Killer7: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:Killer_7.jpg|300px]]
|developer = Grasshopper Manufacture
|developer = Grasshopper Manufacture
|publisher = Capcom
|publisher = Capcom
|released={{vgrelease|JP=June 9, 2005|NA=July 7, 2005|EU=July 15, 2005}}
|released = {{vgrelease|JP=June 9, 2005|NA=July 7, 2005|EU=July 15, 2005}}
|genre = Action-adventure, Rail shooter, First-person shooter
|genre     = Action-adventure, Rail shooter, First-person shooter
|modes = Single-player
|modes     = Single-player
|input = GameCube Controller
|input     = GameCube Controller
|image = [[File:Killer_7.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-killer7
|forumlink = http://forums.dolphin-emu.org/Thread-gc-killer7
}}
}}


'''''Killer7''''' is an action-adventure video game for the Nintendo [[GameCube]] and PlayStation 2. It was developed by Grasshopper Manufacture and published by Capcom. The game was written and directed by Goichi Suda, also known by the nickname Suda51, and produced by Hiroyuki Kobayashi. ''Killer7'' features first-person shooter elements and a unique "on rails" control scheme, but the core adventure-style gameplay has been compared to ''Myst'' and ''Snatcher''.
'''''Killer7''''' is an action-adventure video game developed by Grasshopper Manufacture and published by Capcom for the [[Nintendo GameCube]]. The game was written and directed by Goichi Suda, also known by the nickname Suda51, and produced by Hiroyuki Kobayashi. ''Killer7'' features first-person shooter elements and a unique "on rails" control scheme, but the core adventure-style gameplay has been compared to ''Myst'' and ''Snatcher''.


The game follows an elite group of assassins called the "killer7". The assassins, physical manifestations of one man Harman Smith, perform hits on behalf of the United States government. Through these missions, the killer7 uncover a deeper conspiracy regarding the role of Japan in US politics and secrets about the nature of their organization.
The game follows an elite group of assassins called the "killer7". The assassins, physical manifestations of one man Harman Smith, perform hits on behalf of the United States government. Through these missions, the killer7 uncover a deeper conspiracy regarding the role of Japan in US politics and secrets about the nature of their organization.


''Killer7'' was Suda51's first game released outside Japan. It received polarizing reviews due to its unconventional control scheme and complex noir plot. While some reviewers appreciated the stripped-down controls and stylized "arthouse" approach, others panned it as confusing and restricting. Jack Thompson, an outspoken video game activist, alleged that the game contains "full-blown sex sequences", but his claims were ultimately refuted. Despite these setbacks, Killer7's cult appeal led to remakes of Suda51's older works and the successful launch of ''No More Heroes''.
''Killer7'' was Suda51's first game released outside Japan. It received polarizing reviews due to its unconventional control scheme and complex noir plot. While some reviewers appreciated the stripped-down controls and stylized "arthouse" approach, others panned it as confusing and restricting. Jack Thompson, an outspoken video game activist, alleged that the game contains "full-blown sex sequences", but his claims were ultimately refuted. Despite these setbacks, Killer7's cult appeal led to remakes of Suda51's older works and the successful launch of [[No More Heroes]].


== Problems ==
== Problems ==
=== Cutscene Audio ===
{{Problems|{{#vardefineecho:problems|
Cutscene audio quickly goes out of sync unless using a dumped DSP ROM.  Audio is perfect when using LLE engine.


=== "FIFO out of bounds" ===
Trying to shoot the angel's wings at the end of the first mission causes a fatal FIFO error, and makes it impossible to progress, refer {{issue|5415}}.


=== Hit Detection ===
}}}}
Using D3D11 backend breaks hit detection. Seemingly hits enemy somewhere at random as long as you do actually hit them. Makes hitting the limb you want or their weak spots impossible.


=== Blood Droplets ===
== Enhancements ==
The blood droplets when you "shoot" each target at the beginning of a mission are nonexistent in D3D9. Using D3D11, blood droplets are half-way working. Similar blood droplets that appear when you load a save still work regardless of backend.
=== Anti-aliasing ===
If anti-aliasing is used the effect is applied prior to the distortion effect on Heaven Smiles enemies, causing a static outline while they are moving.
{{image|Killer7 AA Static.png|"Static" around enemy fingers and legs|br}}
 
=== 16:9 Widescreen Gecko Code  ===
==== EU ====
<pre>$16:9 Widescreen
04005100 C0220190
04005104 D0230044
04005108 4823176C
04236870 4BDCE890
0432AFD0 3FE38E39
</pre>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend = DirectX 9
|gfxbackendnotes = DirectX 9 doesn't show Blood droplets at the start of missions.
DirectX 11 has broken hit detection.
OpenGL seems to be just like DirectX 9 except with the same outlines caused by AA, whether AA is on or not.
|antialiasing = Off
|antialiasing = Off
|antialiasingnotes = Works before applying the distortion effect on enemies, causing a static outline while the model itself is moving.
|antialiasingnotes = Avoid static outlines around enemies
|dspengine = LLE
|dspenginenotes = Keeps cutscene audio in sync
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6800|****}}
{{VersionCompatibilityVersion|6800|***|}}
{{VersionCompatibilityVersion|3.5-644|****|FIFO out of bounds error fixed}}
{{VersionCompatibilityVersion|5.0-6050|*****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6800|OS=Windows XP x86|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Very playable 9-13 FPS. Disable Lighting and sound Off for best performance.|tester=LORPAL}}
{{testing/entry|revision=6800|OS=Windows XP|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945|result=Very playable 9-13FPS. Disable Lighting and sound Off for best performance.|tester=LORPAL}}
{{testing/entry|revision=7674|OS=Windows 7 x64|CPU=Intel Pentium E2180 @ 3.00GHz|GPU=ATI Radeon HD 4650|result=Works like a charm 100% speed no glitches|tester=}}
{{testing/entry|revision=7674|OS=Windows 7|CPU=Intel Pentium E2180 @ 3.00GHz|GPU=ATI Radeon HD 4650|result=Works like a charm 100% speed no glitches|tester=}}
{{testing/entry|revision=3.0-361|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 4GHz|GPU=nVidia GeForce GTX 560 Ti|result=Works flawlessly except for blood droplets issue. DirectX 9, 1920x1080 internal res with widescreen hack, DSP LLE. Full speed(30 FPS) at all times.|tester=Royerson}}
{{testing/entry|revision=3.0-361|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 4GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Works flawlessly except for blood droplets issue. DirectX 9, 1920x1080 internal res with widescreen hack, DSP LLE. Full speed(30FPS) at all times.|tester=Royerson}}
{{testing/entry|revision=3.5-0|OS=Ubuntu 12.04|CPU=Q6600 @ 3GHz|GPU=GeForce8600GTS|result=Linux, OpenGL. Almost perfect, full-speed with rare minor slowdowns even at 2xNative resolution, perfect sound with LLE. Angel issue present, but irrelevant with panic handlers off. Blood on stage select screen issue present. Fully playable.|tester=ul}}
{{testing/entry|revision=3.5|OS=Ubuntu 12.04|CPU=Intel Core 2 Quad Q6600 @ 3GHz|GPU=NVIDIA GeForce 8600 GTS|result=Linux, OpenGL. Almost perfect, full-speed with rare minor slowdowns even at 2xNative resolution, perfect sound with LLE. Angel issue present, but irrelevant with panic handlers off. Blood on stage select screen issue present. Fully playable.|tester=ul}}
{{testing/entry|revision=3.5-1769|OS=Windows 7|CPU=Intel Core i5-3350p @ 3.1GHz|GPU=AMD Radeon HD 7850|result=Works great in DX9, played through the entire game. Minor slowdowns with explosions and big particle effects|tester=}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|uVT11ZqR4zc|Killer 7 HD Widescreen|br}}
{{VideoGallery
|vid1=TvoTtZBKmUA|cap1=Dolphin Emulator 4.0 - Killer7 (1080p HD) - Nintendo GameCube
|vid2=uVT11ZqR4zc|cap2=Killer 7 HD Widescreen
|vid3=BIJTnwWC8Jg|cap3=(1440p) Killer 7 Gameplay - Dolphin 5.0
|vid4=H-y3dGYg2yE|cap4=Killer7 [Gamecube] Dolphin 5.0 [1080p HD]
}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Two Disc games]]

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