| Progress Continues
We've already had 7702 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog. This month we catch up on the February and March Progress Report we missed providing last month.
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|Publisher(s)||Namco Bandai Games|
|Release date(s)|| NA December 4, 2003|
|Input methods||GameCube Controller|
He might be small, but he's one angry Ninja. I-Ninja stars a consummate warrior who has spent years mastering his weapons and honing his skills. Challenged by the world's most wicked villain, Master O-Dor, and his menacing army of Ranx, the young ninja must now put his skills to use. With access to multiple weapons, including shurikens, swords, blowguns, and rocket launchers, guide I-Ninja through imaginative missions, mini-quests, and a face off with a menacing 150-foot robot. There is no challenge too big or risk to great for I-Ninja.
I-Ninja has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.
Videos render black unless XFB Real is enabled. Fixed with Hybrid XFB in.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with I-Ninja since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-950 @ 3.07GHz||NVIDIA GeForce GTX 470||Around 60FPS, there is an occasional graphics twitch for a second and then everything is fine. Had to change XFB to real to make videos play. Other than that, works great.||Mark_Twain007|
|Fedora 20||AMD Phenom II X6 1090T||NVIDIA GeForce GTX 650 Ti||Around 60+ FPS. Had to change XFB to real to playable and "Internal Resolution" to 1x, with "4x Antaliasing" to make smooth graphics. Other than that, works great.||fast_rizwaan|
|Windows 10||Intel Core 2 Quad Q9400 @ 3.6GHz||NVIDIA GeForce GTX 660||Uncheck "Store EFB to texture only" to avoid some rather strange FPS glitching and image ghosting. D3d Backend, HLE and all else defaults||Cammelspit|