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|Release date(s)|| NA November 17, 2005|
EU November 25, 2005
|Genre(s)||Action-adventure, Third-person shooter, Western, Stealth|
|Input methods||GameCube Controller|
|GameIDs||GUMP52, GUME52, GUMD52|
You can experience the lawless Wild West as gunslinger Colton White in the action title Gun. Traverse an expansive world where you'll encounter outlaws, Native Americans, corrupt lawmen, and army psychopaths. You can assault a fort, hunt for bounties, and upgrade your equipment as you battle through a variety of gameplay styles. Gun also features a story written by Hollywood script writer Randall Jahnson.
Gun has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.
Start Up Crash
Boot Screen Glitch
In older revisions the boot screen is rendered incorrectly.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Gun since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Ubuntu 14.10||Intel Core i3-3220 @ 3.3GHz||NVIDIA GeForce GTX 650||Playable with default settings. Aiming is extremely slow regardless of sensitivity setting unless aiming at an angle which is annoying, and cutscenes render with little white lines on the bottom though they're barely noticeable. Otherwise the emulation is accurate but the game has very bad slowdown and can be somewhat unstable, one time dropping as low as 40% in a loading tunnel and crashing soon after with a FIFO Overflow error, though this did not happen again on a reset.||Xerxes|
|Windows 10||Intel Xeon E3-1245 @ 3.3GHz||NVIDIA GeForce GTS 450||I played and finished the game (100% of main and side quests done). At 2x native resolution and using D3D12, the frame-rate was above 50 fps most of the time, but varied between 45 and 60. The game repeatedly froze during specific missions, cut-scenes or in the pause menu. It was possible to get through by trying again (up to 6-8 attempts in the worst cases) and saving very frequently. Regarding the problems mentioned on this page: I never froze on the publisher credits (even though I launched the game dozens of times) and I never had corrupt 3D models. I'm not sure about sound/music issues, but there was nothing obvious. I think the compatibility should be upgraded to 3 stars.||Nolendil|