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Goblin Commander: Unleash the Horde
|Goblin Commander: Unleash the Horde|
|Release date(s)|| NA December 16, 2003|
EU July 16, 2004
|Genre(s)||Action, Real-time strategy|
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
Goblin Commander: Unleash the Horde calls upon your skill and courage to destroy the enemy, pillage the enclaves, and scorch the earth. With a horde of specialized goblin warriors at your command, you can wage war in single-player and multiplayer modes. Design a custom army from over 25 different goblins with melee, ranged, elemental, acid, and magical combat specialties. You can even take direct control of giant titans, powerful turrets, and battle-ready vehicles to cause reckless mayhem across the lands.
Game will eventually hang when using Dual Core mode.
Anti-aliasing/Texture-Filtering Causes Gaps in Images
With certain enhancement options, tiles that make up larger images have their edge pixels rendered on the opposite side. This can be seen in the opening publisher logo and title image. Enabling Force Texture Filtering causes this in both the OpenGL and DirectX back-ends. Enabling any of the anti-aliasing options also results in this issue with the DirectX back-end. Refer .
Only configuration options for the best compatibility where they deviate from defaults are listed. A full list of options is available here.
The graph below charts the compatibility with Goblin Commander: Unleash the Horde since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 10 x64||Intel Core i5-3570k @ 4.5GHz||NVIDIA GeForce GTX 1070||Great, 100% speed on DX11, x4 internal resolution, no AA/AF. Needs dual core disabled, otherwise the game will hang after ~15 min.||Turnspit|