Fire Emblem: Path of Radiance

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Revision as of 11:15, 6 February 2013 by Nar (talk | contribs) (sound problems are gone)
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Fire Emblem: Path of Radiance
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series Fire Emblem
Platform(s) GameCube
Release date(s) JP April 20, 2005
NA October 17, 2005
EU November 4, 2005
AUS December 1, 2005
Genre(s) Tactical role-playing
Mode(s) Single-Player
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Fire Emblem: Path of Radiance
GameIDs GFEP01, GFEE01, GFEJ01
See also...

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Fire Emblem: Path of Radiance is a tactical role-playing video game developed by Intelligent System and published by Nintendo for the Nintendo GameCube video game console. The game was released on April 20, 2005 in Japan, October 17, 2005 in North America, November 4, 2005 in Europe and December 1, 2005 in Australia. It is the ninth Fire Emblem series title, and the third Fire Emblem series title to be released in North America and Europe. It was the first Fire Emblem series title to feature voice acting as well as being the first title to be rendered in a three-dimensional, cel-shaded manner. It is also the first Fire Emblem game to be released for a home console in North America, Australia and Europe.



Random beeping sounds. This has been fixed in 3.5-375.

Texture Filtering

Forcing texture filtering can cause odd lines in the faces of characters. Texture filtering should not be forced for this game.

Minor Image Alignment Issues with Direct X

Some images had minor misalignments when using the DirectX plug-in. This has been fixed in 3.0-840.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Scaled EFB Copy Off Map display renders static if this is on

Version Compatibility

The graph below charts the compatibility with Fire Emblem: Path of Radiance since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-13495 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6519 Windows XP x86 AMD Athlon 64 X2 4000+ nVidia GeForce 8500 GT Full playable but the cinematics go slowly
3.0 Linux Ubuntu 11.04 x64 Intel Core i5-2300 @ 2.8GHz nVidia GeForce 430 Perfect, EFB scaled copies must be off asdf31416
r7714 Mac OS X 10.7.1 x64 Intel Core i7 @ 2.2 GHz AMD Radeon HD 6750M Perfect except for final cinematic which needs VSync
r7714 Linux Ubuntu 11.10 x86 Intel Pentium E2200 @ 2.2GHz Intel G33 Crashed after the introductory scene when cell shading was attempted.
3.5 Windows 7 x64 Intel Core i7-950 @ 4.1GHz nVidia GeForce GTX 570 @ .9GHz Almost perfect, the only problem remaining is the sound, many many glitches. Titouf
3.5-375 Windows 8 x64 Intel Core i5 @ 2.4GHz nVidia GeForce 310M Perfect, sound problems are gone, even with HLE. Nar

Gameplay Videos