1,578
edits
(This is not the case anymore) |
|||
(8 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
Free Look is a Dolphin feature that allows manipulation of the in-game camera. Various camera types and configuration options are available. | |||
== Camera Control Types == | == Camera Control Types == | ||
Dolphin supports multiple ways to control how the in-game camera is modified, each control type is described below: | Dolphin supports multiple ways to control how the in-game camera is modified, each control type is described below: | ||
'''Six Axis''' - offers full camera control on all axes, akin to moving a spacecraft in zero gravity. This is the most powerful free look option but is the most challenging to use. | |||
'''Six Axis''' - offers full camera control on all axes, akin to moving a spacecraft in zero gravity. This is the most powerful | |||
'''First Person''' - controls the camera similarly to a first person video game. The camera can rotate and travel, but roll is impossible. Easy to use, but limiting. | '''First Person''' - controls the camera similarly to a first person video game. The camera can rotate and travel, but roll is impossible. Easy to use, but limiting. | ||
'''Orbital''' - rotates the camera around the original in-game camera. Has no lateral movement, only rotation and you may zoom up to the original in-game camera's origin point. | '''Orbital''' - rotates the camera around the original in-game camera. Has no lateral movement, only rotation and you may zoom up to the original in-game camera's origin point. | ||
== Controller Configuration == | == Controller Configuration == | ||
# Choose '''Options''' > '''Free Look Settings''' | |||
# Click the checkbox to enable Free Look, pick a camera type for Camera 1, and then click on '''Configure Controller''' | |||
=== General === | === General === | ||
The General tab has four categories of input that can be defined, a description of each category is provided below: | The General tab has four categories of input that can be defined, a description of each category is provided below: | ||
Line 39: | Line 23: | ||
'''Field of View''' - controls the aspect ratio of the camera. The X and Y axis are independently changeable but changing them both at the same time will emulate a zoom effect. As the field of view x and y values get smaller this will lead to a fish-eye type camera effect. Doing both a zoom-out and a move in, (or vice versa) leads to a cinema effect called the "Dolly Zoom". | '''Field of View''' - controls the aspect ratio of the camera. The X and Y axis are independently changeable but changing them both at the same time will emulate a zoom effect. As the field of view x and y values get smaller this will lead to a fish-eye type camera effect. Doing both a zoom-out and a move in, (or vice versa) leads to a cinema effect called the "Dolly Zoom". | ||
'''Other''' - options not related to movement. This includes a way to reset your position and rotation back to the in-game camera or to toggle off the | '''Other''' - options not related to movement. This includes a way to reset your position and rotation back to the in-game camera or to toggle off the free look camera temporarily. | ||
=== Default Controls === | === Default Controls === | ||
Line 48: | Line 32: | ||
|- | |- | ||
| Shift + W | | Shift + W | ||
| | | Move forward | ||
|- | |- | ||
| Shift + S | | Shift + S | ||
| | | Move backward | ||
|- | |- | ||
| Shift + A | | Shift + A | ||
Line 64: | Line 48: | ||
| Shift + Q | | Shift + Q | ||
| Move down | | Move down | ||
|- | |||
| Shift + Axis Z+ | |||
| Zoom in | |||
|- | |||
| Shift + Axis Z- | |||
| Zoom out | |||
|- | |- | ||
| Shift + 1 | | Shift + 1 | ||
Line 79: | Line 69: | ||
|} | |} | ||
These controls can be changed at | These controls can be changed at '''Options''' > '''Free Look Settings''' > '''Configure Controller'''. | ||
[[Category:Tutorials]] | [[Category:Tutorials]] |