Fire Emblem: Radiant Dawn: Difference between revisions
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=== Instability === | === Instability === | ||
Recent versions of Dolphin have | Recent versions of Dolphin have somewhat improved this.<br> | ||
Dolphin may crash randomly while emulating this game, it's usually stable in menus and the base but when playing a map the game will occasionally crash when: | Dolphin may crash randomly while emulating this game, it's usually stable in menus and the base but when playing a map the game will occasionally crash when: | ||
* Issuing a move or attack order | * Issuing a move or attack order | ||
** | **Mostly only when using a Galdr | ||
* Transitioning from the field view to the battle/upgrade animation screens | * Transitioning from the field view to the battle/upgrade animation screens | ||
* Ending turn | * Ending turn | ||
* The AI can also crash the game by the doing any of the above (least frequent) | * The AI can also crash the game by the doing any of the above (least frequent) | ||
Work around it by making thorough use of save states between every turn. | Work around it by making thorough use of save states or battle saves between every turn. | ||
Warning:At the | Warning: At the Part 3's prologue, after leaving the Base, there is a point where a group of Laguz transform. Dolphin always crashes at some point during that scene. To fix the issue, set the Audio to "DSP LLE". | ||
=== Freeze while creating a save state === | === Freeze while creating a save state === |