Guitar Hero 5: Difference between revisions

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(RegExp Mass Edit, Template:Problems implementation)
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{{Infobox VG
{{Infobox VG
|image = [[File:Guitarhero5.jpg|300px]]
|image     = [[File:Guitarhero5.jpg|300px]]
|developer = Vicarious Visions
|developer = Vicarious Visions
|publisher = Activision, RedOctane
|publisher = Activision, RedOctane
|series    = Guitar Hero
|released  = {{vgrelease|NA=September 1, 2009|EU=September 11, 2009|AUS=September 16, 2009}}
|released  = {{vgrelease|NA=September 1, 2009|EU=September 11, 2009|AUS=September 16, 2009}}
|series = ''Guitar Hero''
|genre     = Rhythm, Music
|genre = Rhythm, Music
|modes     = Single-player, Multiplayer (4), Co-op (4), Online (8)
|modes = Single-player, Multiplayer (4), Co-op (4), Online (8)
|input     = Wii Remote, Guitar Controller, Drum Controller, USB Microphone, Nintendo DS
|input = Wii Remote, Guitar Controller, Drum Controller, Microphone, Nintendo DS
|forumlink = http://forums.dolphin-emu.org/Thread-wii-guitar-hero-5--29944
|forumlink = http://forums.dolphin-emu.org/Thread-wii-guitar-hero-5--29944
}}
}}
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== Problems ==
== Problems ==
{{Problems|
{{Problems|{{#vardefineecho:problems|
=== <s>Hang Post First Song</s> ===
A hang occurs after completing a song making progression impossible. Refer {{Issue|10660}}. Fixed between {{revision|5.0-5931}} and {{revision|5.0-7307}}.


}}
}}}}


== Configuration ==
== Configuration ==
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{{VersionCompatibilityVersion|3.0-419|***|}}
{{VersionCompatibilityVersion|3.0-419|***|}}
{{VersionCompatibilityVersion|4.0-3028|****|}}
{{VersionCompatibilityVersion|4.0-3028|****|}}
{{VersionCompatibilityVersion|5.0-5931|***|Hang post first song since before this revision}}
{{VersionCompatibilityVersion|5.0-7307|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=3.0-419|OS=Windows 7|CPU=AMD Athlon II x4 640 @ 3GHz|GPU=AMD Radeon HD 5670|result=Low FPS|tester=bruckxd}}
{{testing/entry|revision=3.0-419|OS=Windows 7|CPU=AMD Athlon II x4 640 @ 3GHz|GPU=AMD Radeon HD 5670|result=Low FPS|tester=bruckxd}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core i7-3840QM @ 2.8GHz|GPU=AMD Radeon HD 7970M x2|result=Audio/video desync during gameplay|tester=BAPACop}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core i7-3840QM @ 2.8GHz|GPU=AMD Radeon HD 7970M x2|result=Audio/video desync during gameplay|tester=BAPACop}}
{{testing/entry|revision=4.0.2-3028|OS=Windows 8.1|CPU=Intel Core i5-3330 @ 3.3GHz|GPU=AMD Radeon HD 7700|result=No lag or audio/video desync in this revision, 60FPS full speed, I unlocked all the venues and characters. Would recommend using XAudio2.|tester=Wassaaaa}}
{{testing/entry|revision=4.0-3028|OS=Windows 8.1|CPU=Intel Core i5-3330 @ 3.3GHz|GPU=AMD Radeon HD 7700|result=No lag or audio/video desync in this revision, 60FPS full speed, I unlocked all the venues and characters. Would recommend using XAudio2.|tester=Wassaaaa}}
{{testing/entry|revision=4.0-7878|OS=Windows 10|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 980|result=Dolphin crashes after the initial loading finishes.|tester=Freyaday}}
{{testing/entry|revision=4.0-7878|OS=Windows 10|CPU=AMD FX-8350 @ 4GHz|GPU=NVIDIA GeForce GTX 980|result=Dolphin crashes after the initial loading finishes.|tester=Freyaday}}
{{testing/entry|revision=4.0-7878|OS=Windows 10|CPU=Intel i7-6700K @ 4.5GHz|GPU=NVIDIA GeForce GTX 970|result=Extreme FPS stutter, FPS is 7 - 10, speeds up to 60, then goes back to 10 and crashes on title.|tester=Anonymous User}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q9505 @ 2.83GHz|GPU=NVIDIA GeForce GTX 650|result=60 FPS in all parts of game. Stutterings during gameplay (generally 5 times per song), interfering greatly on fast songs. Skip EFB Access from CPU to make 60 FPS possible. Using DirectX 12, 3x native resolution, 16x anisotropic filtering, 8x MSAA|tester=jonasbantunes}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q9505 @ 2.83GHz|GPU=NVIDIA GeForce GTX 650|result=60 FPS in all parts of game. Stutterings during gameplay (generally 5 times per song), interfering greatly on fast songs. Skip EFB Access from CPU to make 60 FPS possible. Using DirectX 12, 3x native resolution, 16x anisotropic filtering, 8x MSAA|tester=jonasbantunes}}
{{testing/end}}
{{testing/end}}

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