Fluidity: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:Fluidity.jpg]]
|developer = Curve Studios
|developer = Curve Studios
|publisher = Nintendo
|publisher = Nintendo
|released={{vgrelease|NA = December 6, 2010|EU/AUS|December 24, 2010}}
|released = {{vgrelease|NA = December 6, 2010|EU/AUS|December 24, 2010}}
|genre = Puzzle
|genre     = Puzzle
|modes = Single-player
|modes     = Single-player
|input = Wii Remote
|input     = Wii Remote
|image = [[File:Fluidity.jpg]]
|forumlink = http://forums.dolphin-emu.org/Thread-wiiware-fluidity
|forumlink = http://forums.dolphin-emu.org/Thread-wiiware-fluidity
}}
}}


'''''Fluidity''''', known as '''''Hydroventure''''' in Europe and Oceania, is a physics puzzle game developed by Curve Studios and published by Nintendo exclusively for [[WiiWare]] on the [[Wii]] video game console. The game focuses on controlling a small body of water that is utilized in its different states of matter to progress through the game's levels.
'''''Fluidity''''', known as '''''Hydroventure''''' in Europe and Oceania, is a physics puzzle game developed by Curve Studios and published by Nintendo exclusively for [[WiiWare]] on the [[Wii]] video game console. The game focuses on controlling a small body of water that is utilized in its different states of matter to progress through the game's levels.
== Emulation Information ==
=== Intel HD Graphics Driver + Direct3D Glitched Texture Borders ===
This game has texture borders glitches with Intel HD Graphics in Direct3D11, solved by using anti-aliasing or OpenGL.
{{image|FluidityScreenD3D.png|Using Direct3D, notice the wood and other things.}}
{{image|FluidityScreenOGL.png|Using OpenGL|br}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Garbled Text ===
=== <s>Garbled Text</s> ===
Text will be garbled unless Texture Cache Accuracy is set to Safe. This also afect button icons.
Text and button icons will be garbled unless Texture Cache Accuracy is set to Safe. Refer {{issue|10705}}. This is now set by default.
=== Glitched Texture Borders ===
This game has texture borders glitches in Direct3D11, solved by using Anti-Alias or OpenGL.
{{image|FluidityScreenD3D.png|Using Direct3D, notice the wood and other things.}}
{{image|FluidityScreenOGL.png|Using OpenGL|br}}


}}}}
}}}}
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|accuratetexturecache = Position 1
|accuratetexturecachenotes = Avoid garbled menu text
|gfxbackend = OpenGL
|gfxbackendnotes = Show borders properly
}}
}}


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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4.0.2|****|Text bugs}}
{{VersionCompatibilityVersion|4.0.2|****|Text bugs}}
{{VersionCompatibilityVersion|5.0-6004|*****|Texture cache accuracy set appropriately since before this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-586|OS=Windows 7|CPU=AMD Athlon II X3 450 @ 3.4GHz|GPU=AMD Radeon HD 6670|result=Menu: 40FPS. 35~40FPS in-game.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-586|OS=Windows 7|CPU=AMD Athlon II X3 450 @ 3.4GHz|GPU=AMD Radeon HD 6670|result=Menu: 40FPS. 35~40FPS in-game.|tester=Faefdsedf}}
{{testing/entry|revision=4.0-1349|OS=Windows 8|CPU=AMD FX 6300 @ 3.6GHz|GPU=AMD Radeon HD 6450|result=45FPS in menu. 30-40FPS in game. Playable.|tester=Faefdsedf}}
{{testing/entry|revision=4.0-1349|OS=Windows 8|CPU=AMD FX-6300 @ 3.6GHz|GPU=AMD Radeon HD 6450|result=45FPS in menu. 30-40FPS in game. Playable.|tester=Faefdsedf}}
{{testing/entry|revision=5.0-2849|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Works well, but there are some text bugs. Set Texture Cache to safe for solving.|tester=EblfIYH}}
{{testing/entry|revision=5.0-2849|OS=Windows 7|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Works well, but there are some text bugs. Set Texture Cache to safe for solving.|tester=EblfIYH}}
{{testing/entry|revision=5.0-3894|OS=Windows 10|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Something i forgot from my last test is that D3D11 has some texture issues.|tester=EblfIYH}}
{{testing/entry|revision=5.0-3894|OS=Windows 10|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=Intel HD Graphics|result=Something i forgot from my last test is that D3D11 has some texture issues.|tester=EblfIYH}}
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{{VideoGallery
{{VideoGallery
|vid1=mbXrXIaBBdc|cap1=Dolphin Emulator 4.0.2 - Fluidity (WiiWare) (1080p HD) - Nintendo Wii
|vid1=mbXrXIaBBdc|cap1=Dolphin Emulator 4.0.2 - Fluidity (WiiWare) (1080p HD) - Nintendo Wii
|vid2=Q2400xtzA-E|cap2=Hydroventure / Fluidity - WiiWare Wii Gameplay 1080p (Dolphin GC/Wii Emulator. 4.0-4905.)
}}
}}
[[Category:WiiWare games]]
[[Category:WiiWare games]]
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