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Fire Emblem: Path of Radiance: Difference between revisions
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(Took off the NA widescreen code since it doesn't do anything.) |
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== Enhancements == | == Enhancements == | ||
=== Texture Filtering === | === Texture Filtering === | ||
Setting Texture Filtering to Force Linear can cause odd lines in the faces of characters; it should not be used for this game. Setting it to Anisotropic will cause the same issue in D3D. | |||
=== Anti-Aliasing === | === Anti-Aliasing === | ||
Somewhat similar to | Somewhat similar to Texture Filtering, anti-aliasing (8x MSAA and 8x SSAA, but not FXAA) can cause faint, grey lines to appear on the faces of characters. | ||
=== Widescreen=== | === Widescreen=== | ||
Line 45: | Line 45: | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|gfxbackend | |gfxbackend = OpenGL | ||
|gfxbackendnotes | |gfxbackendnotes = Allow anisotropic filtering /wo lines on character faces | ||
| | |forcetexturefiltering = Default | ||
| | |forcetexturefilteringnotes = Avoid odd lines on character faces | ||
}} | }} | ||