GameINI: Difference between revisions

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(WIP, will be merged into GameINI Settings, saving to take a break. Reorganized wiki port of https://forums.dolphin-emu.org/Thread-howto-using-gameini-settings-per-game . Feel free to comment on the formatting and stuff in the talk page.)
 
(Still in progress. Lots of boring repetitive work.)
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*'''CPUThread = True''' -> Enables Dual Core mode
*'''CPUThread = True''' -> Enables Dual Core mode
*'''CPUThread = False''' -> Disables Dual Core mode.
*'''CPUThread = False''' -> Disables Dual Core mode.
=== SkipIdle ===
Controls the "Idle Skipping" setting. Can also be set in the ISO properties window.
*'''SkipIdle = True''' -> Enables Idle Skipping. This is the default setting for the emulator.
*'''SkipIdle = False''' -> Disables Idle Skipping.
=== MMU ===
Controls the MMU setting. Can also be set in the ISO properties window.
MMU = True -> Enables "MMU"
MMU = False -> Disables "MMU"
=== TLBHack ===
Controls the "MMU Speed Hack" setting, a hacked version of the MMU that isn't as demanding. Can also be set in the ISO properties window.
*'''TLBHack = True''' -> Enables the MMU Speed Hack
*'''TLBHack = False''' -> Disables the MMU Speed Hack
=== DCBZ ===
Controls the "Skip DCBZ Clearing" setting. Can also be set in the ISO properties window.
*'''DCBZ = True''' -> Enables "Skip DCBZ Clearing"
*'''DCBZ = False''' -> Disables "Skip DCBZ Clearing"
=== VBeam ===
Controls the "VBeam Speed Hack" setting. Can also be set in the ISO properties window.
*'''VBeam = True''' -> Enables the VBeam Speed Hack
*'''VBeam = False''' -> Disables the VBeam Speed Hack
=== SyncGPU ===
Controls the "SyncGPU setting". SyncGPU is a speed hack for dual core mode to allow games to get around dual core glitches without having to use single core. Usually not much faster than single core mode.
*'''SyncGPU = True''' (or False to enable and disable "Synchronize GPU Thread" respectively).
FastDiscSpeed = True (or False to enable and disable "Speed Up Disk Transfer Rate" respectively).
BlockMerging = True (or False to enable and disable "Block Merging" respectively).
DSPHLE = True (or False to enable and disable "DSP HLE Emulation" respectively).




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*'''CPUCore = 1''' -> Sets the CPU engine to JIT
*'''CPUCore = 1''' -> Sets the CPU engine to JIT
*'''CPUCore = 2''' -> Sets the CPU engine to JITIL
*'''CPUCore = 2''' -> Sets the CPU engine to JITIL
=== DSPHLE ===
Chooses the audio engine. Can also be set in the ISO properties window.
*'''DSPHLE = True''' -> Forces DSP HLE for the game.
*'''DSPHLE = False''' -> Disables DSP HLE, forcing DSP LLE.
If DSP LLE is set in the lines above, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings. To force either DSP LLE recompiler or DSP LLE interpreter, see [[DSP EnableJIT]].
=== DSPThread ===
Controls "DSP LLE on Dedicated Thread".
*'''DSPThread = True''' - Enables DSP LLE on Dedicated Thread
*'''DSPThread = False''' - Disables DSP LLE on Dedicated Thread




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=== DSPHLE ===
=== VBeam ===
Chooses the audio engine. Can also be set in the ISO properties window.
Controls the "VBeam Speed Hack" setting. Can also be set in the ISO properties window.


*'''DSPHLE = True''' -> Forces DSP HLE for the game.
*'''VBeam = True''' -> Enables the VBeam Speed Hack
*'''DSPHLE = False''' -> Disables DSP HLE, forcing DSP LLE.
*'''VBeam = False''' -> Disables the VBeam Speed Hack


If DSP LLE is set in the lines above, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings. To force either DSP LLE recompiler or DSP LLE interpreter, see [[DSP EnableJIT]].


=== SyncGPU ===
Controls the "SyncGPU setting". SyncGPU is a speed hack for dual core mode to allow games to get around dual core glitches without having to use single core. Usually not much faster than single core mode.


=== DSPThread ===
*'''SyncGPU = True'''
Controls "DSP LLE on Dedicated Thread".
*'''SyncGPU = False'''


*'''DSPThread = True''' - Enables DSP LLE on Dedicated Thread
*'''DSPThread = False''' - Disables DSP LLE on Dedicated Thread


== [Video_Settings] ==
=== FastDiscSpeed ===
Accelerates the emulated disc speed, removing any loading emulation. Can also be set in the ISO properties window.


*'''FastDiscSpeed = True'''
*'''FastDiscSpeed = False'''


== [Video_Enhancements] ==


=== BlockMerging ===
Can also be set in the ISO properties window.


== [Video_Hacks] ==
*'''BlockMerging = True'''
*'''BlockMerging = False'''


== [Video] ==


=== SkipIdle ===
Controls the "Idle Skipping" setting. Can also be set in the ISO properties window.


== [DSP] ==
*'''SkipIdle = True''' -> Enables Idle Skipping. This is the default setting for the emulator.
*'''SkipIdle = False''' -> Disables Idle Skipping.




== [Controls] ==
=== MMU ===
Controls the MMU setting. Can also be set in the ISO properties window.
 
*'''MMU = True''' -> Enables "MMU"
*'''MMU = False''' -> Disables "MMU"




Choosing audio backend:
=== TLBHack ===
A dolphin version above 4.0 - 101 is needed to set this, since there was no audio backend choice possible via gameini before that rev. Just copy paste the lines below in your local gameini depending on the backend you use:
Controls the "MMU Speed Hack" setting, a hacked version of the MMU that isn't as demanding. Can also be set in the ISO properties window.
[DSP]
Backend = OpenAL
[DSP]
Backend = DSound
[DSP]
Backend = XAudio2


[DSP]
*'''TLBHack = True''' -> Enables the MMU Speed Hack
EnableJIT = True => for LLE recompiler
*'''TLBHack = False''' -> Disables the MMU Speed Hack
EnableJIT = False => for LLE interpreter




=== DCBZ ===
Controls the "Skip DCBZ Clearing" setting. Can also be set in the ISO properties window.


Volume:
*'''DCBZ = True''' -> Enables "Skip DCBZ Clearing"
A dolphin version above 4.0 - 101 is needed to set this option.
*'''DCBZ = False''' -> Disables "Skip DCBZ Clearing"
[DSP]
Volume = 100 (values starting from 0 up to 100 max are valid).




== [Video_Settings] ==


Choosing Internal Resolution:
=== EFBScale ===
The line below is used to enforce an integral value closest to the general value you use, if 3x is used it will stay the same, if 2,5x is used it will drop to 2x, if auto fractional is used auto integral will be set:
Sets the internal resolution. Values starting from 0 represent the drop down order in the list that dolphin uses. Currently:
[Video_Settings]
EFBScale = -1
Values starting from 0 represent the drop down order in the list that dolphin uses. Currently:
[Video_Settings]
EFBScale = 0 =>will give auto fractional
EFBScale = 1 =>will give auto integral
EFBScale = 2 =>will give 1x
EFBScale = 3 =>will give 1,5x
EFBScale = 4 =>will give 2x
EFBScale = 5 =>will give 2,5x
EFBScale = 6 =>will give 3x
EFBScale = 7 =>will give 4x


Efb Copies:
*'''EFBScale = 0''' -> Sets the Internal Resolution to "Auto (Multiple of 640x528)"
[Video_Hacks]
*'''EFBScale = 1''' -> Sets the Internal Resolution to "Auto (Window Size)"
EFBToTextureEnable = True (or False to enable "Efb to Texture" and "Efb to Ram" respectively).
*'''EFBScale = 2''' -> Sets the Internal Resolution to 1x Native
EFBCopyEnable = True (or False to enable and disable "EFB copies" respectively).
*'''EFBScale = 3''' -> Sets the Internal Resolution to 1.5x Native
EFBCopyCacheEnable = True (or False to enable and disable "Efb to Ram Cache" respectively).
*'''EFBScale = 4''' -> Sets the Internal Resolution to 2x Native
*'''EFBScale = 5''' -> Sets the Internal Resolution to 2.5x Native
*'''EFBScale = 6''' -> Sets the Internal Resolution to 3x Native
*'''EFBScale = 7''' -> Sets the Internal Resolution to 4x Native
*'''EFBScale = -1''' -> "-1" is a special case that does not exist in the GUI. It is used to set an Internal Resolution that is the nearest whole number multiplier of the value set in Dolphin's general settings, rounded down. For example, if 2.5x Native is set in the GUI (general settings), than 2x Native will be used.


Scaled EFB Copy:
=== SafeTextureCacheColorSamples ===
[Video_Hacks]
Controls the "Texture Cache Accuracy" setting, shown as a slider in the GUI.
EFBScaledCopy = True (or False to enable and disable "Scaled EFB Copy" respectively).


Skip EFB Access From Cpu:
*'''SafeTextureCacheColorSamples = 0''' -> Texture Cache Accuracy "Safe", the left most option on the slider
[Video_Hacks]
*'''SafeTextureCacheColorSamples = 512''' -> Texture Cache Accuracy "Middle", the middle option on the slider
EFBAccessEnable = True (or False to disable and enable "Skip EFB Access From Cpu" respectively). Beware that it has the opposite behavior of the gui option!
*'''SafeTextureCacheColorSamples = 128''' -> Texture Cache Accuracy "Fast", the right most option on the slider


Ignore Format Changes:
[Video_Hacks]
EFBEmulateFormatChanges = True (or False to disable and enable "Ignore Format Changes" respectively). Beware that it has the opposite behavior of the gui option!


Texture Cache:
=== AspectRatio  ===
[Video_Settings]
Sets the AspectRatio for the title. Values represent the drop down list in the Dolphin GUI, starting with 0.
SafeTextureCacheColorSamples = 0 (this is the safe setting on the left)
SafeTextureCacheColorSamples = 512 (this is the normal setting in the middle)
SafeTextureCacheColorSamples = 128 (this is the fast setting on the right)


Choosing Aspect Ratio:
*'''AspectRatio = 0''' -> Auto Aspect Ratio, assigned based on what the emulated console indicates
Values starting from 0 represent the drop down order in the list that dolphin uses. Currently:
*'''AspectRatio = 1''' -> Force 16:9
[Video_Settings]
*'''AspectRatio = 2''' -> Force 4:3
AspectRatio = 0 =>will give Auto
*'''AspectRatio = 3''' -> Sets the aspect ratio to "Stretch to window"
AspectRatio = 1 =>will give Force 16/9
AspectRatio = 2 =>will give Force 4/3
AspectRatio = 3 =>will give Stretch to window


Widescreen Hack:
=== wideScreenHack ===
You should also set aspect ratio to "Stretch to window" in order to work.
Separates the aspect ratio rendered by the game from the one displayed in the game window. Use [[Aspect Ratio]] controls in addition to this setting.
[Video_Settings]
wideScreenHack = True (or False to enable and disable "Widescreen Hack" respectively).


VSync:
*'''wideScreenHack = True'''
[Video_Hardware]
*'''wideScreenHack = False'''
VSync = True (or False to enable and disable "VSync" respectively).


Anti-Aliasing:
=== MSAA ===
Values starting from 0 represent the drop down order in the list that dolphin uses. Each backend has it's own list of antialiasing options so it is suggested to enforce a certain video backend along with this option.  
Values starting from 0 represent the drop down order in the list that dolphin uses. Each backend has it's own list of antialiasing options so it is suggested to enforce a certain video backend along with this option.  
[Video_Settings]
[Video_Settings]
MSAA = 0 (Will set it to the top of the list value which is Off for all backends, for values starting from 1 the result will vary depending on the backend used, check the drop list in the gui and start counting from 0 to find which antialiasing option will be used for values higher than zero).
MSAA = 0 (Will set it to the top of the list value which is Off for all backends, for values starting from 1 the result will vary depending on the backend used, check the drop list in the gui and start counting from 0 to find which antialiasing option will be used for values higher than zero).


Anisotropic Filtering:
Values starting from 0 represent the drop down order in the list that dolphin uses.
[Video_Enhancements]
MaxAnisotropy = 0 (Will set it to the top of the list value of 1x equivalent of disabling it. 2x, 4x, 8x, 16x would need 1,2,3,4 to be used respectively).
Force Texture Filtering:
[Video_Enhancements]
ForceFiltering = True (or False to enable and disable "Force Texture Filtering" respectively).


External Frame Buffer:
External Frame Buffer:
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[Video_Settings]
[Video_Settings]
EnablePixelLighting = True (or False to enable and disable "Per-Pixel Lighting" respectively).
EnablePixelLighting = True (or False to enable and disable "Per-Pixel Lighting" respectively).
Cache Display Lists:
[Video_Hacks]
DlistCachingEnable = True (or False to enable and disable "Cache Display Lists" respectively).


OpenMP Texture Decoder:
OpenMP Texture Decoder:
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[Video_Settings]
[Video_Settings]
DstAlphaPass = True (or False to enable and disable "Disable Destination Alpha" respectively).
DstAlphaPass = True (or False to enable and disable "Disable Destination Alpha" respectively).
== [Video_Enhancements] ==
Anisotropic Filtering:
Values starting from 0 represent the drop down order in the list that dolphin uses.
[Video_Enhancements]
MaxAnisotropy = 0 (Will set it to the top of the list value of 1x equivalent of disabling it. 2x, 4x, 8x, 16x would need 1,2,3,4 to be used respectively).
Force Texture Filtering:
[Video_Enhancements]
ForceFiltering = True (or False to enable and disable "Force Texture Filtering" respectively).


Post - Processing Effects:
Post - Processing Effects:
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[Video_Enhancements]
[Video_Enhancements]
PostProcessingShader = sepia (you can put the name of your preferred shader here).
PostProcessingShader = sepia (you can put the name of your preferred shader here).
== [Video_Hacks] ==
Cache Display Lists:
[Video_Hacks]
DlistCachingEnable = True (or False to enable and disable "Cache Display Lists" respectively).
Efb Copies:
[Video_Hacks]
EFBToTextureEnable = True (or False to enable "Efb to Texture" and "Efb to Ram" respectively).
EFBCopyEnable = True (or False to enable and disable "EFB copies" respectively).
EFBCopyCacheEnable = True (or False to enable and disable "Efb to Ram Cache" respectively).
Scaled EFB Copy:
[Video_Hacks]
EFBScaledCopy = True (or False to enable and disable "Scaled EFB Copy" respectively).
Skip EFB Access From Cpu:
[Video_Hacks]
EFBAccessEnable = True (or False to disable and enable "Skip EFB Access From Cpu" respectively). Beware that it has the opposite behavior of the gui option!
Ignore Format Changes:
[Video_Hacks]
EFBEmulateFormatChanges = True (or False to disable and enable "Ignore Format Changes" respectively). Beware that it has the opposite behavior of the gui option!
== [Video] ==
UseBBox = True (or False to enable and disable "Bounding Box Calculation" respectively).
ZTPSpeedupHack = True (or False to enable and disable "ZTP Hack" respectively).
ProjectionHack = 1 (or 0 to enable and disable "Custom Projection Hack" respectively).
== [Video_Hardware] ==
VSync:
[Video_Hardware]
VSync = True (or False to enable and disable "VSync" respectively).
== [DSP] ==
Choosing audio backend:
A dolphin version above 4.0 - 101 is needed to set this, since there was no audio backend choice possible via gameini before that rev. Just copy paste the lines below in your local gameini depending on the backend you use:
[DSP]
Backend = OpenAL
[DSP]
Backend = DSound
[DSP]
Backend = XAudio2
[DSP]
EnableJIT = True => for LLE recompiler
EnableJIT = False => for LLE interpreter
Volume:
A dolphin version above 4.0 - 101 is needed to set this option.
[DSP]
Volume = 100 (values starting from 0 up to 100 max are valid).
== [Controls] ==


Choosing Control Profiles per game:
Choosing Control Profiles per game:
Line 271: Line 283:
PadProfile3 = Your profile name here. This loads gcpad profile for player 3.
PadProfile3 = Your profile name here. This loads gcpad profile for player 3.
PadProfile4 = Your profile name here. This loads gcpad profile for player 4.
PadProfile4 = Your profile name here. This loads gcpad profile for player 4.
Settings that can also be set using the iso properties window:
[Core]
CPUThread = True (or False to enable and disable "Dual Core" respectively).
SkipIdle = True (or False to enable and disable "Idle Skipping" respectively).
MMU = True (or False to enable and disable "MMU" respectively).
TLBHack = True (or False to enable and disable "MMU Speed Hack" respectively).
DCBZ = True (or False to enable and disable "Skip DCBZ Clearing" respectively).
VBeam = True (or False to enable and disable "VBeam Speed Hack" respectively).
SyncGPU = True (or False to enable and disable "Synchronize GPU Thread" respectively).
FastDiscSpeed = True (or False to enable and disable "Speed Up Disk Transfer Rate" respectively).
BlockMerging = True (or False to enable and disable "Block Merging" respectively).
DSPHLE = True (or False to enable and disable "DSP HLE Emulation" respectively).
[Video]
UseBBox = True (or False to enable and disable "Bounding Box Calculation" respectively).
ZTPSpeedupHack = True (or False to enable and disable "ZTP Hack" respectively).
ProjectionHack = 1 (or 0 to enable and disable "Custom Projection Hack" respectively).

Revision as of 06:31, 10 November 2013

[Core]

The following entires go under [Core] section of the GameINI.


CPUThread

Controls Dual Core and Single Core modes. Can be set in the ISO properties window.

  • CPUThread = True -> Enables Dual Core mode
  • CPUThread = False -> Disables Dual Core mode.


GFXBackend

Sets the video backend the game will use.

  • GFXBackend = D3D –> Sets the video backend to D3D (previously called D3D11 prior to 4.0-155)
  • GFXBackend = OGL –> Sets the video backend to OpenGL


D3D9 was removed in 4.0-155. On builds prior to 4.0-155, the following three options are available.

  • GFXBackend = DX11 -> Sets the video backend to D3D11 (now called D3D in the emulator as of 4.0-155)
  • GFXBackend = OGL -> Sets the video backend to OpenGL
  • GFXBackend = DX9 -> Sets the video backend to D3D9. For 4.0-155 and later setting the graphics backend to DX9 will do nothing.


CPUCore

Sets the CPU Emulator Engine that Dolphin will use to emulate the game. Uses numbers starting with 0 to represent the tick-mark order used in the Dolphin GUI for the option.

  • CPUCore = 0 -> Sets the CPU engine to Interpreter
  • CPUCore = 1 -> Sets the CPU engine to JIT
  • CPUCore = 2 -> Sets the CPU engine to JITIL


DSPHLE

Chooses the audio engine. Can also be set in the ISO properties window.

  • DSPHLE = True -> Forces DSP HLE for the game.
  • DSPHLE = False -> Disables DSP HLE, forcing DSP LLE.

If DSP LLE is set in the lines above, it will use either DSP LLE recompiler or DSP LLE interpreter based on your general Dolphin settings. To force either DSP LLE recompiler or DSP LLE interpreter, see DSP EnableJIT.


DSPThread

Controls "DSP LLE on Dedicated Thread".

  • DSPThread = True - Enables DSP LLE on Dedicated Thread
  • DSPThread = False - Disables DSP LLE on Dedicated Thread


FrameLimit

Uses hex values to set the framelimit. Based on VPS unless UseFPS is set to true. Added in 4.0-265; it will do nothing in revisions prior to that.

  • FrameLimit = 0x00000000 -> "Off"
  • FrameLimit = 0x00000001 -> "Auto"
  • FrameLimit = 0x00000002 -> "Audio"
  • FrameLimit = 0x00000003 -> "10"

Continues up to

  • FrameLimit = 0x00000019 -> "120"


UseFPS

Determines whether the framelimiter is based on VPS or FPS. Added in 4.0-265; it will do nothing in revisions prior to that.

  • UseFPS = True -> Sets the FrameLimiter to be based on FPS instead of the VPS.
  • UseFPS = False -> Sets the FrameLimiter to be based on VPS instead of the FPS. This is the normal behavior for the emulator.


VBeam

Controls the "VBeam Speed Hack" setting. Can also be set in the ISO properties window.

  • VBeam = True -> Enables the VBeam Speed Hack
  • VBeam = False -> Disables the VBeam Speed Hack


SyncGPU

Controls the "SyncGPU setting". SyncGPU is a speed hack for dual core mode to allow games to get around dual core glitches without having to use single core. Usually not much faster than single core mode.

  • SyncGPU = True
  • SyncGPU = False


FastDiscSpeed

Accelerates the emulated disc speed, removing any loading emulation. Can also be set in the ISO properties window.

  • FastDiscSpeed = True
  • FastDiscSpeed = False


BlockMerging

Can also be set in the ISO properties window.

  • BlockMerging = True
  • BlockMerging = False


SkipIdle

Controls the "Idle Skipping" setting. Can also be set in the ISO properties window.

  • SkipIdle = True -> Enables Idle Skipping. This is the default setting for the emulator.
  • SkipIdle = False -> Disables Idle Skipping.


MMU

Controls the MMU setting. Can also be set in the ISO properties window.

  • MMU = True -> Enables "MMU"
  • MMU = False -> Disables "MMU"


TLBHack

Controls the "MMU Speed Hack" setting, a hacked version of the MMU that isn't as demanding. Can also be set in the ISO properties window.

  • TLBHack = True -> Enables the MMU Speed Hack
  • TLBHack = False -> Disables the MMU Speed Hack


DCBZ

Controls the "Skip DCBZ Clearing" setting. Can also be set in the ISO properties window.

  • DCBZ = True -> Enables "Skip DCBZ Clearing"
  • DCBZ = False -> Disables "Skip DCBZ Clearing"


[Video_Settings]

EFBScale

Sets the internal resolution. Values starting from 0 represent the drop down order in the list that dolphin uses. Currently:

  • EFBScale = 0 -> Sets the Internal Resolution to "Auto (Multiple of 640x528)"
  • EFBScale = 1 -> Sets the Internal Resolution to "Auto (Window Size)"
  • EFBScale = 2 -> Sets the Internal Resolution to 1x Native
  • EFBScale = 3 -> Sets the Internal Resolution to 1.5x Native
  • EFBScale = 4 -> Sets the Internal Resolution to 2x Native
  • EFBScale = 5 -> Sets the Internal Resolution to 2.5x Native
  • EFBScale = 6 -> Sets the Internal Resolution to 3x Native
  • EFBScale = 7 -> Sets the Internal Resolution to 4x Native
  • EFBScale = -1 -> "-1" is a special case that does not exist in the GUI. It is used to set an Internal Resolution that is the nearest whole number multiplier of the value set in Dolphin's general settings, rounded down. For example, if 2.5x Native is set in the GUI (general settings), than 2x Native will be used.

SafeTextureCacheColorSamples

Controls the "Texture Cache Accuracy" setting, shown as a slider in the GUI.

  • SafeTextureCacheColorSamples = 0 -> Texture Cache Accuracy "Safe", the left most option on the slider
  • SafeTextureCacheColorSamples = 512 -> Texture Cache Accuracy "Middle", the middle option on the slider
  • SafeTextureCacheColorSamples = 128 -> Texture Cache Accuracy "Fast", the right most option on the slider


AspectRatio

Sets the AspectRatio for the title. Values represent the drop down list in the Dolphin GUI, starting with 0.

  • AspectRatio = 0 -> Auto Aspect Ratio, assigned based on what the emulated console indicates
  • AspectRatio = 1 -> Force 16:9
  • AspectRatio = 2 -> Force 4:3
  • AspectRatio = 3 -> Sets the aspect ratio to "Stretch to window"

wideScreenHack

Separates the aspect ratio rendered by the game from the one displayed in the game window. Use Aspect Ratio controls in addition to this setting.

  • wideScreenHack = True
  • wideScreenHack = False

MSAA

Values starting from 0 represent the drop down order in the list that dolphin uses. Each backend has it's own list of antialiasing options so it is suggested to enforce a certain video backend along with this option. [Video_Settings] MSAA = 0 (Will set it to the top of the list value which is Off for all backends, for values starting from 1 the result will vary depending on the backend used, check the drop list in the gui and start counting from 0 to find which antialiasing option will be used for values higher than zero).


External Frame Buffer: [Video_Settings] UseXFB = True (or False to enable and disable "External Frame Buffer" respectively). Virtual or Real will be set according to what you have set it last at the general settings. To control it use together the line below: UseRealXFB = True (or False to enable "Real Xfb" or "Virtual Xfb" respectively).

Fast Depth Calculation: [Video_Settings] FastDepthCalc = True (or False to enable and disable "Fast depth calculation" respectively).

Per-Pixel Lighting: [Video_Settings] EnablePixelLighting = True (or False to enable and disable "Per-Pixel Lighting" respectively).

OpenMP Texture Decoder: [Video_Settings] OMPDecoder = True (or False to enable and disable "OpenMP Texture Decoder" respectively).

OpenCL Texture Decoder: [Video_Settings] EnableOpenCL = True (or False to enable and disable "OpenCL Texture Decoder" respectively).

Disable Fog: [Video_Settings] DisableFog = True (or False to enable and disable "Disable Fog" respectively).

Disable Destination Alpha: [Video_Settings] DstAlphaPass = True (or False to enable and disable "Disable Destination Alpha" respectively).

[Video_Enhancements]

Anisotropic Filtering: Values starting from 0 represent the drop down order in the list that dolphin uses. [Video_Enhancements] MaxAnisotropy = 0 (Will set it to the top of the list value of 1x equivalent of disabling it. 2x, 4x, 8x, 16x would need 1,2,3,4 to be used respectively).

Force Texture Filtering: [Video_Enhancements] ForceFiltering = True (or False to enable and disable "Force Texture Filtering" respectively).

Post - Processing Effects: This option will only work with the opengl backend. Use the names listed in the drop down menu of the option, below we use sepia as an example. [Video_Enhancements] PostProcessingShader = sepia (you can put the name of your preferred shader here).

[Video_Hacks]

Cache Display Lists: [Video_Hacks] DlistCachingEnable = True (or False to enable and disable "Cache Display Lists" respectively).

Efb Copies: [Video_Hacks] EFBToTextureEnable = True (or False to enable "Efb to Texture" and "Efb to Ram" respectively). EFBCopyEnable = True (or False to enable and disable "EFB copies" respectively). EFBCopyCacheEnable = True (or False to enable and disable "Efb to Ram Cache" respectively).

Scaled EFB Copy: [Video_Hacks] EFBScaledCopy = True (or False to enable and disable "Scaled EFB Copy" respectively).

Skip EFB Access From Cpu: [Video_Hacks] EFBAccessEnable = True (or False to disable and enable "Skip EFB Access From Cpu" respectively). Beware that it has the opposite behavior of the gui option!

Ignore Format Changes: [Video_Hacks] EFBEmulateFormatChanges = True (or False to disable and enable "Ignore Format Changes" respectively). Beware that it has the opposite behavior of the gui option!

[Video]

UseBBox = True (or False to enable and disable "Bounding Box Calculation" respectively). ZTPSpeedupHack = True (or False to enable and disable "ZTP Hack" respectively). ProjectionHack = 1 (or 0 to enable and disable "Custom Projection Hack" respectively).

[Video_Hardware]

VSync: [Video_Hardware] VSync = True (or False to enable and disable "VSync" respectively).

[DSP]

Choosing audio backend: A dolphin version above 4.0 - 101 is needed to set this, since there was no audio backend choice possible via gameini before that rev. Just copy paste the lines below in your local gameini depending on the backend you use: [DSP] Backend = OpenAL [DSP] Backend = DSound [DSP] Backend = XAudio2

[DSP] EnableJIT = True => for LLE recompiler EnableJIT = False => for LLE interpreter

Volume: A dolphin version above 4.0 - 101 is needed to set this option. [DSP] Volume = 100 (values starting from 0 up to 100 max are valid).

[Controls]

Choosing Control Profiles per game: First you should have a control profile saved for the gamecube controller or Wiimote. For example lets say you have created a Wiimote profile named "Sideways" for Wii games that use the sideways wiimote handling(donkey kong, kirby games, etc.). In order to load that profile per game you should put:

[Controls] WiimoteProfile1 = Sideways => You can put any profile name you want to put here instead. This loads wiimote profile for player 1. WiimoteProfile2 = Sideways => You can put any profile name you want to put here instead. This loads wiimote profile for player 2. WiimoteProfile3 = Sideways => You can put any profile name you want to put here instead. This loads wiimote profile for player 3. WiimoteProfile4 = Sideways => You can put any profile name you want to put here instead. This loads wiimote profile for player 4.

For gamecube controller profiles you should put: [Controls] PadProfile1 = Your profile name here. This loads gcpad profile for player 1. PadProfile2 = Your profile name here. This loads gcpad profile for player 2. PadProfile3 = Your profile name here. This loads gcpad profile for player 3. PadProfile4 = Your profile name here. This loads gcpad profile for player 4.