Final Fantasy Crystal Chronicles: Difference between revisions

Jump to navigation Jump to search
(16 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image         = [[File:FinalFantasyCrystalChroniclesGC.jpg|300px|Final Fantasy Crystal Chronicles]]
|image     = [[File:FinalFantasyCrystalChroniclesGC.jpg|300px|Final Fantasy Crystal Chronicles]]
|developer     = The Game Designers Studio
|developer = The Game Designers Studio
|publisher     = Square Enix, Nintendo
|publisher = Square Enix, Nintendo
|released     = {{vgrelease|JP=August 8, 2003|NA=February 9, 2004|EU=March 12, 2004}}
|series    = Final Fantasy, Final Fantasy Crystal Chronicles
|series        = ''Final Fantasy'', ''Final Fantasy Crystal Chronicles''
|released = {{vgrelease|JP=August 8, 2003|NA=February 9, 2004|EU=March 12, 2004}}
|genre         = Action role-playing
|genre     = Action role-playing
|modes         = Single-player, Co-op (4)
|modes     = Single-player, Co-op (4)
|input         = GameCube Controller, Game Boy Advance
|input     = GameCube Controller, Game Boy Advance
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-final-fantasy-crystal-chronicles--25957
|forumlink = http://forums.dolphin-emu.org/Thread-gc-final-fantasy-crystal-chronicles--25957
}}
}}


'''''Final Fantasy: Crystal Chronicles''''', Square's first game for a Nintendo console since the days of the SNES, takes the lush fantasy world from the ''Final Fantasy'' franchise and adds in hack-and-slash-style four-player action. The game does away with traditional experience points and instead focuses on action-oriented combat with a unique co-op slant. Up to three friends can join in on the quest, by using Game Boy Advance units connected to the GameCube as controllers. While all the main action takes place on the screen, the GBAs enable the players to access menus, organize their spell spheres, and perform upgrades without slowing down the action. The initial release of this game included a GBA Cable to allow players instant access to the game.
'''''Final Fantasy Crystal Chronicles''''', Square's first game for a Nintendo console since the days of the SNES, takes the lush fantasy world from the ''Final Fantasy'' franchise and adds in hack-and-slash-style four-player action. The game does away with traditional experience points and instead focuses on action-oriented combat with a unique co-op slant. Up to three friends can join in on the quest, by using Game Boy Advance units connected to the GameCube as controllers. While all the main action takes place on the screen, the GBAs enable the players to access menus, organize their spell spheres, and perform upgrades without slowing down the action. The initial release of this game included a GBA Cable to allow players instant access to the game.
 
== Emulation Information ==
 
=== Game Boy Advance <-> GameCube Connectivity ===
This title supports GameBoy Advance connection, which can be used via joybus emulation.  As of {{revision|5.0-14690}} Dolphin now has mGBA built in for GBA connectivity features.  Simply set a GBA (Integrated) to the controllers you wish to connect and ensure you have a GBA BIOS configured in the Options -> Configuration -> GameCube and everything else with connecting will be handled automatically.
 
If you wish to use standalone GBA emulators for connectivity, you still can through the GBA (TCP) setting.  mGBA 0.9.0 or newer and the latest VBA-M SVNs should be supported.  Please follow each emulator's instructions for Joybus connectivity in order to connect to Dolphin.
 
=== Dual Core Netplay/Input Recording Hangs ===
 
While most games that do not support Dolphin's "fake-completion" Dual Core simply do not boot, Final Fantasy Crystal Chronicles boots and appears to work fine.  Unfortunately, throughout the game extreme bouts of permanent lag will occur, which will essentially hang the game.  To avoid this, Dual Core must be disabled when playing on Netplay or creating Input Recordings.
 
Dual Core in other situations is fine.


== Problems ==
== Problems ==
=== Multiplayer Support via VBA ===
{{Problems|{{#vardefineecho:problems|
Multiplayer support via Visual Boy Advance connectivity works. But is very slow even with only a single instance of VBA-M connected. Refer {{issue|3177}}.
=== VBA Support ===
VBA connectivity may be broken since {{revision|5.0-5018}}. Refer {{issue|7098}}.
 
=== <s>Goblin Wall</s> ===
As of {{revision|5.0-540}}, the Goblin Wall level is impossible to clear. After defeating the Goblin King and responding to the subsequent letter received via Mogmail, the screen goes black and audio seems to stutter. Earlier versions of Dolphin can progress past that point, but save files created after that point will have a corrupt header and cannot be loaded. Refer {{issue|9915}}. Fixed by {{revision|5.0-13242}}.


To set up multiplayer with VBA-M, follow these steps.
}}}}
*Download the [http://sourceforge.net/projects/vbam/files/latest/download?source=files latest VBA-M svn].
*Dump your gba_bios.bin, and enable it in VBA-M (Options > Game Boy Advance > Configure > Boot ROM)
*Enable BIOS File use VBA-M (Options > Game Boy Advance > Use BIOS File)
*Disable "Pause when inactive" in VBA-M (Emulation)
*Enable Local Mode (Options > Link > Local Mode)
*Enable Link at boot (Options > Link > Link at boot)
*Use the GameCube link type (Options > Link > Type > GameCube)
*In the Dolphin configuration, go to the "Controllers" section and select "GBA" for the port input
*Start the game in Dolphin
*Now load the gba_bios.bin, in the same way you would load a normal gba-game (File > Open)
*Enable Turbo Mode in VBA (Emulation > Turbo mode), otherwise the game will run at ~8% speed
*Now just wait until it connects.


== Enhancements ==
=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
The built-in Widescreen Hack causes clipping/culling issues. The following AR codes work as a replacement. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes
The built-in Widescreen Hack causes clipping/culling issues. The following AR codes work as a replacement. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes
==== NTSC ====
 
==== NA ====
<pre>0418542C C3A2C794
<pre>0418542C C3A2C794
04332D74 3FE38E39</pre>
04332D74 3FE38E39</pre>


==== PAL ====
==== EU ====
<pre>04186548 C3A2C7CC
<pre>04186548 C3A2C7CC
04333DCC 3FE38E39</pre>
04333DCC 3FE38E39</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
}}
}}
Line 73: Line 80:


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=kZ_JhR0mKJI|cap1=Final Fantasy Crystal Chronicles on Dolphin Emulator
|vid1=kZ_JhR0mKJI|cap1=Final Fantasy Crystal Chronicles on Dolphin Emulator
|vid2=P51EXjFJacw|cap2=Final Fantasy Crystal Chronicles(Dolphin)GC Emulator
|vid2=P51EXjFJacw|cap2=Final Fantasy Crystal Chronicles(Dolphin)GC Emulator
|vid3=X06_wwjN2e0|cap3=Dolphin Emulator 4.0.2 - Final Fantasy Crystal Chronicles (1080p HD) - Nintendo GameCube
|vid3=X06_wwjN2e0|cap3=Dolphin Emulator 4.0.2 - Final Fantasy Crystal Chronicles (1080p HD) - Nintendo GameCube
|vid4=5YOo_YId1o4|cap4=Final Fantasy Crystal Chronicles [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD]
}}
}}


Line 82: Line 91:


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Ships with debugging symbols]]
2,011

edits

Navigation menu