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Final Fantasy Crystal Chronicles: The Crystal Bearers: Difference between revisions
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|media = 1 Wii Optical Disc | |media = 1 Wii Optical Disc | ||
|input = Wii Remote, Nunchuk | |input = Wii Remote, Nunchuk | ||
|compatibility = {{ | |compatibility = {{ratings|name=Final Fantasy Crystal Chronicles: The Crystal Bearers}}}} | ||
'''''Final Fantasy Crystal Chronicles: The Crystal Bearers''''' is an action-adventure game for the Wii. First announced to the public at E3 in May 2006, the story revolves around an established hero character named Layle. The game was released on November 12, 2009, in Japan and on December 26, 2009, in North America. | '''''Final Fantasy Crystal Chronicles: The Crystal Bearers''''' is an action-adventure game for the Wii. First announced to the public at E3 in May 2006, the story revolves around an established hero character named Layle. The game was released on November 12, 2009, in Japan and on December 26, 2009, in North America. |
Revision as of 10:22, 6 May 2010
Final Fantasy Crystal Chronicles: The Crystal Bearers | |
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Developer(s) | Square Enix PDD 2 |
Publisher(s) | Square Enix |
Series | Final Fantasy Crystal Chronicles |
Platform(s) | Wii |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Input methods | Wii Remote, Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Final Fantasy Crystal Chronicles: The Crystal Bearers is an action-adventure game for the Wii. First announced to the public at E3 in May 2006, the story revolves around an established hero character named Layle. The game was released on November 12, 2009, in Japan and on December 26, 2009, in North America.
Problems
Graphics Glitches
Some flickering on the floor and possibly other graphical glitches.
Configuration
In the following only the most important Configurations are listed.
To get an overview about all settings and how to set them take a look at http://www.dolphin-emulator.com/performance.html
Config
Dual Core: Enabled
Idle Skipping: Enabled
DSP LLE on Thread: Enabled
JIT recompiler or JITIL recompiler: Enabled
Graphics
Safe Texture Cache: Fast
Force Bi/Trilinear: Enabled
Disable Fog: Enabled
EFB Copy: Texture
DSP
Enable HLE Audio: Yes
Enable DTK Audio: Yes
Audio Backend: OpenAL (Seems to be faster and more in sync for some games)