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|Developer(s)||Namco Bandai Games|
|Publisher(s)||Namco Bandai Games|
|Platform(s)||Virtual Console, NES|
|Release date(s)|| Famicom Disc System|
JP February 15, 1985
NA September 1988
JP February 6, 2007
EU/AUS March 8, 2007
NA April 11, 2007
KO July 15, 2008
|Genre(s)||Shoot 'em up|
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
|GameIDs||FBRT01, FBRP01, FBRE01, FBRJ01|
Galaga is the sequel to Galaxian, released in 1979. The gameplay of Galaga puts the player in control of a spacecraft which is situated at the bottom of the screen. At the beginning of each stage, the area is empty, but over time, enemy aliens will arrive in formation, and once all of the enemies arrive on screen, they will come down at the player's ship in formations of one or more and may either shoot it or collide with it. During the entire stage, the player may fire upon the enemies, and once all enemies are vanquished, the player will proceed to the next stage.
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Galaga since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|