Gladius: Difference between revisions
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{{testing/entry|revision=3.0-811|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Not working. I get an endless white and silent screen at launch. I tried default settings with different combinations of DSP HLE or LLE, all 3 CPU engines (Interpreter, JIT Recompiler and JITIL experimental recompiler) and enabling/disabling dual core: same result in all cases (except for displayed framerate). A few times, the emulator crashed when quitting.|tester=Nolendil}} | {{testing/entry|revision=3.0-811|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Not working. I get an endless white and silent screen at launch. I tried default settings with different combinations of DSP HLE or LLE, all 3 CPU engines (Interpreter, JIT Recompiler and JITIL experimental recompiler) and enabling/disabling dual core: same result in all cases (except for displayed framerate). A few times, the emulator crashed when quitting.|tester=Nolendil}} | ||
{{testing/entry|revision=3.5-1101|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable but slow. The framerate is usually around 20-30FPS in-game and 40FPS in menus on this computer, which produces choppy sound. I played all the tutorial fights (Pirgos training) and didn't see any other issue.|tester=Nolendil}} | {{testing/entry|revision=3.5-1101|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable but slow. The framerate is usually around 20-30FPS in-game and 40FPS in menus on this computer, which produces choppy sound. I played all the tutorial fights (Pirgos training) and didn't see any other issue.|tester=Nolendil}} | ||
{{testing/entry|revision=5.0-9|OS=Windows 10 x64|CPU=Intel Core i5-3570k @ 3.4GHz|GPU=NVIDIA GeForce GTX 1070|result=Running at 100% speed with default settings on DX11, x4 internal resolution, no AA/AF, but hangs either in the middle of the first fight or upon entering the overworld with music looping.|tester=Turnspit}} | {{testing/entry|revision=5.0-9|OS=Windows 10 x64|CPU=Intel Core i5-3570k @ 3.4GHz|GPU=NVIDIA GeForce GTX 1070|result=Running at 100% speed with default settings on DX11, x4 internal resolution, no AA/AF, but hangs either in the middle of the first fight or upon entering the overworld with music looping. Enabling RealXFB for proper video playback and using other backends doesn't help.|tester=Turnspit}} | ||
{{testing/end}} | {{testing/end}} | ||
Revision as of 18:50, 13 July 2016
Gladius | |
---|---|
Developer(s) | LucasArts |
Publisher(s) | LucasArts, Activision |
Platform(s) | GameCube |
Release date(s) | NA November 3, 2003 EU November 28, 2003 |
Genre(s) | Tactical role-playing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | , |
See also... |
Dolphin Forum thread |
An epic gladiatorial saga comes to life. The darkness of the Great War has passed and the lands of Gladius are peaceful once more. Now combat takes place only in the gladiator arenas, where schools from around the world compete for the title of Imperial Champions. Follow the grand saga of two young heroes, Ursula and Valens, as they recruit and train a team of warriors and compete in the gladiator games. Battle with deadly weapons and powerful magic as you learn vital combat tactics while you enhance and customize your own characters. Strategies are nearly endless, with 16 character classes and over 100 unique character types from which to choose.
Problems
Enhancements
60Hz AR Codes
PAL[1]
nable 60Hz Mode [Ralf] 499B-E5EA-KYK7P WNKW-6FRW-DEEXX Z32P-B5Q5-1Y79V C6V0-Q9N4-Q1TAY
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Gladius since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r5000 | Windows 7 | AMD A6-3400M @ 2.4GHz | AMD Radeon HD 6650M | Works fine with dual-core enabled. It runs too slow for this machine, though. I played nearly the entire game with no issues other than cutscene audio issues. | Starscream |
3.0-811 | Mac OS X 10.7.5 | Intel Core i7 @ 2.2GHz | AMD Radeon HD 6750M | Not working. I get an endless white and silent screen at launch. I tried default settings with different combinations of DSP HLE or LLE, all 3 CPU engines (Interpreter, JIT Recompiler and JITIL experimental recompiler) and enabling/disabling dual core: same result in all cases (except for displayed framerate). A few times, the emulator crashed when quitting. | Nolendil |
3.5-1101 | Mac OS X 10.7.5 | Intel Core i7 @ 2.2GHz | AMD Radeon HD 6750M | Playable but slow. The framerate is usually around 20-30FPS in-game and 40FPS in menus on this computer, which produces choppy sound. I played all the tutorial fights (Pirgos training) and didn't see any other issue. | Nolendil |
5.0-9 | Windows 10 x64 | Intel Core i5-3570k @ 3.4GHz | NVIDIA GeForce GTX 1070 | Running at 100% speed with default settings on DX11, x4 internal resolution, no AA/AF, but hangs either in the middle of the first fight or upon entering the overworld with music looping. Enabling RealXFB for proper video playback and using other backends doesn't help. | Turnspit |
Gameplay Videos
- LucasArts (Developer)
- LucasArts (Publisher)
- Activision (Publisher)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Tactical role-playing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Tested
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (CPU): Intel
- Tested On (Release): 5.0
- Tested On (GPU): NVIDIA
- Untested for 10000+ revisions
- GameCube games