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Gun
Gun | |
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Developer(s) | Neversoft |
Publisher(s) | Activision |
Platform(s) | GameCube |
Release date(s) | NA November 17, 2005 EU November 25, 2005 |
Genre(s) | Action-adventure, Third-person shooter, Western, Stealth |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 3![]() ![]() Starts |
GameIDs | |
See also... |
Dolphin Forum thread |
You can experience the lawless Wild West as gunslinger Colton White in the action title Gun. Traverse an expansive world where you'll encounter outlaws, Native Americans, corrupt lawmen, and army psychopaths. You can assault a fort, hunt for bounties, and upgrade your equipment as you battle through a variety of gameplay styles. Gun also features a story written by Hollywood script writer Randall Jahnson.
Emulation Information
16:9
Gun has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.
Problems
Crashing
Having many enemies on screen results in crashes, refer issue 10963.
Start Up Crash
Title gets stuck on publisher credits, refer issue 10963. Fixed since at least 5.0-13605.
Music
Music constantly restarts and cuts itself off, refer issue 10963. Fixed since at least 5.0-13605.
Corrupt Models
Various 3d models, particularly the horses, collapse in on themselves, refer issue 10963. Fixed since at least 5.0-13605.
Boot Screen Glitch
In older revisions the boot screen is rendered incorrectly.
In latest the newest development builds, rendering works correctly regardless of backend. Refer issue 10755.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Gun since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0-6484 | Ubuntu 14.10 | Intel Core i3-3220 @ 3.3 GHz | NVIDIA GeForce GTX 650 | Playable with default settings. Aiming is extremely slow regardless of sensitivity setting unless aiming at an angle which is annoying, and cutscenes render with little white lines on the bottom though they're barely noticeable. Otherwise the emulation is accurate but the game has very bad slowdown and can be somewhat unstable, one time dropping as low as 40% in a loading tunnel and crashing soon after with a FIFO Overflow error, though this did not happen again on a reset. | Xerxes |
5.0-13605 | Windows 10 | Intel Xeon E3-1245 @ 3.3 GHz | NVIDIA GeForce GTS 450 | I played and finished the game (100% of main and side quests done). At 2x native resolution and using D3D12, the frame-rate was above 50 fps most of the time, but varied between 45 and 60. The game repeatedly froze during specific missions, cut-scenes or in the pause menu. It was possible to get through by trying again (up to 6-8 attempts in the worst cases) and saving very frequently. Regarding the problems mentioned on this page: I never froze on the publisher credits (even though I launched the game dozens of times) and I never had corrupt 3D models. I'm not sure about sound/music issues, but there was nothing obvious. I think the compatibility should be upgraded to 3 stars. | Nolendil |
Gameplay Videos
- Neversoft (Developer)
- Activision (Publisher)
- North America (Release region)
- Europe (Release region)
- 2005 (Initial release year)
- Action-adventure (Genre)
- Third-person shooter (Genre)
- Western (Genre)
- Stealth (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 3 stars (Rating)
- Native 16:9 widescreen support (GCN)
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 5.0
- Tested On (OS): Windows
- Untested for 2500+ revisions
- GameCube games