Just Dance 3: Difference between revisions

Jump to navigation Jump to search
(Force Texture Filtering disabled by default as of 5.0-15874. Updated Corrupt Dancers entry (should probably migrate this to the Problems template at some point))
Line 19: Line 19:
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


=== Corrupt Dancers ===
=== <s>Corrupt Dancers</s> ===
In {{revision|4.0-4175}} and later dancers have vertical and horizontal lines across them. This seems unrelated to corruption caused by Anisotropic Filtering, or Force Texture Filtering. Refer {{issue|8780}}.
In some GPUs (mainly NVIDIA), dancers have vertical and horizontal lines across them. This is unrelated to corruption caused by Force Texture Filtering. Refer {{issue|8780}}. Fixed in {{revision|5.0-15874}} by enabling "Manual Texture Sampling" by default.
{{image|Just Dance Corrupt Dancers.jpg|Corrupt dancers|br}}
{{image|Just Dance Corrupt Dancers.jpg|Corrupt dancers|br}}


{{Problems/Just Dance Random Freeze}}
{{Problems/Just Dance Random Freeze}}


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Video Corruption ===
=== Filtering ===
The Anisotropic Filtering and Force Texture Filtering enhancements will result in video corruption.
Use of '''Force Texture Filtering''' enhancement option will cause dancers to not display and related video corruption.


== Configuration ==
== Configuration ==
{{Config
{{Config
|forcefilter   = Off
|forcefilternotes   = Fixes corrupt dancers, Ubisoft logo, and loading screen
|anisotropic   = 1x
|anisotropicnotes   = Fixes corrupt dancers, Ubisoft logo, and loading screen
}}
}}