GameID Confirmation Guide: Difference between revisions

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== How are IDs formatted? ==
== How are IDs formatted? ==
Every ID is a unique six-character code made up of letters and numbers which identifies a specific version of every Wii or GameCube game. Each character holds its own meaning in the ID, as follows:
Every ID is a unique six-character code made up of letters and numbers which identifies a specific version of every Wii or GameCube title. Each character holds its own meaning in the ID, as follows:


*Character 1 says what console the game was released on, or in the case of the Wii, it can be used to determine whether it's a WiiWare title, a Virtual Console title (and which Virtual Console specifically), or a retail game.
*Character 1 says what console the title was released on, or in the case of the Wii, it can be used to determine whether it's a WiiWare title, a Virtual Console title (and which Virtual Console specifically), or a retail title.


*Characters 2 and 3 are the two unique characters which identify the actual game. Though there are some rare exceptions (usually Japanese releases), this normally stays consistent through all the different versions of a specific game. This can be used to find out when the wiki is in error, and two games with separate pages are actually the same. See [[R8XE52]] and [[R8XZ52]] as an example.
*Characters 2 and 3 are the two unique characters which identify the actual title. Though there are some rare exceptions (usually Japanese releases), this normally stays consistent through all the different versions of a specific title. This can be used to find out when the wiki is in error, and two titles with separate pages are actually the same. See [[R8XE52]] and [[R8XZ52]] as an example.


*Character 4 is the region code. This is the most common changed character between different IDs for a single title and probably the most useful. By knowing the regions a game is released in, looking for missing region codes can help greatly in spotting missing IDs. Therefore, knowing correct release data for a game is crucial to knowing which IDs are valid and which IDs are missing.
*Character 4 is the region code. This is the most common changed character between different IDs for a single title and probably the most useful. By knowing the regions a title is released in, looking for missing region codes can help greatly in spotting missing IDs. Therefore, knowing correct release data for a title is crucial to knowing which IDs are valid and which IDs are missing.


*Characters 5 and 6 reflect publisher, and these are the most confusing of all characters as they can be all over the place depending on the title. Sometimes titles will have different publishers for each region, the same publishers in all regions except one, all the same publisher, the same publisher but with a different last two characters that's actually valid, etc. However, they do follow patterns, even though they may be confusing patterns; see [[GameIDs]] for documentation on common trends.
*Characters 5 and 6 reflect publisher, and these are the most confusing of all characters as they can be all over the place depending on the title. Sometimes titles will have different publishers for each region, the same publishers in all regions except one, all the same publisher, the same publisher but with a different last two characters that's actually valid, etc. However, they do follow patterns, even though they may be confusing; see [[GameIDs]] for a listing of known IDs.


**Note that for Virtual Console titles, each different console gets its own unique publisher ID that stays uniform for the console. For example, all Sega titles have publisher code 8P. This means that only the prefix is needed for confirmation of Virtual Console IDs as the final two characters can be filled in without much hassle. The chart below shows all known Virtual Console publisher IDs.
:*Note that for Virtual Console titles, each emulated console gets a unique publisher ID that stays uniform for the console. For example, all Sega titles have publisher code 8P. This means that only the prefix is needed for confirmation of Virtual Console IDs as the final two characters can be filled in without much hassle. The chart below shows all known Virtual Console publisher IDs.
 
::{| class="wikitable"
=== Virtual Console Publisher IDs ===
!colspan=2|Virtual Console Publisher IDs
{| class="wikitable"
|-
|-
!System
!System