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Godzilla: Destroy All Monsters Melee
Godzilla: Destroy All Monsters Melee | |
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Developer(s) | Pipeworks Software |
Publisher(s) | Atari |
Platform(s) | GameCube |
Release date(s) | JP December 12, 2002 NA October 8, 2002 |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Godzilla: Destroy All Monsters Melee is a fighting video game produced by Pipeworks Software, Inc. and released for the Nintendo GameCube on October 8, 2002. The game was later released for the Xbox in North America on April 16, 2003. The plot involves an alien race known as the Vortaak invading the Earth and assuming control of the planet's giant monsters, sending them to attack cities across the globe. One monster breaks free from the Vortaak's control, and battles the other monsters in order to drive off the Vortaak.
Problems
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Godzilla: Destroy All Monsters Melee since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r7484 | Windows 7 x64 | Intel Core i5-750 @ 3.4GHz | nVidia GeForce GTX 260 | Perfect gameplay with minor texture glitches | TingPing |
Gameplay Videos
- Pipeworks Software (Developer)
- Atari (Publisher)
- Japan (Release region)
- North America (Release region)
- 2002 (Initial release year)
- Fighting (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Untested for 10000+ revisions
- GameCube games
- Fighting games
- Multiplayer games