Geist: Difference between revisions

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→‎60Hz AR Codes: Wrongly labed category: It's a 50hz code
m (Text replacement - "{{Problems|WidescreenGCN}}" to "{{Problems/WidescreenGCN}}")
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{{Infobox VG
{{Infobox VG
|image    = [[File:Geist.jpg|300px]]
|developer = n-Space
|developer = n-Space
|publisher = Nintendo
|publisher = Nintendo
|released = {{vgrelease|NA=August 15, 2005|EU=October 7, 2005|AUS=November 3, 2005}}
|released = {{vgrelease|NA=August 15, 2005|EU=October 7, 2005|AUS=November 3, 2005}}
|genre = First-person action-adventure
|genre     = First-person action-adventure
|modes = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input = GameCube Controller
|input     = GameCube Controller
|image = [[File:Geist.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-geist
|forumlink = http://forums.dolphin-emu.org/Thread-gc-geist
}}
}}


'''''Geist''''' is a video game for the Nintendo [[GameCube]] video game console. A prototype of the game was developed by n-Space, who approached Nintendo to be the game's publisher. Nintendo accepted, making ''Geist'' the second [[GameCube]] game published by Nintendo to receive an M-rating (the first being ''Eternal Darkness: Sanity's Requiem''). In the following years, Nintendo and n-Space worked closely on ''Geist''. The game was first shown at the E3 2003 and was announced to be part of the GameCube's line-up for 2003. However, it was delayed for two years for fine-tuning. During that time, the game's genre changed from first-person shooter to first-person action-adventure.
'''''Geist''''' is a video game for the Nintendo [[GameCube]] video game console. A prototype of the game was developed by n-Space, who approached Nintendo to be the game's publisher. Nintendo accepted, making ''Geist'' the second [[GameCube]] game published by Nintendo to receive an M-rating (the first being [[Eternal Darkness: Sanity's Requiem]]). In the following years, Nintendo and n-Space worked closely on ''Geist''. The game was first shown at the E3 2003 and was announced to be part of the GameCube's line-up for 2003. However, it was delayed for two years for fine-tuning. During that time, the game's genre changed from first-person shooter to first-person action-adventure.


The ''Geist'' franchise is currently owned by Nintendo, due to their contract with n-Space. At the moment, there are no plans for a sequel. However, n-Space has announced they are working on a game for the [[Wii]].
The ''Geist'' franchise is currently owned by Nintendo, due to their contract with n-Space. At the moment, there are no plans for a sequel. However, n-Space has announced they are working on a game for the [[Wii]].


== Emulation Information ==
== Emulation Information ==
{{Problems/WidescreenGCN}}
{{Problems/GC Widescreen Auto}}


== Problems ==
== Problems ==
=== Slow Framerate ===
{{Problems|{{#vardefineecho:problems|
Use a recent build for this game ({{revision|3.0-721}}) to avoid very low framerates.
=== Opcode Errors ===
GFX Opcode errors start to occur shortly into the game, eventually crashing Dolphin. Refer {{Issue|10754}}.
{{image|Geist Op Code Error.png|Op Code Error|br}}
 
}}}}


== Enhancements ==
== Enhancements ==
=== 60Hz AR Codes ===
=== 50Hz AR Codes ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1978] ====
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1978] ====
<pre>Enable 50Hz Mode [Ralf]
<pre>Enable 50Hz Mode [Ralf]
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{{VersionCompatibilityVersion|3.0-766|**|}}
{{VersionCompatibilityVersion|3.0-766|**|}}
{{VersionCompatibilityVersion|4.0-5422|****|}}
{{VersionCompatibilityVersion|4.0-5422|****|}}
{{VersionCompatibilityVersion|4.0-9050|***|OPcode errors with DSP HLE}}
{{VersionCompatibilityVersion|5.0-14095|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=4.0-3234|OS=Windows 7|CPU=Intel Core Quad @ 3.2GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Game is unstable with HLE audio. (Random opcode freezes, and crashes after loading save states.) With LLE seems to run reasonably well. May benefit from disabling dual core mode if CPU is fast enough.|tester=}}
{{testing/entry|revision=4.0-3234|OS=Windows 7|CPU=Intel Core Quad @ 3.2GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Game is unstable with HLE audio. (Random opcode freezes, and crashes after loading save states.) With LLE seems to run reasonably well. May benefit from disabling dual core mode if CPU is fast enough.|tester=}}
{{testing/entry|revision=4.0-5422|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 3.4GHz|GPU=NVIDIA GeForce GTX 460|result=Completed more than half the game in like 4 hours non-stop play. Only ran into one rare issue. The rooms don't load at all at after a few rooms but resolved it with restarting the level and the issue didn't happen again so I think it was due to my pc locking up during load with is normal of my pc so I think it not Dolphin that did it. Little slowdowns in some areas but not really noticeable. 80 to 100% speed.|tester=Drshaw}}
{{testing/entry|revision=4.0-5422|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 3.4GHz|GPU=NVIDIA GeForce GTX 460|result=Completed more than half the game in like 4 hours non-stop play. Only ran into one rare issue. The rooms don't load at all at after a few rooms but resolved it with restarting the level and the issue didn't happen again so I think it was due to my pc locking up during load with is normal of my pc so I think it not Dolphin that did it. Little slowdowns in some areas but not really noticeable. 80 to 100% speed.|tester=Drshaw}}
{{testing/entry|revision=4.0-9050|OS=Windows 10|CPU=AMD FX-8370 @ 4.25 GHz|GPU=AMD R9 390|result=Horribly Broken with HLE, OPCode errors when drawing weapon for the first time, leading to Dolphin crashing.|tester=}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i3 @ 2.93GHz|GPU=NVIDIA GeForce GTX 960|result=115% CPU clock, 2.5x Native resolution, 16x, FXAA, Per pixle lighting, Panic handlers off. I hadn't run into any OP code errors from the above tests. Aside from many texture glitches when loading into a new area, (Eventually they go away.) physics sometimes behaving in ways they shouldn't and the occasional imp glitching through a closed door It works fine. The game is much easier than I remember but that could just be me. The game is perfectly playable in single player at least to the fourth boss without any crashes and only minor slowdowns. Multiplayer untested.|tester=Nexeleon}}
{{testing/entry|revision=5.0-1103|OS=Windows 10|CPU=Intel Xeon E5 v3 @ 2.30GHz|GPU=NVIDIA GeForce GTX 780|result=Game had frequent slowdowns both during cutscenes and gameplay. With the slowdowns came the occasional audio crackle. There were no major graphical issues from what little I played. Unfortunately, I encountered OPCode errors ~10 minutes into gameplay, which led to the eventual crashing of Dolphin. I was able to get farther than the initial weapon acquisition, however.|tester=saintschultz}}
{{testing/entry|revision=5.0-14095|OS=Windows 10|CPU=AMD Ryzen 5900X @ 3.70GHz|GPU=NVIDIA GeForce GTX 1080|result=Managed to complete a level with little to no issues. No error codes as the other testers encountered, but had an occasional audio crackle. No graphical issues except for a slight, brief FPS drop when loading a new area.|tester=Firstmate Fizz}}
{{testing/end}}
{{testing/end}}


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{{VideoGallery
{{VideoGallery
|vid1=NuctxlXcEK4|cap1=Dolphin Emulator 4.0.2 - Geist (1080p HD) - Nintendo GameCube
|vid1=NuctxlXcEK4|cap1=Dolphin Emulator 4.0.2 - Geist (1080p HD) - Nintendo GameCube
|vid2=GzmfCNzhhCo|cap2=Dolphin Emulator 5.0 - Geist (1080p HD) - Nintendo GameCube
|vid3=i5cxfKK4OGY|cap3=Geist [PAL] [Gamecube] [Español] Dolphin 4.02 [1080p HD]
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]
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