Fire Emblem: Radiant Dawn: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image = [[File:FireEmblemRadiantDawn.jpg|300px]]
|image     = [[File:FireEmblemRadiantDawn.jpg|300px]]
|developer = Intelligent Systems
|developer = Intelligent Systems
|publisher = Nintendo
|publisher = Nintendo
|released = {{vgrelease|JP=February 22, 2007|NA=November 11, 2007|AUS=April 10, 2008|EU=March 14, 2008}}
|series    = Fire Emblem
|series = ''Fire Emblem''
|released = {{vgrelease|JP=February 22, 2007|NA=November 11, 2007|EU=March 14, 2008|AUS=April 10, 2008}}
|genre = Tactical role-playing
|genre     = Tactical role-playing
|modes = Single-player
|modes     = Single-player
|input = Wii Remote, Classic Controller, GameCube Controller
|input     = Wii Remote, Classic Controller, GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-wii-fire-emblem-radiant-dawn--26089
|forumlink = http://forums.dolphin-emu.org/Thread-wii-fire-emblem-radiant-dawn--26089
}}
}}
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In '''''Fire Emblem: Radiant Dawn''''' three years have passed since the great war that ended in the death of Mad King Ashnard. His country of Daein suffers under the rule of the war's victors. Now, a small band of freedom fighters struggle to end the long, dark night of Daein's oppression. Micaiah, Sothe and a host of others – the infamous "Dawn Brigade" – rally under the banner of Daein's long-lost prince to bring a new day to this ravaged land.
In '''''Fire Emblem: Radiant Dawn''''' three years have passed since the great war that ended in the death of Mad King Ashnard. His country of Daein suffers under the rule of the war's victors. Now, a small band of freedom fighters struggle to end the long, dark night of Daein's oppression. Micaiah, Sothe and a host of others – the infamous "Dawn Brigade" – rally under the banner of Daein's long-lost prince to bring a new day to this ravaged land.


== Emulation Notes ==
== Emulation Information ==
 
{{Problems/Controller Map Overlap}}
=== Wii Remote and GameCube Controller shares inputs
 
Fire Emblem: Radiant Dawn is capable of using both GameCube Controllers and Wii Remotes and will accept input from both.  If an emulated Wiimote and emulated GameCube controller are both plugged in and share any inputs, then both inputs will be used by the game.  Please be mindful of this; as it is correct emulation.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Rebirth (1) Crash ===
When loading rebirth (1)'s mission, the game will sometimes crash. For some users, setting the Emulated CPU Clock to **exactly** 6% before the time it would crash will work around it, usually during the cutscene.  The crash seems related to the number of characters or having certain unlocked, as a save with 68 characters unlocked does not crash in Dolphin, but after unlocking Renning, the crash does happen. {{issue|4709}}.


=== Cheats ===
}}}}
When cheats are activated, the game may crash after the intro.
Solution:Disable cheats, then play the game for about 5 min, then quit the game, enable the cheats again, then play normally.  Additionally, due to code offsets in Dolphin, most WiiRD Gecko codes simply don't work until they've been adjusted.
 
=== Instability ===
Recent versions of Dolphin have somewhat improved this.<br>
Dolphin may crash randomly while emulating this game, it's usually stable in menus and the base but when playing a map the game will occasionally crash when:
* Issuing a move or attack order
**Mostly only when using a Galdr
* Transitioning from the field view to the battle/upgrade animation screens
* Ending turn
* The AI can also crash the game by the doing any of the above (least frequent)
 
Work around it by making thorough use of save states or battle saves between every turn.
 
Warning: At the Part 3's prologue, after leaving the Base, there is a point where a group of Laguz transform. Dolphin has been known to crash at some point during that scene. To fix the issue, set the Audio to "DSP LLE".
 
=== Freeze while creating a save state ===
The game randomly freezes while creating a save state.


== Enhancements ==
=== Character Faces ===
=== Character Faces ===
If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. This may also appear in the other backends if Force Texture Filtering is used.
If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. This may also appear in the other backends if Force Texture Filtering is used.
=== Audio ===
If you are having problems with sound errors try setting 'Audio Backend' to 'XAudio2'.


== Configuration ==
== Configuration ==
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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4789|****|}}
{{VersionCompatibilityVersion|7478|***|Purple lines around characters, Audio glitches}}
{{VersionCompatibilityVersion|4.0-4161|***|Crashed after using Vigor, Bliss, or Valo}}
{{VersionCompatibilityVersion|4.0-6068|*****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=4.0.2|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Playable, normal FPS, anisotropic filtering breaks character sprites. Very rare minor audio glitches with HLE, but sound always delays from ~350ms to a second. Best when set to PulseAudio, LLE on separate thread. The blue flame in the opening is gray at first, but turns blue after a few seconds.|tester=10n45}}
{{testing/entry|revision=4.0.2|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Playable, normal FPS, anisotropic filtering breaks character sprites. Very rare minor audio glitches with HLE, but sound always delays from ~350ms to a second. Best when set to PulseAudio, LLE on separate thread. The blue flame in the opening is gray at first, but turns blue after a few seconds.|tester=10n45}}
{{testing/entry|revision=4.0-2954|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Audio sync issues have recently been fixed, runs perfectly. Graphics get blurry when using staves or items.|tester=10n45}}
{{testing/entry|revision=4.0-2954|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Audio sync issues have recently been fixed, runs perfectly. Graphics get blurry when using staves or items.|tester=10n45}}
{{testing/entry|revision=4.0-3518|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=The item and staves bug was fixed, and {{s}}Dolphin doesn't crash after using a Galdr{{/s}} (see below). The opening cinematic's bug is still there.|tester=10n45}}
{{testing/entry|revision=4.0-3518|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=The item and staves bug was fixed, and <s>Dolphin doesn't crash after using a Galdr</s> (see below). The opening cinematic's bug is still there.|tester=10n45}}
{{testing/entry|revision=4.0-4161|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=The galdr problem happened again; Dolphin crashed after using Vigor. OP still starts in grayscale.|tester=10n45}}
{{testing/entry|revision=4.0-4161|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=The galdr problem happened again; Dolphin crashed after using Vigor. OP still starts in grayscale.|tester=10n45}}
{{testing/entry|revision=4.0-4762|OS=Mac OS X 10.10|CPU=Intel Core i5 @ 2.4GHz|GPU=Intel Iris (HD Graphics 5100)|result=Completed the entire game without a single freeze or crash. No issues with any galdrs.|tester=Tron}}
{{testing/entry|revision=4.0-4762|OS=Mac OS X 10.10|CPU=Intel Core i5 @ 2.4GHz|GPU=Intel Iris (HD Graphics 5100)|result=Completed the entire game without a single freeze or crash. No issues with any galdrs.|tester=Tron}}
{{testing/entry|revision=4.0-5841|OS=Windows 8.1|CPU=Intel Core i7-4510U @ 3.0GHz|GPU=Intel HD Graphics 4000|result=The game crashes once in every ~10 uses of galdrar, has happened using Vigor, Bliss, and Valor. It seems it doesn't matter which one used.|tester=NKF98}}
{{testing/entry|revision=4.0-5841|OS=Windows 8.1|CPU=Intel Core i7-4510U @ 3.0GHz|GPU=Intel HD Graphics 4000|result=The game crashes once in every ~10 uses of galdrar, has happened using Vigor, Bliss, and Valor. It seems it doesn't matter which one used.|tester=NKF98}}
{{testing/entry|revision=4.0-6068|OS=Windows 7|CPU=AMD FX-9590 @ 4.7GHz|GPU=AMD Radeon R9 295x2|result=The game runs perfectly. Haven't come across any crashes or freezing issues, including the alleged "Galdrar bug". No sound or graphical issues whatsoever either.|tester=Zeph20}}
{{testing/entry|revision=4.0-6068|OS=Windows 7|CPU=AMD FX-9590 @ 4.7GHz|GPU=AMD Radeon R9 295x2|result=The game runs perfectly. Haven't come across any crashes or freezing issues, including the alleged "Galdrar bug". No sound or graphical issues whatsoever either.|tester=Zeph20}}
{{testing/entry|revision=5.0-3036|OS=Windows 10|CPU=Intel Core i7-6700HQ @ 2.6GHz|GPU=NVIDIA GeForce GTX 1060|result=With high computer specs, the game runs flawlessly, there are no frame drops or graphical issues whatsoever, as well as any crashes as reported in previous versions.|tester=KrixWolfVG}}
{{testing/entry|revision=5.0-3036|OS=Windows 10|CPU=Intel Core i5-3317U @ 1.7GHz|GPU=Intel HD Graphics 4000|result=Despite lower computer specs, the game runs flawlessly, there are no frame drops or graphical issues whatsoever, as well as any crashes as reported in previous versions.|tester=KrixWolfVG}}
{{testing/entry|revision=5.0-3054|OS=Windows|CPU=Intel Celeron 877 @ 1.4GHz|GPU=Intel HD Graphics 2000|result=Way way better than expected, after going to config < advanced and messing with the CPU clock overdrive i hover around 55 fps on 1.5 resolution. i was in awe, keep up the good work :)!|tester=Kokane17}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=3knqBTZw5uw|cap1=Fire Emblem Radiant Dawn (Dolphin Emulator Test): When the RNG hates you
|vid1=3knqBTZw5uw|cap1=Fire Emblem Radiant Dawn (Dolphin Emulator Test): When the RNG hates you
|vid2=emZmf6f3q0Y|cap2=Fire Emblem: Radiant Dawn - Opening and Main Menu
|vid2=emZmf6f3q0Y|cap2=Fire Emblem: Radiant Dawn - Opening and Main Menu
|vid3=y1Kpv1IIF2c|cap3=Fire Emblem: Radiant Dawn on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo Wii)
}}
}}
[[Category:Wii games]]
[[Category:Wii games]]
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