing League (WiiWare) on Dolphin v2.0 - Nintendo Wii Emulator||dTerenciano|
|Windows 7||AMD Athlon II X3 450 @ 3.4 GHz||AMD Radeon HD 6670||Slow, but playable. Garbled sound||Faefdsedf|
|Windows XP||AMD Athlon II X2 215 @ 3.56 GHz||NVIDIA GeForce 440||Qualfication at full speed (50FPS), if used LLE - no big sound issues (if use HLE and press TAB - get upto 90FPS). But next in game - not enough speed (28-39FPS), shuttering sound (HLE & LLE).||†.fl.l).|
|Windows 10||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Perfect.||JMC4789|