FifoPlayer: Difference between revisions

Jump to navigation Jump to search
(Consulted with neobrain for a better way to put this. Telling users to see nothing but garbage while recording for a ton of games is not ok, more instructions were needed.)
m (Made the framelimit vaguer. It needs to be adjusted based on whatever is going on. A 10 frame fifolog with a lot of action is unintelligible at 30fps. Just said to set it as needed... which is the truth.)
Line 22: Line 22:
* Similarly, you can limit the range of rendered objects. This is especially useful when you have a huge scene but are only interested in one single object which is rendered incorrectly.
* Similarly, you can limit the range of rendered objects. This is especially useful when you have a huge scene but are only interested in one single object which is rendered incorrectly.
* TODO: Explain Early Memory Updates.
* TODO: Explain Early Memory Updates.
* WARNING: Dual Core mode is currently broken when using FifoPlayer. As a workaround, disable DC and set framelimit to a fixed value, e.g. 30.
* WARNING: Dual Core mode is currently broken when using FifoPlayer. As a workaround, disable DC
* tl;dr: Disable Dual Core, Disable XFBs, set framelimit to 30.
* Playback will be ridiculously fast with the Auto framerate. Adjust as required.
* tl;dr: Disable Dual Core, Disable XFBs, adjust framelimit.


== How to analyze a fifo log? ==
== How to analyze a fifo log? ==