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407 bytes added ,  4 August 2021
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→‎60Hz AR Codes: Wrongly labed category: It's a 50hz code
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m (→‎60Hz AR Codes: Wrongly labed category: It's a 50hz code)
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== Enhancements ==
== Enhancements ==
=== 60Hz AR Codes ===
=== 50Hz AR Codes ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1978] ====
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1978] ====
<pre>Enable 50Hz Mode [Ralf]
<pre>Enable 50Hz Mode [Ralf]
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{{VersionCompatibilityVersion|4.0-5422|****|}}
{{VersionCompatibilityVersion|4.0-5422|****|}}
{{VersionCompatibilityVersion|4.0-9050|***|OPcode errors with DSP HLE}}
{{VersionCompatibilityVersion|4.0-9050|***|OPcode errors with DSP HLE}}
{{VersionCompatibilityVersion|5.0-14095|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i3 @ 2.93GHz|GPU=NVIDIA GeForce GTX 960|result=115% CPU clock, 2.5x Native resolution, 16x, FXAA, Per pixle lighting, Panic handlers off. I hadn't run into any OP code errors from the above tests. Aside from many texture glitches when loading into a new area, (Eventually they go away.) physics sometimes behaving in ways they shouldn't and the occasional imp glitching through a closed door It works fine. The game is much easier than I remember but that could just be me. The game is perfectly playable in single player at least to the fourth boss without any crashes and only minor slowdowns. Multiplayer untested.|tester=Nexeleon}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i3 @ 2.93GHz|GPU=NVIDIA GeForce GTX 960|result=115% CPU clock, 2.5x Native resolution, 16x, FXAA, Per pixle lighting, Panic handlers off. I hadn't run into any OP code errors from the above tests. Aside from many texture glitches when loading into a new area, (Eventually they go away.) physics sometimes behaving in ways they shouldn't and the occasional imp glitching through a closed door It works fine. The game is much easier than I remember but that could just be me. The game is perfectly playable in single player at least to the fourth boss without any crashes and only minor slowdowns. Multiplayer untested.|tester=Nexeleon}}
{{testing/entry|revision=5.0-1103|OS=Windows 10|CPU=Intel Xeon E5 v3 @ 2.30GHz|GPU=NVIDIA GeForce GTX 780|result=Game had frequent slowdowns both during cutscenes and gameplay. With the slowdowns came the occasional audio crackle. There were no major graphical issues from what little I played. Unfortunately, I encountered OPCode errors ~10 minutes into gameplay, which led to the eventual crashing of Dolphin. I was able to get farther than the initial weapon acquisition, however.|tester=saintschultz}}
{{testing/entry|revision=5.0-1103|OS=Windows 10|CPU=Intel Xeon E5 v3 @ 2.30GHz|GPU=NVIDIA GeForce GTX 780|result=Game had frequent slowdowns both during cutscenes and gameplay. With the slowdowns came the occasional audio crackle. There were no major graphical issues from what little I played. Unfortunately, I encountered OPCode errors ~10 minutes into gameplay, which led to the eventual crashing of Dolphin. I was able to get farther than the initial weapon acquisition, however.|tester=saintschultz}}
{{testing/entry|revision=5.0-14095|OS=Windows 10|CPU=AMD Ryzen 5900X @ 3.70GHz|GPU=NVIDIA GeForce GTX 1080|result=Managed to complete a level with little to no issues. No error codes as the other testers encountered, but had an occasional audio crackle. No graphical issues except for a slight, brief FPS drop when loading a new area.|tester=Firstmate Fizz}}
{{testing/end}}
{{testing/end}}


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