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Hasbro Family Game Night 2: Difference between revisions
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(Update from skidau. Hang can be avoided by using single core or syncGPU.) |
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== Problems == | == Problems == | ||
=== Hang === | === Hang === | ||
Dual Core mode hangs after the intro. Disable Dual Core or use "Synchronize GPU Thread" to correct it. | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | |||
{{Config | {{Config | ||
|gfxbackend = Direct3D9 | |gfxbackend = Direct3D9 | ||
|gfxbackendnotes = On Direct3D11 game is very buggy | |gfxbackendnotes = On Direct3D11 game is very buggy | ||
Line 30: | Line 31: | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--> | ||
{{VersionCompatibilityVersion|3.5-1173|**}} | {{VersionCompatibilityVersion|3.5-1173|****|Hangs in Dual Core mode}} | ||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||