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{{Infobox VG | {{Infobox VG | ||
|image = [[File:FireEmblemRadiantDawn.jpg|300px]] | |image = [[File:FireEmblemRadiantDawn.jpg|300px]] | ||
|developer = Intelligent Systems | |developer = Intelligent Systems | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|released = {{vgrelease|JP=February 22, 2007|NA=November 11, 2007| | |series = Fire Emblem | ||
|released = {{vgrelease|JP=February 22, 2007|NA=November 11, 2007|EU=March 14, 2008|AUS=April 10, 2008}} | |||
|genre = Tactical role-playing | |genre = Tactical role-playing | ||
|modes = Single-player | |modes = Single-player | ||
|input = Wii Remote, Classic Controller, GameCube Controller | |input = Wii Remote, Classic Controller, GameCube Controller | ||
|forumlink = http://forums.dolphin-emu.org/Thread-wii-fire-emblem-radiant-dawn--26089 | |forumlink = http://forums.dolphin-emu.org/Thread-wii-fire-emblem-radiant-dawn--26089 | ||
}} | }} | ||
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== Problems == | == Problems == | ||
=== | {{Problems|{{#vardefineecho:problems| | ||
When | === Rebirth (1) Crash === | ||
When loading rebirth (1)'s mission, the game will sometimes crash. For some users, setting the Emulated CPU Clock to **exactly** 6% before the time it would crash will work around it, usually during the cutscene. The crash seems related to the number of characters or having certain unlocked, as a save with 68 characters unlocked does not crash in Dolphin, but after unlocking Renning, the crash does happen. {{issue|4709}}. | |||
}}}} | |||
== Enhancements == | |||
=== Character Faces === | === Character Faces === | ||
If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. This may also appear in the other backends if Force Texture Filtering is used. | If Anisotropic Filtering is used with the Direct3D11 back-end, black or purple lines appear around character mouth and eyes. This may also appear in the other backends if Force Texture Filtering is used. | ||
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{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion| | {{VersionCompatibilityVersion|7478|***|Purple lines around characters, Audio glitches}} | ||
{{VersionCompatibilityVersion|4.0-4161|***|Crashed after using Vigor, Bliss, or Valo}} | |||
{{VersionCompatibilityVersion|4.0-6068|*****|}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/entry|revision=4.0.2|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Playable, normal FPS, anisotropic filtering breaks character sprites. Very rare minor audio glitches with HLE, but sound always delays from ~350ms to a second. Best when set to PulseAudio, LLE on separate thread. The blue flame in the opening is gray at first, but turns blue after a few seconds.|tester=10n45}} | {{testing/entry|revision=4.0.2|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Playable, normal FPS, anisotropic filtering breaks character sprites. Very rare minor audio glitches with HLE, but sound always delays from ~350ms to a second. Best when set to PulseAudio, LLE on separate thread. The blue flame in the opening is gray at first, but turns blue after a few seconds.|tester=10n45}} | ||
{{testing/entry|revision=4.0-2954|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Audio sync issues have recently been fixed, runs perfectly. Graphics get blurry when using staves or items.|tester=10n45}} | {{testing/entry|revision=4.0-2954|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Audio sync issues have recently been fixed, runs perfectly. Graphics get blurry when using staves or items.|tester=10n45}} | ||
{{testing/entry|revision=4.0-3518|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=The item and staves bug was fixed, and | {{testing/entry|revision=4.0-3518|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=The item and staves bug was fixed, and <s>Dolphin doesn't crash after using a Galdr</s> (see below). The opening cinematic's bug is still there.|tester=10n45}} | ||
{{testing/entry|revision=4.0-4161|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=The galdr problem happened again; Dolphin crashed after using Vigor. OP still starts in grayscale.|tester=10n45}} | {{testing/entry|revision=4.0-4161|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=The galdr problem happened again; Dolphin crashed after using Vigor. OP still starts in grayscale.|tester=10n45}} | ||
{{testing/entry|revision=4.0-4762|OS=Mac OS X 10.10|CPU=Intel Core i5 @ 2.4GHz|GPU=Intel Iris (HD Graphics 5100)|result=Completed the entire game without a single freeze or crash. No issues with any galdrs.|tester=Tron}} | {{testing/entry|revision=4.0-4762|OS=Mac OS X 10.10|CPU=Intel Core i5 @ 2.4GHz|GPU=Intel Iris (HD Graphics 5100)|result=Completed the entire game without a single freeze or crash. No issues with any galdrs.|tester=Tron}} | ||
{{testing/entry|revision=4.0-5841|OS=Windows 8.1|CPU=Intel Core i7-4510U @ 3.0GHz|GPU=Intel HD Graphics 4000|result=The game crashes once in every ~10 uses of galdrar, has happened using Vigor, Bliss, and Valor. It seems it doesn't matter which one used.|tester=NKF98}} | {{testing/entry|revision=4.0-5841|OS=Windows 8.1|CPU=Intel Core i7-4510U @ 3.0GHz|GPU=Intel HD Graphics 4000|result=The game crashes once in every ~10 uses of galdrar, has happened using Vigor, Bliss, and Valor. It seems it doesn't matter which one used.|tester=NKF98}} | ||
{{testing/entry|revision=4.0-6068|OS=Windows 7|CPU=AMD FX-9590 @ 4.7GHz|GPU=AMD Radeon R9 295x2|result=The game runs perfectly. Haven't come across any crashes or freezing issues, including the alleged "Galdrar bug". No sound or graphical issues whatsoever either.|tester=Zeph20}} | {{testing/entry|revision=4.0-6068|OS=Windows 7|CPU=AMD FX-9590 @ 4.7GHz|GPU=AMD Radeon R9 295x2|result=The game runs perfectly. Haven't come across any crashes or freezing issues, including the alleged "Galdrar bug". No sound or graphical issues whatsoever either.|tester=Zeph20}} | ||
{{testing/entry|revision=5.0-3036|OS=Windows 10|CPU=Intel Core i7-6700HQ @ 2.6GHz|GPU=NVIDIA GeForce GTX 1060|result=With high computer specs, the game runs flawlessly, there are no frame drops or graphical issues whatsoever, as well as any crashes as reported in previous versions.|tester=KrixWolfVG}} | |||
{{testing/entry|revision=5.0-3036|OS=Windows 10|CPU=Intel Core i5-3317U @ 1.7GHz|GPU=Intel HD Graphics 4000|result=Despite lower computer specs, the game runs flawlessly, there are no frame drops or graphical issues whatsoever, as well as any crashes as reported in previous versions.|tester=KrixWolfVG}} | |||
{{testing/entry|revision=5.0-3054|OS=Windows|CPU=Intel Celeron 877 @ 1.4GHz|GPU=Intel HD Graphics 2000|result=Way way better than expected, after going to config < advanced and messing with the CPU clock overdrive i hover around 55 fps on 1.5 resolution. i was in awe, keep up the good work :)!|tester=Kokane17}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | {{VideoGallery | ||
|vid1=3knqBTZw5uw|cap1=Fire Emblem Radiant Dawn (Dolphin Emulator Test): When the RNG hates you | |vid1=3knqBTZw5uw|cap1=Fire Emblem Radiant Dawn (Dolphin Emulator Test): When the RNG hates you | ||
|vid2=emZmf6f3q0Y|cap2=Fire Emblem: Radiant Dawn - Opening and Main Menu | |vid2=emZmf6f3q0Y|cap2=Fire Emblem: Radiant Dawn - Opening and Main Menu | ||
|vid3=y1Kpv1IIF2c|cap3=Fire Emblem: Radiant Dawn on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo Wii) | |||
|vid4=MzlvHnt1qdk|cap4=Fire Emblem: Radiant Dawn - Dolphin Emulator 5.0-10892 [1080p HD] - Nintendo Wii | |||
}} | }} | ||
[[Category:Wii games]] | [[Category:Wii games]] |
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