Freedom Fighters: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:FreedomFightersGC.jpg|300px]]
|developer = IO Interactive
|developer = IO Interactive
|publisher = Electronic Arts
|publisher = Electronic Arts
|released  = {{vgrelease|EU=September 26, 2003}}{{vgrelease|NA=October 1, 2003}}
|released  = {{vgrelease|EU=September 26, 2003|NA|October 1, 2003}}
|genre = Third-person shooter
|genre     = Third-person shooter
|modes = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input = GameCube Controller
|input     = GameCube Controller
|image = [[File:FreedomFightersGC.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-freedom-fighters
|forumlink = http://forums.dolphin-emu.org/Thread-gc-freedom-fighters
|wikipedia = Freedom Fighters (video game)
|wikipedia = Freedom Fighters (video game)
}}
}}


'''''Freedom Fighters''''', originally titled '''Freedom: The Battle For Liberty Island''' is set in an alternate history. The player takes the role of Christopher Stone, a plumber-turned American Resistance movement leader who fights against the Red Army that invades and occupies New York City. It was developed by IO Interactive, using a modified version of the ''Hitman 2: Silent Assassin'' game engine.
'''''Freedom Fighters''''', originally titled '''''Freedom: The Battle For Liberty Island''''' is set in an alternate history. The player takes the role of Christopher Stone, a plumber-turned American Resistance movement leader who fights against the Red Army that invades and occupies New York City. It was developed by IO Interactive, using a modified version of the [[Hitman 2: Silent Assassin]] game engine.
 
== Emulation Information ==
{{Problems/GC Widescreen 16-9}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}
== Enhancements ==
=== Anti-aliasing and Fonts ===
Using anti-aliasing will cause odd garbage around the bottom and right sides of characters in text.
=== IR > 1x ===
Increasing the internal resolution can cause tears in load screens and in a few cutscene graphics.
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
0403A3AC 38600005
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|antialiasing = None
|antialiasingnotes = Avoid garbage around font edges
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable. Game works well but framerate varies between 15 and 60 FPS. A few graphical glitches during the introduction movie. Tested with default settings and DSP HLE.|tester=Nolendil}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable. Game works well but framerate varies between 15 and 60FPS. A few graphical glitches during the introduction movie. Tested with default settings and DSP HLE.|tester=Nolendil}}
{{testing/entry|revision=5.0|OS=Window 10|CPU=Intel Core i7 @ 3.7GHz|GPU=AMD Radeon R9 200 Series|result=Playable. work until you press start in game. Tested with DX12 settings.|tester=Reconcatz}}
{{testing/entry|revision=5.0-3287|OS=Windows 10|CPU=Intel Core i7-7700k|GPU=NVIDIA GeForce 980 Ti|result=Game appears to be flawless at Native IR. Upscaling introduces tears in load screens and in a few cutscene graphics plus garbage under subtitles|tester=IceStrike256}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|qhv2lKh6kP8|Dolphin Emulator 4.0.2 - Freedom Fighters (1080p HD) - Nintendo GameCube|br}}
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
|vid1=qhv2lKh6kP8|cap1=Dolphin Emulator 4.0.2 - Freedom Fighters (1080p HD) - Nintendo GameCube
|vid2=oeW0_FDk5i0|cap2=Freedom Fighters on Dolphin 5.0-3408
|vid3=mranc6NuITI|cap3=Freedom Fighters [Gamecube] Dolphin 5.0 [1080p HD]
}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Ships with debugging symbols]]

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