Fire Emblem: Path of Radiance: Difference between revisions

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(Took off the NA widescreen code since it doesn't do anything.)
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== Enhancements ==
== Enhancements ==
=== Texture Filtering ===
=== Texture Filtering ===
Forced Texture Filtering can cause odd lines in the faces of characters; it should not be used for this game. Anisotropic Filtering will cause the same issue in D3D.
Setting Texture Filtering to Force Linear can cause odd lines in the faces of characters; it should not be used for this game. Setting it to Anisotropic will cause the same issue in D3D.


=== Anti-Aliasing ===
=== Anti-Aliasing ===
Somewhat similar to Forced Texture Filtering, anti-aliasing (8x MSAA and 8x SSAA, but not FXAA) can cause faint, grey lines to appear on the faces of characters.
Somewhat similar to Texture Filtering, anti-aliasing (8x MSAA and 8x SSAA, but not FXAA) can cause faint, grey lines to appear on the faces of characters.


=== Widescreen===
=== Widescreen===
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend = OpenGL
|gfxbackend             = OpenGL
|gfxbackendnotes = Allow anisotropic filtering /wo lines on character faces
|gfxbackendnotes         = Allow anisotropic filtering /wo lines on character faces
|forcefilter = Off
|forcetexturefiltering = Default
|forcefilternotes = Avoid odd lines on character faces
|forcetexturefilteringnotes = Avoid odd lines on character faces
}}
}}