Interactive Multi Game Demo Disc v5: Difference between revisions

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{{image|Starfoxadventures-Glow1.jpg|Glow is offset and lacks blur with '''EFB Copies to Texture Only'''}}
{{image|Starfoxadventures-Glow1.jpg|Glow is offset and lacks blur with '''EFB Copies to Texture Only'''}}
{{image|Starfoxadventures-Glow2.jpg|Proper emulation|br}}
{{image|Starfoxadventures-Glow2.jpg|Proper emulation|br}}
=== Super Monkey Ball 2 Freeze ===
Super Monkey Ball 2 will freeze after advancing past the title screen, enable FPRF to avoid it.
=== Beach Spikers Shadow/Stuck ===
Beach Spikers has odd shadow issues and the game will get stuck during a match if FPRF isn't enabled.


=== Beach Spikers Flicker ===
=== Beach Spikers Flicker ===
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In D3D, shadows may appear distorted, or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. OpenGL has had shadowing issues in the past, but seems to work properly. If you still see issues, try toggling fast-depth; as some GPUs may vary. Fixed by {{revision|5.0-5404}}.
In D3D, shadows may appear distorted, or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. OpenGL has had shadowing issues in the past, but seems to work properly. If you still see issues, try toggling fast-depth; as some GPUs may vary. Fixed by {{revision|5.0-5404}}.
{{image|Starfoxadventures-Shadow.jpg|Fox with the arwing's shadow|br}}
{{image|Starfoxadventures-Shadow.jpg|Fox with the arwing's shadow|br}}
=== <s>Super Monkey Ball 2 Freeze</s> ===
Super Monkey Ball 2 will freeze after advancing past the title screen, enable FPRF to avoid it. Fixed since {{revision|5.0-12123}}.
=== <s>Beach Spikers Shadow/Stuck</s> ===
Beach Spikers has odd shadow issues and the game will get stuck during a match if FPRF isn't enabled. Fixed since {{revision|5.0-12123}}.


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