Geist: Difference between revisions

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→‎60Hz AR Codes: Wrongly labed category: It's a 50hz code
m (→‎60Hz AR Codes: Wrongly labed category: It's a 50hz code)
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{{Infobox VG
{{Infobox VG
|image    = [[File:Geist.jpg|300px]]
|developer = n-Space
|developer = n-Space
|publisher = Nintendo
|publisher = Nintendo
|released = {{vgrelease|NA=August 15, 2005|EU=October 7, 2005|AUS=November 3, 2005}}
|released = {{vgrelease|NA=August 15, 2005|EU=October 7, 2005|AUS=November 3, 2005}}
|genre = First-person action-adventure
|genre     = First-person action-adventure
|modes = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input = GameCube Controller
|input     = GameCube Controller
|image = [[File:Geist.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-geist
|forumlink = http://forums.dolphin-emu.org/Thread-gc-geist
}}
}}


'''''Geist''''' is a video game for the Nintendo [[GameCube]] video game console. A prototype of the game was developed by n-Space, who approached Nintendo to be the game's publisher. Nintendo accepted, making ''Geist'' the second [[GameCube]] game published by Nintendo to receive an M-rating (the first being ''Eternal Darkness: Sanity's Requiem''). In the following years, Nintendo and n-Space worked closely on ''Geist''. The game was first shown at the E3 2003 and was announced to be part of the GameCube's line-up for 2003. However, it was delayed for two years for fine-tuning. During that time, the game's genre changed from first-person shooter to first-person action-adventure.
'''''Geist''''' is a video game for the Nintendo [[GameCube]] video game console. A prototype of the game was developed by n-Space, who approached Nintendo to be the game's publisher. Nintendo accepted, making ''Geist'' the second [[GameCube]] game published by Nintendo to receive an M-rating (the first being [[Eternal Darkness: Sanity's Requiem]]). In the following years, Nintendo and n-Space worked closely on ''Geist''. The game was first shown at the E3 2003 and was announced to be part of the GameCube's line-up for 2003. However, it was delayed for two years for fine-tuning. During that time, the game's genre changed from first-person shooter to first-person action-adventure.


The ''Geist'' franchise is currently owned by Nintendo, due to their contract with n-Space. At the moment, there are no plans for a sequel. However, n-Space has announced they are working on a game for the [[Wii]].
The ''Geist'' franchise is currently owned by Nintendo, due to their contract with n-Space. At the moment, there are no plans for a sequel. However, n-Space has announced they are working on a game for the [[Wii]].
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
 
=== Opcode Errors ===
=== OPCode Errors ===
GFX Opcode errors start to occur shortly into the game, eventually crashing Dolphin. Refer {{Issue|10754}}.
OPCode errors start to occur shortly into the game, eventually crashing Dolphin.
{{image|Geist Op Code Error.png|Op Code Error|br}}


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== 60Hz AR Codes ===
=== 50Hz AR Codes ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1978] ====
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1978] ====
<pre>Enable 50Hz Mode [Ralf]
<pre>Enable 50Hz Mode [Ralf]
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{{VersionCompatibilityVersion|4.0-5422|****|}}
{{VersionCompatibilityVersion|4.0-5422|****|}}
{{VersionCompatibilityVersion|4.0-9050|***|OPcode errors with DSP HLE}}
{{VersionCompatibilityVersion|4.0-9050|***|OPcode errors with DSP HLE}}
{{VersionCompatibilityVersion|5.0-14095|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=4.0-5422|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 3.4GHz|GPU=NVIDIA GeForce GTX 460|result=Completed more than half the game in like 4 hours non-stop play. Only ran into one rare issue. The rooms don't load at all at after a few rooms but resolved it with restarting the level and the issue didn't happen again so I think it was due to my pc locking up during load with is normal of my pc so I think it not Dolphin that did it. Little slowdowns in some areas but not really noticeable. 80 to 100% speed.|tester=Drshaw}}
{{testing/entry|revision=4.0-5422|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 3.4GHz|GPU=NVIDIA GeForce GTX 460|result=Completed more than half the game in like 4 hours non-stop play. Only ran into one rare issue. The rooms don't load at all at after a few rooms but resolved it with restarting the level and the issue didn't happen again so I think it was due to my pc locking up during load with is normal of my pc so I think it not Dolphin that did it. Little slowdowns in some areas but not really noticeable. 80 to 100% speed.|tester=Drshaw}}
{{testing/entry|revision=4.0-9050|OS=Windows 10|CPU=AMD FX-8370 @ 4.25 GHz|GPU=AMD R9 390|result=Horribly Broken with HLE, OPCode errors when drawing weapon for the first time, leading to Dolphin crashing.|tester=}}
{{testing/entry|revision=4.0-9050|OS=Windows 10|CPU=AMD FX-8370 @ 4.25 GHz|GPU=AMD R9 390|result=Horribly Broken with HLE, OPCode errors when drawing weapon for the first time, leading to Dolphin crashing.|tester=}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i3 @ 2.93GHz|GPU=NVIDIA GeForce GTX 960|result=115% CPU clock, 2.5x Native resolution, 16x, FXAA, Per pixle lighting, Panic handlers off. I hadn't run into any OP code errors from the above tests. Aside from many texture glitches when loading into a new area, (Eventually they go away.) physics sometimes behaving in ways they shouldn't and the occasional imp glitching through a closed door It works fine. The game is much easier than I remember but that could just be me. The game is perfectly playable in single player at least to the fourth boss without any crashes and only minor slowdowns. Multiplayer untested.|tester=Nexeleon}}
{{testing/entry|revision=5.0-1103|OS=Windows 10|CPU=Intel Xeon E5 v3 @ 2.30GHz|GPU=NVIDIA GeForce GTX 780|result=Game had frequent slowdowns both during cutscenes and gameplay. With the slowdowns came the occasional audio crackle. There were no major graphical issues from what little I played. Unfortunately, I encountered OPCode errors ~10 minutes into gameplay, which led to the eventual crashing of Dolphin. I was able to get farther than the initial weapon acquisition, however.|tester=saintschultz}}
{{testing/entry|revision=5.0-1103|OS=Windows 10|CPU=Intel Xeon E5 v3 @ 2.30GHz|GPU=NVIDIA GeForce GTX 780|result=Game had frequent slowdowns both during cutscenes and gameplay. With the slowdowns came the occasional audio crackle. There were no major graphical issues from what little I played. Unfortunately, I encountered OPCode errors ~10 minutes into gameplay, which led to the eventual crashing of Dolphin. I was able to get farther than the initial weapon acquisition, however.|tester=saintschultz}}
{{testing/entry|revision=5.0-14095|OS=Windows 10|CPU=AMD Ryzen 5900X @ 3.70GHz|GPU=NVIDIA GeForce GTX 1080|result=Managed to complete a level with little to no issues. No error codes as the other testers encountered, but had an occasional audio crackle. No graphical issues except for a slight, brief FPS drop when loading a new area.|tester=Firstmate Fizz}}
{{testing/end}}
{{testing/end}}


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|vid1=NuctxlXcEK4|cap1=Dolphin Emulator 4.0.2 - Geist (1080p HD) - Nintendo GameCube
|vid1=NuctxlXcEK4|cap1=Dolphin Emulator 4.0.2 - Geist (1080p HD) - Nintendo GameCube
|vid2=GzmfCNzhhCo|cap2=Dolphin Emulator 5.0 - Geist (1080p HD) - Nintendo GameCube
|vid2=GzmfCNzhhCo|cap2=Dolphin Emulator 5.0 - Geist (1080p HD) - Nintendo GameCube
|vid3=i5cxfKK4OGY|cap3=Geist [PAL] [Gamecube] [Español] Dolphin 4.02 [1080p HD]
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]
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