House of the Dead: Overkill: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image = [[File:House_of_the_Dead_Overkill.jpg|300px]]
|image     = [[File:House_of_the_Dead_Overkill.jpg|300px]]
|developer = Headstrong Games
|developer = Headstrong Games
|publisher = Sega
|publisher = Sega
|series = ''The House of the Dead''
|series   = The House of the Dead
|genre = Rail shooter
|released = {{vgrelease|NA=February 10, 2009|EU=February 13, 2009|AUS=February 19, 2009|JP|September 17, 2009}}
|released = {{vgrelease|NA=February 10, 2009|EU=February 13, 2009|AUS=February 19, 2009}}{{vgrelease|JP=October 31, 2009}}
|genre    = Rail shooter
|modes = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input = Wii Remote
|input     = Wii Remote
|forumlink = http://forums.dolphin-emu.org/Thread-wii-house-of-the-dead-overkill
|forumlink = http://forums.dolphin-emu.org/Thread-wii-house-of-the-dead-overkill
}}
}}
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== Problems ==
== Problems ==
=== Double Images ===
{{Problems|{{#vardefineecho:problems|
If you experience double images while playing, uncheck "Ignore Format Changes" and check "External Frame Buffer Virtual" under Hacks in the Graphics optionsTested on version {{revision|3.0-774}}.
=== <s>Dual Core Problems</s> ===
Using dual core mode causes various graphics warping with the OpenGL backend, and a crash with the Vulkan back-end. Refer {{Issue|9940}}/{{Issue|9948}}Single core mode is default since {{revision|5.0-11217}}.


== Enhancemets ==
=== <s>Double Images</s> ===
=== Anti-aliasing Blur ===
If you experience double images while playing, uncheck "Ignore Format Changes". Default since at least {{revision|5.0-10603}}.
With Dolphin {{revision|3.0}} through {{revision|3.0-773}}, if using Direct3D11, enabling anti-aliasing will cause the menus to have a blur effect during transitions.
}}}}
 
== Enhancements ==
=== 60 FPS ===
Gecko Code:
<pre>
$60FPS [Nick Reynolds]
055AB344 42700000
</pre>
 
=== Bloom ===
Using Internal Resolutions above 1x will have a detrimental effect on this titles bloom effects. Bloom can be corrected with the following Gecko code. Use either x4 or x8, whichever is closer to the Internal Resolution you are running. You can change the Brightness line to increase or reduce the bloom brightness by replacing 3f400000 (float value = 0.75) using a float value to hex converter.
 
<pre>$Bloom for x4 IR
A8000000 00000000
C215E574 00000002
5484E13E 5463F0BE
7C660734 00000000
C215D0DC 00000003
39400017 54C6F0BE
54E7F0BE 5508F0BE
5529F0BE 00000000
C215D154 00000002
54C6103A 54E7103A
7F05C378 00000000
C215D494 00000003
3C608000 C0031820
EC6000F2 FC00181E
60000000 00000000
04001820 3f400000 //Brightness
E0000000 80008000
</pre>
<pre>$Bloom for x8 IR
A8000000 00000000
C215E574 00000002
5484D97E 5463E8FE
7C660734 00000000
C215D0DC 00000003
39400017 54C6E8FE
54E7E8FE 5508E8FE
5529E8FE 00000000
C215D154 00000002
54C61838 54E71838
7F05C378 00000000
C215D494 00000003
3C608000 C0031820
EC6000F2 FC00181E
60000000 00000000
04001820 3f400000 //Brightness
E0000000 80008000
</pre>
 
{{image|House of the Dead Overkill Bloom.jpg|Bloom /w IR &gt; 1|br}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
}}
}}


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{{VersionCompatibilityVersion|4.0-6974|***|Story mode crashes after loading}}
{{VersionCompatibilityVersion|4.0-6974|***|Story mode crashes after loading}}
{{VersionCompatibilityVersion|4.0-6982|*****|Story mode error fixed}}
{{VersionCompatibilityVersion|4.0-6982|*****|Story mode error fixed}}
{{VersionCompatibilityVersion|5.0|****|Graphics problems with dual core, likely since before this revision}}
{{VersionCompatibilityVersion|5.0-1339|****|IOS HLE can't get absolute path issue}}
{{VersionCompatibilityVersion|5.0-1389|****|IOS HLE can't get absolute path issue fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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