Final Fantasy Crystal Chronicles: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:FinalFantasyCrystalChroniclesGC.jpg|300px|Final Fantasy Crystal Chronicles]]
|image     = [[File:FinalFantasyCrystalChroniclesGC.jpg|300px|Final Fantasy Crystal Chronicles]]
|developer     = The Game Designers Studio
|developer = The Game Designers Studio
|publisher     = Square Enix, Nintendo
|publisher = Square Enix, Nintendo
|released     = {{vgrelease|JP=August 8, 2003|NA=February 9, 2004|EU=March 12, 2004}}
|series    = Final Fantasy, Final Fantasy Crystal Chronicles
|series        = ''Final Fantasy'', ''Final Fantasy Crystal Chronicles''
|released = {{vgrelease|JP=August 8, 2003|NA=February 9, 2004|EU=March 12, 2004}}
|genre         = Action role-playing
|genre     = Action role-playing
|modes         = Single-player, Co-op (4)
|modes     = Single-player, Co-op (4)
|input         = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-final-fantasy-crystal-chronicles--25957
|forumlink = http://forums.dolphin-emu.org/Thread-gc-final-fantasy-crystal-chronicles--25957
}}
}}


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== Emulation Information ==
== Emulation Information ==
=== Multiplayer Support via VBA ===
=== Multiplayer Support via VBA ===
Multiplayer support via Visual Boy Advance connectivity works. But is very slow even with only a single instance of VBA-M connected. Refer {{issue|3177}}.
Multiplayer support via Visual Boy Advance connectivity works. But characters will not stop jittering/hitching on multiplayer mode, also attacks and magic can not be charged up and released. Refer {{issue|9528}}.


To set up multiplayer with VBA-M, follow these steps.
To set up multiplayer with VBA-M, follow these steps.
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== VBA Support ===
VBA connectivity may be broken since {{revision|5.0-5018}}. Refer {{issue|7098}}.
=== Goblin Wall ===
=== Goblin Wall ===
As of {{revision|5.0-540}}, the Goblin Wall level is impossible to clear. After defeating the Goblin King and responding to the subsequent letter received via Mogmail, the screen goes black and audio seems to stutter. Earlier versions of Dolphin can progress past this point, but save files will have the wrong header and require hex editing to be usable in current revisions.
As of {{revision|5.0-540}}, the Goblin Wall level is impossible to clear. After defeating the Goblin King and responding to the subsequent letter received via Mogmail, the screen goes black and audio seems to stutter. Earlier versions of Dolphin can progress past that point, but save files created after that point will have a corrupt header and cannot be loaded. Refer {{issue|9915}}.


}}}}
}}}}
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The built-in Widescreen Hack causes clipping/culling issues. The following AR codes work as a replacement. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes
The built-in Widescreen Hack causes clipping/culling issues. The following AR codes work as a replacement. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes


==== NTSC ====
==== NA ====
<pre>0418542C C3A2C794
<pre>0418542C C3A2C794
04332D74 3FE38E39</pre>
04332D74 3FE38E39</pre>


==== PAL ====
==== EU ====
<pre>04186548 C3A2C7CC
<pre>04186548 C3A2C7CC
04333DCC 3FE38E39</pre>
04333DCC 3FE38E39</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
}}
}}
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== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=kZ_JhR0mKJI|cap1=Final Fantasy Crystal Chronicles on Dolphin Emulator
|vid1=kZ_JhR0mKJI|cap1=Final Fantasy Crystal Chronicles on Dolphin Emulator
6,906

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