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FifoPlayer: Difference between revisions
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(Consulted with neobrain for a better way to put this. Telling users to see nothing but garbage while recording for a ton of games is not ok, more instructions were needed.) |
m (Made the framelimit vaguer. It needs to be adjusted based on whatever is going on. A 10 frame fifolog with a lot of action is unintelligible at 30fps. Just said to set it as needed... which is the truth.) |
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* Similarly, you can limit the range of rendered objects. This is especially useful when you have a huge scene but are only interested in one single object which is rendered incorrectly. | * Similarly, you can limit the range of rendered objects. This is especially useful when you have a huge scene but are only interested in one single object which is rendered incorrectly. | ||
* TODO: Explain Early Memory Updates. | * TODO: Explain Early Memory Updates. | ||
* WARNING: Dual Core mode is currently broken when using FifoPlayer. As a workaround, disable DC | * WARNING: Dual Core mode is currently broken when using FifoPlayer. As a workaround, disable DC | ||
* tl;dr: Disable Dual Core, Disable XFBs, | * Playback will be ridiculously fast with the Auto framerate. Adjust as required. | ||
* tl;dr: Disable Dual Core, Disable XFBs, adjust framelimit. | |||
== How to analyze a fifo log? == | == How to analyze a fifo log? == |